UOE Development Logs 2023

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2023 Development Logs

Happy 12th Anniversary UO Evolution!

Thank you for all the support of this project! We have a lot of exciting things coming in 2023. It makes me very proud to hit the 12-year milestone as a top custom UO Shard!

Publish 101 - January 2023

Update 455

1/6/23

  • Core Updated: Added new EventSinks to handle expanded save functionality
  • Map Added: Opened new lands for upcoming events
  • AddonGen Updated: Handle new patch items
  • Ninja Belt Added: Item for upcoming Event by Tigre
  • Shard Controller Updated to handle new options
  • Deco Deeds Added: 7 new items from Sayla and Illiam Khan

1/13/23

  • Today System [v2] up and in testing

While there is no update today, I am happy to report that the entire management section of the new Today System is completed and can do many more things than the previous [v1} system. This recode has turned out better than I had expected

Update 456

1/27/23

  • Today System [V1] Updated: Removed the In-Game Wiki button and replaced with quick access to the Today System V2. This will be a temp change while we are testing, plus the In-Game Wiki needs an update too. You can still get it from commands though if desired.
  • Today System [V2] Added: The ability to start, pause, resume, end, list (events), save, load, clear, list [manager] are currently in place so that we can test it all out with voting before adding additional complexity layers. The difference between what V1 could do and V2 cannot be understated. You can fully expect to see not just things like voting and previous monthly events but even random events, personal quests you can access, mini auctions. Though now instead of how the Monthly Events ran where everyone was after the same thing, you might be looking for a dragon while another player is looking for Giant Spiders. I want to tie this into the new Peerless Loot System because I want a player to always be working towards success and not just random RNG with each kill.
  • Tip System [V2] Added: The ability to save, load remove, list and add new tips in game which will then work their way into the other systems. This is the initial code release.

Publish 102 - February 2023

Update 457

2/10/23

  • Core Update: Map updated to allow for caps
  • Core Update: Mobiles altered to enforce map skill cap
  • Shard Settings Updated: Temp commands to allow for me to enforce a map skill cap and check the caps (While in testing players do not have access to checking caps)
  • Today V2 Updated: Redesigned saving and loading of events to handle multiple event models (Retesting coming)

Update 458

2/24/23

  • IDS Updated: Yes it stands for Idiot Detection System
  • Base House Updated: Put of the blue issue with a collection.
  • AdvancedNPC Updated: Was accidentally used but still cleaned up the issue at hand
  • Today V2 Updated: A few vote and gift tweaks
  • Server Updates: Normal server maintenance
  • Blood Dungeon Updated
  • Power Scroll quests added

Publish 103 - March 2023

Update 459

3/3/23

  • RME Updated: New skills added for this month’s event. Should only need one more month to have it complete.
  • Event Scheduler Added: This new addition will be what watches, runs and ends events in the Today System Version 2. I have a lot of things I want to do with TSV2 so it turned out far more complicated than I had expected but the results will be interesting.
  • Today System V2 Updated: I have the vote code working I think, just now tweaks needed for it to be automated. I also still need more work on gifts.

Update 460

3/17/23

  • Market Data Updated: Updated items added new items and adjusted [market prices
  • Event Scheduler Updated: Full range of functionality added for interaction with other systems and myself. Currently only the Daily Events are set as active, this is for testing and allow me to see how the votes will move forward without having to wait a week. Weekly, Monthly and Holiday Events will follow.
  • Today System V2 Updated: I think rewards are 90% done just was focused on getting voting and scheduler completed this week for testing.
  • Facet Controller Added: A lot of little things I have always wanted to make facets unique from each other, this will be the first step in that regard.
  • Uisneachs Garb Reward Chests Added: Bronze, Silver and Gold version of this.
  • Lucky Slots Updated: No longer will individual garb pieces drop, but instead you will get a Reward Chest, rewards are much better. I need to update the RC code to handle the next in line for this chest (Multiple Rewards)
  • Reward Chest Updated: I found a display issue and corrected
  • Upsdates for St Patricks's Day

Update 461

3/23/23

  • Cleaned up staff runebook issues