UOE Development Logs 2020

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Publish 67 - January 2020

Update 321

1-10-2020

  • Task System Updated: Added a few additional data elements to the error report
  • Evolutionary Scepter of the Arcane Arts Added: Luck/Skill item
  • Deco Deeds Added: 14 new items from Sayla
  • AdvancedNPC Updated: Getting code base in sync
  • Beginning of the Faction Code

Update 322 - 9th Anniversary

1-17-2020

  • Factions (GateKeeper) Status: Started the brunt of the coding and figuring out what is needed to accomplish the desired features this week. As of this moment seems next week will allow me to focus on just that, so I should be able to knock out the configuration details (Loading of them) and linking the teleport system to your faction. Next step will be interfaces that you see if not a member or a member.
  • Task System Updated: Gold price for a skipped task was not saving
  • Evolution 9th Anniversary Talisman Added: Special item for this month that provides bonuses based on the length of time the account has been on the shard. (Special Feature: Heals the player when double clicked, the amount gets a bonus based on the age of the account)
  • New wiki updated, new info, new pics
  • New forum updated

Update 323

1-24-2020

  • Factions System Updated: Not as far as I wanted to this week, though not to far behind where a few good days can't have me back on target. Once I finish up the full config loading of the of System and Faction components then will be able to start with saving and reloading of player data.
  • Today System will be in testing this week but nothing that causes me to fix since most of the code will be next used on the 14th of Feb. Still moving steadily towards my goal of getting this system where I envisioned it. If things go well, next month would love to see it used for a stag event and free gift event.
  • Today System Updated Added a new event type “FreeGift”
  • Today System Updated Allows for account bound events

Update 324

1-31-2020

  • DynamicReward Updated: The functionality to create variables for use in the creation of a dynamic item (Currently only 1 var but this will be expanded after testing)
  • Detect Hidden Updated: Can now be used on a corpse to see if a chance of additional loot is available. Each corpse allows for a single check.
  • Corpse Updated: Now allows for detect hidden and access to the loot controller
  • Loot Controller Updated: No longer restricted to just death of a basecreature being the sole purpose, loot can be added, separated into different calling types then determined. Currently only Death/Detect Hidden access at this time.
  • Loot Controller Updated: Loot table items can be Added/Removed from other systems, no longer just the config itself.
  • Monster Contract Book Updated: Added error handling (Caused the crash last week)
  • Today System Updated: Added the Quest Item Event Type
  • Today System Updated: Added the ability to access the loot controller from the event config file
  • Discord Skill Updated: No longer works on Player Vendors
  • Glimmering Pink Diamond Added: +5 Inscription
  • Deco Deeds Added: 12 new items from Sayla
  • Superbowl events updated

Publish 68 - February 2020

Update 325

2-2-2020

  • Loot Controller Updated: Added new commands to allow for in game management (Slight re-design will be needed as this system matured to handle the different sources of loot items and reloading of configs)
  • Loot Controller Updated: Handle Var was being accessed outside of the loot item scope causing memory issue (lag)

Update 326

2-7-2020

  • Regions Updated: Hunger Games Region no longer allows Spirit Speak
  • Deco Deeds Added: 7 new items from Sayla
  • Dynamic Reward Updated: Var function now uses tags and no longer delimiters
  • Dynamic Configuration Added: Nothing to see here however the goal is it will speed up development for anything using configs and allow for expanding functionality on a global scale
  • Today System Updated: Missing check of type for Generic Quest Type

Update 327

2-14-2020

  • Loot Controller Updated: Expanded to handle reward lists
  • Loot Controller Updated: Implements the Dynamic Config
  • Dynamic Reward Updated: The rewards array will be sorted and passed through the loot controller to determine if needs to be modified
  • Dynamic Configuration Updated: Added new method of handling config data
  • Deco Deeds Added: 74 new items from Sayla and Domino
  • Today System Updated: Set and Get Player Data centralized
  • Hide and Seek Updated: Improved handling of rewards - configs updated
  • Powder of Iron Updated: Stacking issue

Update 328 - Cheat Update

2-21-2020

  • PlayerMobile Update: Initial speedhack algorithm in place
  • Combat Controller Updated: Functionality to handle logging and penalties for speedhack (This will not autoban, but will log everything for us so we can lock down your accounts properly then manually ban the offenders)
  • Pet Leveling Update: Improperly handling negative numbers (Exploit pet clean up coming)
  • Today System Update: Gets correct data to handle ranking
  • Today System Update: Limit number of turn ins for the entire event
  • Today System Update: New event option - High score of a turn in
  • Dynamic Reward Update: New GQI data option - Open ended (Like the fishing event)
  • Deco Deeds Added: 13 new items from Sayla and Domino

Update 329

2-28-2020

  • BaseTool Updated: Changed some functionality to virtual
  • Craft Def Updated: Updated Tinkering and Powder (Intermediate/Advanced)
  • Craft Core Updated: Expanded a new way to handle Exceptional items: The chance for an exceptional item will start once the crafter has 100% chance of crafting the item.
  • Pet Breeding Updated: Was not properly checking the breeding abilities on the second pet
  • Trait System Updated: The ability to have dynamic data inside the trait
  • Glimmering Coal Updated: Bad check again item type
  • Deco Deeds Added: 17 new items from Sayla
  • Artifact Grinder [Personal] Added: Grinds up artifacts into a specific type of residue based on the artifact. (Requires 1 Artifact and 10 Powerscroll Credits per use) (Features can lower the cost)
  • Artifact Residue Added: Three types so far - Enhanced, Enchanted and Magical
  • Powder of Enhanced Residue [Sword] Added: Powder that will give a skill bonus for a limited time (my test cases were almost 24 hours) (This is for testing this week, more to come next week) (Skill bonus directly related to the gear pieces count worn and what stage they are at)
  • Soul Eater Trait Updated: Changed type so it can stack with Task Traits