Spirit Speak

From UOEvolution Wiki
Jump to navigation Jump to search

Spirit Speak

Spirit Speak has two main functions. Its main use is to heal players by channeling spiritual energy. Additionally the skill is a support skill for Necromancy. The relationship being similar to that between Magery and Evaluate Intelligence.

For healing, spiritual energy can be channeled from either a corpse or the player using the skill. If a corpse is not available, then the player will channel his or her own energy.

Once a corpse has been "used" it's color will turn to grey, indicating no more spiritual energy can be channeled from it.

  • Channeling through Corpses

The corpse must be within 3 tiles to be used, otherwise, the player will channel his own energy. The amount healed is a random number between the minimum and maximum values listed in the table below. Should the minimum value be greater than the maximum value, then the healing is equal to the maximum value.

Minimum damage healed = ( Fame / 500) + 1
Maximum damage healed = Spirit Speak / 20

  • Channeling your own Energy

If there are no corpses nearby, you can channel your own spiritual energy into healing. However, this method will yield a lesser amount of healing than if you were to channel through a corpse. The amount healed is a random value between the minimum and maximum values below:

Maximum damage healed = (Spirit Speak / 100) + 4
Minimum damage healed = (Maximum damage healed / 2) + 1
(skills are without decimals, so gm is 1000)

You will need at least 10 points of Mana in order to channel your own energy.

If you have 100 or more skill points in Spirit Speak, you can automatically hear anything that ghosts say. Also, if you're a ghost, you can clearly be heard by anyone else.

For Necromancy, Spiritspeak can enhance the duration, or the damage potential, of the Necromancer's spells. Full details of the spells affected can by found by consulting the Necromancy page.