Healing
Healing
Healing is the skill of using bandages to heal wounds and regain hit points. At higher skill levels you can cure poison and resurrect players.
The amount of damage that can be healed depends on the Healing skill and the Anatomy skill.
The following formulas are used:
Minimum amount healed = Anatomy/6 + Healing/6 + 3
Maximum amount healed = Anatomy/6 + Healing/3 + 10
If the healing is interrupted the amount of damage healed will be reduced by 35% per interruption.
Interruption will occur if the healer is hit for more than 26 damage by a monster or more than 19 damage by another player.
The formula to calculate healing speed is: (result should be rounded up)
Healing Self: 11 - (Dexterity / 20)
Healing Others: 4 - (Dexterity / 60)
A minimum level of 61 for both Anatomy and Healing is required to cure someone who is poisoned.
A minimum level of 81 for both Anatomy and Healing is required to resurrect a ghost.
Resurrecting others has a delay of about 5 seconds. It is not possible to resurrect yourself.
The healer has to stay within 2 tiles of the person he is healing.
Healing someone can only result in gaining karma, never a loss of karma.