Weapon Crafting Guide
Contents
Custom Weapon Crafting Guide
By Thallos
Many players ask about custom crafted weapons and what to look for when crafting or purchasing a top weapon.
This guide will list the most desirable properties for PvM and PvP weapons and an example of an end game weapon.
There are many other weapon builds, so take a look at some of the top player's weapons and note the combination of their traits
Start by reading the Weapon Leveling System section on the wiki. This will give you the basic understanding of the system
Items you will need to craft a top weapon:
- High Luck Gear
- Good Blacksmith Suit with Sockets/Augments
- High Arms Lore
- Platinum Runic Hammer
- +50 ASH Hammer
- High BS Skill Clothing
The minimum Blacksmith skill is 120, with bonus gear and clothing you can get 240+ BS skill to create some amazing base weapons to level, add sockets/augments and special deeds
PvM Weapons
There many different play styles and many choose to create a weapon specifically tailored to be effective in Player vs Monster combat:
ADD Triple Leeches (Mana, Life and Stamina)
ADD Hit spells (Hit Lightning, Fireball, Magic Arrow and Harm)
Hit Harm is Useless for a ranged weapon.
The more Hit spells you initially craft on the weapon, the more weapon spending points you will have later for other mods.
Many players add a specific slayer property
PvP Weapons
If you want a weapon to be most effective in Player vs Player combat, you may choose to create a weapon with:
Hit lower attack, Hit lower defense and as many hit spells as possible on weapon when crafted.
Leeches do not work against other players.
Champ Axe
"What is a Champ Axe?"
Champ Axes are player crafted double axes that are specifically designed to do Champion Spawns. They have, as their secondary ability a whirlwind attack. This attack will hit all mobs that are surrounding you. This ability uses mana. When you have a triple leech champ axe you will leech mana, life and stamina with each successful hit while using the whirlwind ability.
Add Triple leech, and at least one hit spell, preferably 2 hit spells and eventually add some hit area attack points ie; cold, fire, poison and energy.
All weapons and most gear can be socketed and have augments added to them.
I have only listed the basics on weapon mods. You can ask other players to show you their weapons on their paperdoll to get an idea of what you might want on your weapons.
PvM/PVP weapon
Here is an example of an all around, end game weapon with maxed mods
- Damage increase 50+
- Hit Fireball 50
- Hit Harm 50
- Hit Life Leech 50+
- Hit Lightning 50
- Hit Lower attack 50
- Hit Lower defense 50
- Hit Magic arrow 50
- Hit Mana leech 50+
- Hit Stamina leech 50+
(+add deeds)
These stats are obtainable, but extremely rare so don't expect to get one exactly perfect like the above example
Single Target Weapon
Ideal single target weapon would be anything that has Armor Ignore (Hatchet, Composite Bow, etc) with the following stats in order of importance:
- 50% Life Leech
- 50% Mana Leech
- 50% Hit Fireball
- 50% Hit Lightning
- 50% Hit Magic Arrow
- 50% Hit Harm (Does not work on ranged weapons, as the damage calculation is based on distance from target)
- 50% Hit Lower Defense
- 50% Hit Lower Attack
- 50% Stamina Leech
Deeds and Extra Mods
There are many deeds and mods that can be added by obtaining them in game or from donation. Do not use spending points on these traits, because they can be added on later with deeds
- Spell Channel Deed
- Self repair Deed
- One Handed Deed
- Mage Weapon Deed
- Use Best Weapon Skill
- Specific Slayer Property
Sockets and Augments
There are many combinations of Sockets/Augments
Popular augments are:
- Triple Slash
Advice To Craft a Top Base Weapon
By Tiger:
Usually for an "ideal" axe you look for:
- 6 hitter base
- 3x Hit leech
- 2x Hit lower and either a.) A hit spell or b.) A hit area
Add these deeds:
- One-handed deed (not if you go Bushido build),
- Spell channeling deed if it's not present in the base, and the
- Self repair deeds
- Luck Deeds
- Bless Deed
- Mage Weapon if needed
Then with the leveling points you add:
- 50% hit area (Pick random hit areas, just NOT PHYSICAL or it will mess up with mobs with reflect dmg)
- 25% Fire area
- 25% poison area
- Then add 5 sockets to it. The most common augment is 2x slots on +25% fire, +25% poison and the last socket choose "Triple Slash"
You should end up with a 3x leech + HLD + HLA + 3x 50% Areas and a Hit Spell or 4x Areas depending on the base...and the Augmented Skills, of course