The Three Types of Economies
The Three Types of Economies
1) NPC-to-player economy involves the flow of goods and services between NPCs, players, and resources.
2) The second economy is the exchange between players.
3) The third economy is the exchange between players and Admin/donations
The addition of vendors has significantly improved the player-to-player economy. The vendors can not auction or haggle to find ideal prices, they will sell only at the prices assigned by their owner. Vendors can not buy goods and thus players can not accumulate goods while offline.
Player-controlled vendors are scattered throughout the world attached to player’s houses. Player vendors have variable pricing based on supply and demand. The search time and cost to find vendors is high and creates a true market experience where a player can 'bargain hunt'
Vendor stones, created by the Administrators help set a 'price ceiling' to prevent price gouging when goods become too scarce or rare or a player has a monopoly on the market
Auctions help set the pricing of goods, based on the highest price a community will pay for an item