UOE Development Logs 2020
Revision as of 11:31, 7 February 2020 by UO Evolution (talk | contribs) (→Publish 68 - February 2020)
Contents
Publish 67 - January 2020
Update 321
1-10-2020
- Task System Updated: Added a few additional data elements to the error report
- Evolutionary Scepter of the Arcane Arts Added: Luck/Skill item
- Deco Deeds Added: 14 new items from Sayla
- AdvancedNPC Updated: Getting code base in sync
- Beginning of the Faction Code
Update 322 - 9th Anniversary
1-17-2020
- Factions (GateKeeper) Status: Started the brunt of the coding and figuring out what is needed to accomplish the desired features this week. As of this moment seems next week will allow me to focus on just that, so I should be able to knock out the configuration details (Loading of them) and linking the teleport system to your faction. Next step will be interfaces that you see if not a member or a member.
- Task System Updated: Gold price for a skipped task was not saving
- Evolution 9th Anniversary Talisman Added: Special item for this month that provides bonuses based on the length of time the account has been on the shard. (Special Feature: Heals the player when double clicked, the amount gets a bonus based on the age of the account)
- New wiki updated, new info, new pics
- New forum updated
Update 323
1-24-2020
- Factions System Updated: Not as far as I wanted to this week, though not to far behind where a few good days can't have me back on target. Once I finish up the full config loading of the of System and Faction components then will be able to start with saving and reloading of player data.
- Today System will be in testing this week but nothing that causes me to fix since most of the code will be next used on the 14th of Feb. Still moving steadily towards my goal of getting this system where I envisioned it. If things go well, next month would love to see it used for a stag event and free gift event.
- Today System Updated Added a new event type “FreeGift”
- Today System Updated Allows for account bound events
Update 324
1-31-2020
- DynamicReward Updated: The functionality to create variables for use in the creation of a dynamic item (Currently only 1 var but this will be expanded after testing)
- Detect Hidden Updated: Can now be used on a corpse to see if a chance of additional loot is available. Each corpse allows for a single check.
- Corpse Updated: Now allows for detect hidden and access to the loot controller
- Loot Controller Updated: No longer restricted to just death of a basecreature being the sole purpose, loot can be added, separated into different calling types then determined. Currently only Death/Detect Hidden access at this time.
- Loot Controller Updated: Loot table items can be Added/Removed from other systems, no longer just the config itself.
- Monster Contract Book Updated: Added error handling (Caused the crash last week)
- Today System Updated: Added the Quest Item Event Type
- Today System Updated: Added the ability to access the loot controller from the event config file
- Discord Skill Updated: No longer works on Player Vendors
- Glimmering Pink Diamond Added: +5 Inscription
- Deco Deeds Added: 12 new items from Sayla
- Superbowl events updated
Publish 68 - February 2020
Update 325
2-7-2020
- Loot Controller Updated: Added new commands to allow for in game management (Slight re-design will be needed as this system matured to handle the different sources of loot items and reloading of configs)
- Loot Controller Updated: Handle Var was being accessed outside of the loot item scope causing memory issue (lag)
Update 325
2-7-2020
- Regions Updated: Hunger Games Region no longer allows Spirit Speak
- Deco Deeds Added: 7 new items from Sayla
- Dynamic Reward Updated: Var function now uses tags and no longer delimiters
- Dynamic Configuration Added: Nothing to see here however the goal is it will speed up development for anything using configs and allow for expanding functionality on a global scale
- Today System Updated: Missing check of type for Generic Quest Type