PVP Mage Guide

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PVP Mage Guide

This UO Evolution Shard "Mage PVP Guide" will give you some goals and insight on how to develop your character

Train all skills to maximum

Regardless of whatever template you choose for PVP. At some point you will use them all.

Max Cap your Stats

The cap is 150str 165dex 150int. It might take a while to get there but thats what you want to end up with. I always over cap stats so when cursed you will stay at max or close to its very important. Try to find +50 Stat Power scroll to make them max easy way. +50 Stat Power Scroll can be dropped from Harrower.

Use the Utilities to Manage your Caps

Use the command [mystats or the object inspector inside of UO Steam to help with capping stats

  • 100% Lower Reagent Cost
  • 40% Lower Mana Cost
  • 50% Enhanced Potions (+10 for every 33 alchemy points of skill, so you can get 80%, skills have no cap)
  • 4 second bandage speed self and 2 seconds friend
  • 75 HCI/DCI
  • 100% Damage Increase
  • 4 Faster Casting 6 Faster Cast Recovery for Magery, or 6 FC 8 FCR to cap for Chivalry
  • 30% SDI cap for PVP, I don't think there is a cap for PVM
  • 100% Reflect Physical Damage

Download UO Steam Client

UO Steam Client

Learn the UO Steam program

Create macros that are simple, macros that are too complicated can crash or won’t work correct, it’s safer and even better to use hotkeys. But it depends to your play style.

Skills to Focus on for Mage PVP Build

Magery skill is like a weapon and hit point recovery skill

Evaluation Intelligence skill determines power of offensive attack spells like:

  • Magic arrow
  • Fireball
  • Harm
  • Lightning
  • Explosion
  • Energy bolt
  • Flame strike etc

There is a balance between your Magery and Evaluate Intelligence skills, which depends on player’s choice. Besides these main magic skills, you may add Parry, Resisting Spells and Tactics (for defense and spike shield) to your build. You may also incorporate the inscription skill, which is another important skill for mages. There is a cap for inscription, which is %15 for PVP and a max of 150 as skill.

In the early stages of your character development you may concentrate on the Resist Spells and Parry skill augments, since they are easy to acquire. Finding Magery, Evaluate Intelligence and Tactic augments are a little bit harder to obtain and take time to fill an entire suit with the top skills.

Eventually try and enhance your gear with Mage and Evaluate Intelligence augments.

PVP Formulas

  • Mini Heal: Restores Hit Points: (caster's Magery / 10) + (1 to 3)
  • Big Heal: Target is healed by 40% (caster's Magery) + (1-10) (41-50 pts at 100 magery)
  • Damages of other spells can be seen in the link below;

https://www.uoguide.com/Magery_Spells

  • BAS = (Combat Skil[Magery for mages]l * n%) + (Anatomy * n%) + (Tactics * n%) + (Focus * n%)
  • BDS (Parry) = (Parry * ShieldArmorRating * n%) + (Tactics * n%) + (Focus * n%)
  • BDS (Bushido) = (Bushido * WeaponTypeScore * n%) + (Tactics * n%) + (Focus * n%)
  • ShieldArmorRating is the old AoS armor score for shields. Based on the base type of shield equipped (e.g. Mirror *Shield is a Bronze Shield) and WeaponTypeScore merely decides between one-handed and two-handed weapons for Bushido.

PVP Magery Stats and Resistances

  • Hit points 300.
  • Stamina your go is 275+ because above this number Crossbow speed is 1,25. It is hard to for mage but try your best for weapon speed.
  • Mana is good with 200 +
  • Resistance Fire, Physical, Cold, Energy, 70% cap when Human, Elf has only energy 75% cap.
  • Use mage armor deed on your gear so you will be able to use meditation skill.
  • For refreshing stamina use Total Refresh potion or Devine fury.
  • Healing is based on bandages so get enchanted +10 bandage distribution bonus. And healing potions.
  • Mother’s kiss potion is the best you can get cool down is the same as greeter healing potion 10s. -0,5% for every 10 enhanced potions.
  • Total Refresh potion is best for stamina get big amount of those you will run out of them fast (no cool down).
  • Greater Cure potion cures poisons (no cool down).
  • Greater Explosion potion gives small damage but is helpful (4-5s delay).
  • Greater Conflagration potion creates fire field 5x5 (30s cool down).
  • Enchanted Apple and Magical Blessing Bread can be used when hit with mortal strike, cursed, strangled etc. They clean all effects from the attack (30 second cool down)
  • Grapes of Wrath gives a spell damage bonus, but does not give any bonus above 30% SDI PVP cap.

Useful items in PVP

Items

  • Smoke bomb hiding you even when next to enemy.
  • Fire Horn throws fire ball into opponent but only from close distance. Damage of it depends on your animal taming and animal lore skills. So do not use it every time.
  • Bolas dismount enemy but you can use it when dismounted.
  • Trapped pouch create a macro for this one. This item prevents you from being paralyzed by spell.

Weapons

  • The best weapon for pure mages is a warlock Staff. Which provides +20 Magery skill so use can use it when your main skill are lower. Be careful, this weapon does not hit enemy. You may use Balance deed for melee weapons provides you chugging potions without dropping shield in to backpack. So you can drink very fast. Balance deed for Melee Weapons can be found in raffles, auctions and donations.
  • Best choices for mages ranged weapons which are bow, repeating bow and crossbows Balance deed of ranged weapons are cheap (50 ED). Balance deed provides you chugging potions without dropping shield in to backpack. So you can drink very fast.
  • Composite bow can be helpful on the beginning because of armor ignore but it has 35% cap in pvp.
  • Get weapon with mortal strike and other with disarm is the best options for PVP but you can evaluate new tactics, it is totally up to you.
  • You can change two handed weapons to one handed by deed. This one-handed weapon deed can be found in stone in Britain Blacksmith Shop. This allows you to use your weapon with shield.

The main properties you need on your melee or ranged weapon

  • Mage weapon
  • Spell channeling
  • 3 x hit spells from lightning, fireball, magic arrow, harm. Lightning and fireball should be %50. In addition, you can increase damage of fireball by augment of magma.
  • Hit lower defense and Hit lower attack.
  • One of the leech can be on it. (stamina, mana, hp)

PS:So do not forget that, the maximum props on weapons can be 7 x while crafting.

  • Get lower Parry cap 10% and Parry dmg 20% deeds (can be add only to ranged weapons). These deeds provide you to hit enemies even if they parry your attack.
  • Velocity 50-60% Velocity is reversed Harm more tiles form enemy then more Damage (ranged weapons)

Hit Harm must have on axes and others male weapons but on ranged not necessary when bigger distance dmg drops down. Some detailed information for how to use special augments on weapons:

  • Triple Slash. cap@175 Arms Lore
  • Shield Spike. cap@175 Tactics

Collect Gear/Jewels

Best shield you can get is Warlock Hunters Bulwark spell dmg reduction 10%

Get good gear and armored cloths they don’t have to be 5x10 to get good item sometimes lower skill gives bather property’s and those are important to.

Get talisman with Evil Omen and Curse protection. You can increase uses by Vecna offers. To make the offer go to Ilshenar Dungeons>Vecna's Tomb. In the first room, there is an Altar. Walk up to it and say "Vecna Lives" for a random reward you offer vecna coins.

Vecna may reward you or curse you based on how worthy you are!
Buffs

  • If in human form, Cast Vampiric Embrace, type [cs angelicfaith (cast Angelic Faith Command), recast Vampiric Embrace to return to human form. This will leave you with an extra +20 in all stats and +20 Healing +20 Anatomy +20 Mace Fighting.

Magery

  • Bless, Increases Stats, +Stats and Duration based on Magery Skill

Spell Weaving

  • Attune Weapon, Temporarily Absorbs Physical Damage
  • Gift of Renewal, Heal over time spell. Heals 10hps every 2 seconds for 20 seconds
  • Arcane Empowerment, +10% Spell Damage Increase +10% Summoned Pet Hits Points and also raises difficulty to Dispel, Buff last 20 seconds
  • Immolating Weapon, adds additional Fire Damage Hit spell to weapon for about .10 seconds
  • Gift of Life, Gives you an instant resurrection available for 10 minutes

Cleric

  • Sacred Boon, Heal over time spell. Heals around 10 hps every 2 seconds for 20 seconds

Bushido

  • Evasion Increases your chance to parry, also grants the ability to parry direct damage attacks from other sources, such as spells and Dragons Breath. Evasion can only be used once every 20 seconds. The chance to block is based on Bushido, Anatomy, and Tactics. The duration of Evasion is also influenced by these skills.
  • Confidence A defensive stance that allows Stamina and Hit Points gain with each successful parry. Each such parry will heal 1 to (Bushido / 12) hit points, and refresh stamina for 1 to (Bushido / 5).

Also increases stamina and Hit Point Regeneration rate for 4 seconds upon activation. The increased rate is halted if hit during the 4 second duration.

Other Spells

  • Attunement Effect: Absorbs (15 + (3 * Skill Level Real / 120)) (+12 per Focus level) Damage 2 minute cooldown. Area of Effect: 1 Weapon (equipped by enemy target) The arcanist becomes one with an enemy’s weapon. Creates a magical barrier absorbing Melee Damage. Example: Spellweaver with 100 skill, No Arcane Focus: 45 points of damage absorbed for 60 seconds, with Level 6 Focus: 81 points of damage absorbed for 132 seconds.
  • Extermo Vomica: Attempt to remove time-based curses from a target. More and higher-leveled curses are less likely to be removed.

Higher karma and Chivalry improve the chance of removal. See skill page for list of effects that may be removed. Chivalry spells are basset on casters high karma. Arcane circle extend time.

  • Teleport is useful spell learn how to rune from stone circles using this spell
  • Wildfire and Greater Conflagration potion are creating fire field this way you are interruptions enemy while casting spells.
  • Stone Circle Creates a circular wall around the opponent, disabling him from moving out of that small area, unless the opponent is able to teleport. msg '[cs stonecircle'
  • Paralyze.
  • Evil Omen and curse is good combo always use it doesn’t matter that you have only 120Magery or Eva. It's always helping.
  • Cast Weaken, Clumsy, Feeblemind.
  • If you want to set up hotkeys, the command for casting any spell is: [cs <spellname>
  • Spirit speak heals small amounts even when hit with mortal strike
  • Royal Hunt tasks this gives skill bonus and lover mana cost. First it gives Healing, Anatomy up to 6 tier then gives +20 of each skill. After 400 tasks completed will be available menu witch skills to choose Archery/Tactic Swordsmanship/Tactic ect. You can get +20 swordsmanship +20 Tactic 250 luck and 15 lower mana cost.
  • You can add Triads to creatures: Ancient fire steed can get up to -60% cold spell dmg or +40/60% to fire spell dmg. *Ancient ice stead -60% to fire spell dmg or +40/60 to cold spell dmg.
  • You can also add skills to enchanted ethereal with skill scrolls. Max 2 skill +10 each.
  • The first thing you are going to need to do is set the target of whoever it is you wish to fight or cast on. set a hotkey in UO Steam that cycles through targets at random on your screen this allowing you to select your last target.

Pre-casting

When you cast a spell, you can hold the spell on your cursor letting you use this spell at a later time. Pre casting allows you to hold a spell "pre-cast" on your cursor letting you use the spell at the exact moment you want. Let's say for example you're playing a dexxer fighting a mage, you can precast the greater heal spell and then equip your weapon and begin attacking him with the greater heal spell pre-casted. Once you get nuked by the mage you can then drop your pre-casted heal on yourself without the fear of your greater heal spell being interrupted mid cast. This tactic is also important for mages in nearly every aspect. You will want to pre-cast important opener spells such as explosion or magic arrow before encountering others on the field. This will let yourself or the group get the first opening with pre-casted spells.

Hotkeys

One of the most important aspects of being good at Ultima Online PvP is having a proper spell layout. If you want to hold your own on the field you are going to need a good hotkey layout that you can become well-adjusted to. There are a lot of spells out there, however, you don't need to hotkey all of them only the spells that are most used. Less used spells can be clicked through a spell gump dragged out of your spell book. Here's an example of my specific hot-key layout, while this may seem complex for the starters having a proper hot-key layout is mandatory for success in PvP.

Disrupt spell casts

By casting a damage spell or by hitting your opponent with a meele weapon when they are attempting to cast a spell you can disrupt their spell cast. This will make that person have to recast that spell potentially resulting in you killing them or you saving your life by interrupting a finishing move. Interrupting spell casts is a basic tactic that is employed by anyone decent at pvp so you must always be mindful of it. Harm, magic arrow, fireball, poison, and lightning are the most common spells used for interrupting spell casts. This is because they are all lower-level circle spells so they have a higher cast time. For example, the cast speed on harm will always beat out the cast time on an energy bolt. You can use harm defensively to interrupt an energy bolt somebody is casting on you. Harm will also beat the speed of a greater heal preventing your opponent from healing up and allowing you to swoop in for the kill shot.

Insta Hits

One of the most important combat mechanics of this era is what is known as insta-hit. After you swing your weapon a timer is started before another swing will land, this timer continues counting down even when your weapon is unequipped. This allows you to land a hit, unequip your weapon, cast a few spells or other actions and then when you re-equip your weapon the timer will have reset and you can instantly swing your weapon once you re-equip it. Every weapon has its own delay regarding how often it can be swung. Cross-healing

I really can't stress this part enough, keeping yourself and your friends healed should be the number one priority in pvp. You should always be making sure you and your buddy(s) aren't going to die before attempting any sort of offensive action. As stated before greater healing is your bread and butter heal spell and you should be quick to hit your GH key if you see any sort of damage incoming. Mini heal and greater healing potions can work well in a pinch but greater healing does all the heavy lifting. Group mobility

I cant stress this part enough but its important to make sure that everyone in your party/group/guild are all generally on the same page and not running around, putting themselves in bad locations, and breaking away from the main group. This definitely requires a degree of discipline with your group and will only come with practice. For the most part you should ALWAYS be on the same screen (ideally within 5 tiles) as whoever your caller is. Never get too far ahead of your caller, large groups are the most likely to fail at this. You have a bunch of people who don't stick together well it just makes them a prime target to kite/quick dump. Anyone out in the open away from their group and in a bad spot is going to be an easy kill. Off-screening

There is no glory in sitting on one tile and eating explodes/ebolts from 5 different people. If you have a bunch of people about to cast on you always make sure that you try to run off screen so you can outrange some of the ebolt casts and don't get hit with the full force of the dump. If you know the dump is on you, don't stop to cast anything, run back towards your group, out range some of the spell casts and pray to god some of your guild members can cross heal.

Find a group to play with

Unless you're planning to play exclusively a gimmicky hiding/stealth template chances are that as a solo player you will not do well on the field. It is highly recommended to find a group of like-minded players that you can PvP with. I do not advise trying to be an anti-social lone wolf, your best bet will be to find a crew that you can roll with. This will let you get better as well as let you practice dueling or grouping vs each-other as a guild. Having back up and people you can play with will increase your enjoyment of the PvP 10 fold. Head over to the guild recruitment section, ask around in discord, or better yet bring some old pals to play.