Difference between revisions of "PVP on UO Evolution"
UO Evolution (talk | contribs) |
UO Evolution (talk | contribs) |
||
Line 37: | Line 37: | ||
[[PVP Advice by Ol'Dirty]] | [[PVP Advice by Ol'Dirty]] | ||
+ | |||
+ | ===Future PVP Plans=== | ||
+ | |||
+ | Upcoming Plans for PVP and Faction Custom Expansion | ||
+ | |||
+ | UO Evolution Shard has been planning and coding a new faction system and PvP system | ||
+ | that enhances the player experience | ||
+ | |||
+ | In the past, PvP has always been a difficult dilemma for all custom shards to | ||
+ | overcome. Since our shard has unlimited skills, no skill caps, custom items, and | ||
+ | pets it makes the balancing of PvP almost impossible to simulate the original | ||
+ | systems | ||
+ | |||
+ | Over the years we have experimented with many ideas and code to create the original | ||
+ | PvP on UO Evolution, but all the code added had to be balanced with more code and | ||
+ | so on. We have taken 2 years to analyze our situation and code these new ideas | ||
+ | into reality | ||
+ | |||
+ | Kane decided to create an entirely new custom system that addresses all the flaws | ||
+ | in the original game, created new elements to PvP, and balanced it for our shard | ||
+ | |||
+ | We have been speaking with players, specifically old PvPers to develop a PvP system | ||
+ | that they would enjoy and adapt to, that felt original, but encompassed all the new | ||
+ | game assets that have been developed for UO Evolution. | ||
+ | |||
+ | We will announce when we launch this PvP system for testing and keep you all | ||
+ | informed of the progress |
Revision as of 10:22, 5 January 2022
Contents
PVP on UO Evolution
"Without villains, there can be no heroes.” A game, or any entertainment medium, is flat, predictable, and utterly lacking in conflict, tension, and suspense without a worthy intelligent villain. “The villain is the main source of conflict and tension and suspense -- those necessary qualities in all of literature. Without a worthy villain, there cannot be a worthy hero"
PVP on the UO Evolution Shard is a custom system and is very different than the original OSI shards from the T2A and Renaissance eras
This shard has many custom features, such as leveled weapons, sockets/augments, weapon mods and pet systems that make each PVP encounter unpredictable. You can also GM all 64 skills so everyone has a different skill profile and level of experience
PVP Staff Event - Video
PVP Splixx - Video
PVP Fade - Video
PVP Black Bart Video
PVP Duels Drizzt - Video
PVP Drizzt - Video
PVP Dakkon vs Titus - Video
PVP Event outside Despise Dungeon - Video
Custom Hades Facet
This is a custom facet with hardcore pvp rules
Custom Factions
More info to be announced
PVP Rewards
More info to be announced
PVP Pits
We are developing automated PVP combat pits/arenas
PVP Dev Log Entries and Changes
PVP Advice
Future PVP Plans
Upcoming Plans for PVP and Faction Custom Expansion
UO Evolution Shard has been planning and coding a new faction system and PvP system that enhances the player experience
In the past, PvP has always been a difficult dilemma for all custom shards to overcome. Since our shard has unlimited skills, no skill caps, custom items, and pets it makes the balancing of PvP almost impossible to simulate the original systems
Over the years we have experimented with many ideas and code to create the original PvP on UO Evolution, but all the code added had to be balanced with more code and so on. We have taken 2 years to analyze our situation and code these new ideas into reality
Kane decided to create an entirely new custom system that addresses all the flaws in the original game, created new elements to PvP, and balanced it for our shard
We have been speaking with players, specifically old PvPers to develop a PvP system that they would enjoy and adapt to, that felt original, but encompassed all the new game assets that have been developed for UO Evolution.
We will announce when we launch this PvP system for testing and keep you all informed of the progress