UOE Development Logs 2020
Contents
Publish 67 - January 2020
Update 321
1-10-2020
- Task System Updated: Added a few additional data elements to the error report
- Evolutionary Scepter of the Arcane Arts Added: Luck/Skill item
- Deco Deeds Added: 14 new items from Sayla
- AdvancedNPC Updated: Getting code base in sync
- Beginning of the Faction Code
Update 322 - 9th Anniversary
1-17-2020
- Factions (GateKeeper) Status: Started the brunt of the coding and figuring out what is needed to accomplish the desired features this week. As of this moment seems next week will allow me to focus on just that, so I should be able to knock out the configuration details (Loading of them) and linking the teleport system to your faction. Next step will be interfaces that you see if not a member or a member.
- Task System Updated: Gold price for a skipped task was not saving
- Evolution 9th Anniversary Talisman Added: Special item for this month that provides bonuses based on the length of time the account has been on the shard. (Special Feature: Heals the player when double clicked, the amount gets a bonus based on the age of the account)
- New wiki updated, new info, new pics
- New forum updated
Update 323
1-24-2020
- Factions System Updated: Not as far as I wanted to this week, though not to far behind where a few good days can't have me back on target. Once I finish up the full config loading of the of System and Faction components then will be able to start with saving and reloading of player data.
- Today System will be in testing this week but nothing that causes me to fix since most of the code will be next used on the 14th of Feb. Still moving steadily towards my goal of getting this system where I envisioned it. If things go well, next month would love to see it used for a stag event and free gift event.
- Today System Updated Added a new event type “FreeGift”
- Today System Updated Allows for account bound events
Update 324
1-31-2020
- DynamicReward Updated: The functionality to create variables for use in the creation of a dynamic item (Currently only 1 var but this will be expanded after testing)
- Detect Hidden Updated: Can now be used on a corpse to see if a chance of additional loot is available. Each corpse allows for a single check.
- Corpse Updated: Now allows for detect hidden and access to the loot controller
- Loot Controller Updated: No longer restricted to just death of a basecreature being the sole purpose, loot can be added, separated into different calling types then determined. Currently only Death/Detect Hidden access at this time.
- Loot Controller Updated: Loot table items can be Added/Removed from other systems, no longer just the config itself.
- Monster Contract Book Updated: Added error handling (Caused the crash last week)
- Today System Updated: Added the Quest Item Event Type
- Today System Updated: Added the ability to access the loot controller from the event config file
- Discord Skill Updated: No longer works on Player Vendors
- Glimmering Pink Diamond Added: +5 Inscription
- Deco Deeds Added: 12 new items from Sayla
- Superbowl events updated
Publish 68 - February 2020
Update 325
2-2-2020
- Loot Controller Updated: Added new commands to allow for in game management (Slight re-design will be needed as this system matured to handle the different sources of loot items and reloading of configs)
- Loot Controller Updated: Handle Var was being accessed outside of the loot item scope causing memory issue (lag)
Update 326
2-7-2020
- Regions Updated: Hunger Games Region no longer allows Spirit Speak
- Deco Deeds Added: 7 new items from Sayla
- Dynamic Reward Updated: Var function now uses tags and no longer delimiters
- Dynamic Configuration Added: Nothing to see here however the goal is it will speed up development for anything using configs and allow for expanding functionality on a global scale
- Today System Updated: Missing check of type for Generic Quest Type
Update 327
2-14-2020
- Loot Controller Updated: Expanded to handle reward lists
- Loot Controller Updated: Implements the Dynamic Config
- Dynamic Reward Updated: The rewards array will be sorted and passed through the loot controller to determine if needs to be modified
- Dynamic Configuration Updated: Added new method of handling config data
- Deco Deeds Added: 74 new items from Sayla and Domino
- Today System Updated: Set and Get Player Data centralized
- Hide and Seek Updated: Improved handling of rewards - configs updated
- Powder of Iron Updated: Stacking issue
Update 328 - Cheat Update
2-21-2020
- PlayerMobile Update: Initial speedhack algorithm in place
- Combat Controller Updated: Functionality to handle logging and penalties for speedhack (This will not autoban, but will log everything for us so we can lock down your accounts properly then manually ban the offenders)
- Pet Leveling Update: Improperly handling negative numbers (Exploit pet clean up coming)
- Today System Update: Gets correct data to handle ranking
- Today System Update: Limit number of turn ins for the entire event
- Today System Update: New event option - High score of a turn in
- Dynamic Reward Update: New GQI data option - Open ended (Like the fishing event)
- Deco Deeds Added: 13 new items from Sayla and Domino
Update 329
2-28-2020
- BaseTool Updated: Changed some functionality to virtual
- Craft Def Updated: Updated Tinkering and Powder (Intermediate/Advanced)
- Craft Core Updated: Expanded a new way to handle Exceptional items: The chance for an exceptional item will start once the crafter has 100% chance of crafting the item.
- Pet Breeding Updated: Was not properly checking the breeding abilities on the second pet
- Trait System Updated: The ability to have dynamic data inside the trait
- Glimmering Coal Updated: Bad check again item type
- Deco Deeds Added: 17 new items from Sayla
- Artifact Grinder [Personal] Added: Grinds up artifacts into a specific type of residue based on the artifact. (Requires 1 Artifact and 10 Powerscroll Credits per use) (Features can lower the cost)
- Artifact Residue Added: Three types so far - Enhanced, Enchanted and Magical
- Powder of Enhanced Residue [Sword] Added: Powder that will give a skill bonus for a limited time (my test cases were almost 24 hours) (This is for testing this week, more to come next week) (Skill bonus directly related to the gear pieces count worn and what stage they are at)
- Soul Eater Trait Updated: Changed type so it can stack with Task Traits
Publish 69 - March 2020
Update 330
3-6-2020
- Powder of Iron Updated: Can now combine 2 powders, due to the kind of item it is however you will not be able to separate them afterwards at this time. (I will correct in in the future)
- Deco Deeds Added: 4 new items from Sayla
- Today System Updated: Past event vars cleared correctly
- Today System Updated: Clears data from the account once the event is over
- Today System Updated: Final report on the event is created.
Update 331
3-13-2020
- Artifact Grinder Updated: Removed recipe requirement
- Powder Crafting Updated: Added recipes for Enhanced, Enchanted and Magical powder groups (1 Recipe to make any powder in the group is the goal)
- Vecna Coin Pouch Pouch Updated: Added Vecna’s Essence
- Vecna Minter’s Toolkit Updated: Added Vecna’s Essence and Vecna’s Essence Fragment
- Deco Deeds Added: 5 new items from Sayla
- Vecna Coin Press Updated: Added additional constructors to expand functionality
- Magical Residue Added: Will be used for all powders in the magical group
- Enhanced Residue Added: Will be used for all powders in the enhanced group
- Enchanted Residue Added: Will be used for all powders in the Enchanted group
- Traits Updated: Added Enhanced, Magical and Enchanted traits
- Today System Updated: A few minor tweaks
- Artifact Residue Updated: Changed Mystical to Magical
- Vecna’s Essence Fragment Updated: A few minor tweaks (most cosmetic)
- Vecna’s Blessing Deed Added: Increases a Skull of Vecna’s Max Blessings by +1, the most that can be attained by this method is 10 (The skull can increase to 15 combined)
- Vecna’s Coin Alter Updated: Added some new things
- Vecna's Soul [Ancient] Added: All 4 current pieces (Fragment, Chip, Remnant, Slice) have Ancient versions which have no chance of a random properties just will add from the small select skills for that piece and a chance to increase the Max Blessing
- Market Stone Updated: A few changes needed before entering the next round of testing
Update 332
3-20-2020
- Pet Leveling Gump Updated: Old checking was only determining if ability points were zero vs a catch all of equal or less than zero.
- Pet Leveling Gump Updated: Notification of exploited pets that are below zero ability points.
- Loot Controller Updated: Added the ability to remove loot in groups by the group name
- Package System Updated: The ability to create package data with an in game command.
- Today System Updated: Recoded how loot is removed when the event has ended.
- Market System (Area) Updated: Display issue after the complete purchase of an item
- Market System (Area) Updated: Cancel caused re-generation of the price
- Market System (Area) Updated: Check to see if the core object is present
- Market System (Area) Updated: Cleaned up console data
Update 333
3-27-2020
- Vecna Loot Settings: Altered the loot table based on some user input, this will take some further adjustments before it is close to being correct
- Regions Updated: Added area for Battle Board
- Char Creations Updated: Verbiage change for initial messages new players get.
- PlayerMobile Updated: Checks for trait augments
- New Command Added: [SelfRes should allow you to bypass the Help/Page gump
- Today System Updated: Added new ResourceItem type event
- Today System Updated: Added the ability to reward traits
- Today System Updated: Event can now change what is expected for turn in based on the number of turn-ins by the player.
- Deco Deeds Added: 29 new items from Sayla
- Dynamic Checking Updated: Tweaks for validation threshold
- Trait System Updated: Added new trait (Twin Souls). This will give a luck bonus and a bonus to the max hit points a player can have. There are 3 tiers.
Publish 70 - April 2020
Update 334
4-3-2020
- Pit Lord Magma Augment Update: Restructured the process for calculating damage, did find an error in the math. All tests at this point were with baseline gear, so there may be another adjustment once I get a feel for how it is working with different gear sets.
- Deco Deeds Added: 2 new items from Sayla
- Pet Wars Flag Updated: Resolved a few instances where level deeds could be used.
- Today System Updated: A few small glitches
- Market System Updated: Prices are no longer recalculated when an item is purchased
- Vecna’s Tomb Updated: Config handling loot has been updated
- Ethy Mount Skill Updated: Increased the drop rate
Update 335
4-10-2020
- BaseWeapon Updated: Added new naming features to allow for some additional customization. This will be in testing on the weapons first, then will move to armor and jewelry. You may see a few things change regarding this like with engraving and sockets displayed on the mouse over.
- Deco Deeds Added: 16 new items from Sayla and Domino
- Market System Updated: Vendor areas will give a message if the market is closing in an hour and in 15 minutes when you open the gump.
- Vecna Minter’s Hammer Added: This hammer can be used to combine multiple coin presses together. You can also level it up using Iron Vecna Coins to increase the max uses combined and a chance for bonus uses being applied when used.
Update 335
4-17-2020
- Magic Resist Skill Update: Verified and added a few sanity checks. Seems like a good place to start with a test run this weekend. I fully expect it to need tweaking and adjustments. This is merely a starting point. The idea is to give the skill new meaning and lower the damage from spells
- Deco Deeds Added: 33 new items from Sayla and Domino
- Coin Minting System Updated: Math behind the coin press was following the intended desire, it has been re-coded. Tinkering is still the skill check for success and SS, Alchemy, Luck are used to determine the number of coins minted.
- Bank Tile Updated: Bag hue changed by request.
- Artifact Grinder Updated: 90 Artifacts added to the loot table, should cover a great deal of them but also sure I am missing some as well. When the list does get finalized I will release this but there are still tons of corrections needed I imagine. Test went well with the grinder, did not verify the powders with a double check but as soon as the grinder event gets started I will do that and then start making the rest of the skill powders.