Lockpicking

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Lockpicking

Sometimes the only thing that stands between an adventurer and fabulous wealth is a simple lock. When confronted with a locked chest, the Lockpicking skill is one you are sure to need.

Although a Mage may open some locked chests by way of the Unlock spell, only a well trained picker can hope to open the more valuable chests dropped by Paragon creatures and found during Treasure Hunts.

On the other hand, only a Mage can unlock a chest barred with the Magic Lock spell.

In order to attempt to open a target chest you must first acquire some Lockpicks. Use these on the target lock and you will attempt to break it. Depending on the complexity involved versus your current skill you have a chance of breaking the pick altogether should you fail, so a well prepared rogue brings plenty of extras.

Note that often after disabling a lock, you may still have to deal with a few Chest Traps. The Remove Trap skill can be used to disarm these; however it's a risky business. It is often easier (and far less dangerous) to cast the low level spell Telekinesis on the target prior to opening it with your hands (from a safe distance, of course!).

You require at least 50 points each in the Lockpicking and Detecting Hidden skills in order to start training in the Remove Trap skill.

Training

0 - 30: Buy skill at NPC Thief or Tinker.

After 30 skill, you must either create your own boxes, or use the lockpicking training area. You need one box of each type, that you pick and lock over and over again. If you stop gaining, you need to move on to the next box.

30 - 50: Pick locked boxes made by 50 skill Tinkerer
50 - 70: Pick locked boxes made by 70 skill Tinkerer
70 - 95: Pick locked boxes made by 100 skill Tinkerer

After 95 skill, the best way to reach Grandmaster is to pick level 4 treasure chests in dungeons or do level 4 Treasure Maps.