UO Odyssey

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Development Logs Odyssey

June 2020

Update 001 - 6/01/20

Updated Sosaria map to the latest version of the odyssey maps

  • Killing a guard will now give you a kill
  • Killing a red: you can now carve up the corpse and drag the head on a guard for a gold/karma reward!
  • Added bounties given by guards for ALL human enemies... carve them up and drop a head on a guard
  • Updated spawns to match Odyssey - new map changes.
  • Fixed issue where a red would discord a player
  • Tweaked the difficulty of blues and reds somewhat - they should hit harder, but die easier
  • The Town Herald might gossip about your lottery purchases now and other acts that are specific to this server!

Update 002 - 6/03/20

  • Reduced red spawns
  • Gadget fixed issue with reds who are bards
  • Added: The wench! This lady of pleasure will make you feel better and can also be used to change your stats! She can be found near most inns in Sosaria
  • Fixed store inventories to match odyssey

Update 003 - 6/06/20

  • Added weather! it can rain/snow in odyssey again! Thanks Gadget
  • Tweaked the amount of bandages red/blues have (lower) and increased bandage timer a bit for all
  • Added Hiding Powerscroll (was missing)
  • Fixed numerous crashes and bugs
  • Changed squire control slots to 3 instead of 5

Update 004 - 6/09/20

  • Updated to latest odyssey version, you can now become a librarian snooping into dungeon bookshelves using a monocle! rewards are very varied - more content thanks to Djeryv in Odyssey!
  • Added the original OSI library books to the game. Look for them in dungeon bookshelves
  • A number of fixes and updates to a few systems
  • DOOM added!
  • New Underworld Map!
  • Morph Armors

Update 005 - 6/11/20

  • Mages now sell a special item: Linked Gates!! These two gates will allow you to move freely (without penalty) between eachother, but are only effective within a facet/world. They are sold at mage vendors.
  • All Guild vendors now sell MUCH higher quantities of goods... ingots, cloth, regs, you name it. You need to be a member of that guild to buy from the guildmaster vendor, but it might be worth it! Select items are also cheaper at the guildmaster.
  • Reduced the skill gain rate of focus/mediation by a factor of 4. was way too fast before.
  • Fixed issue where ClassicUO would show a no tile for a brazier that was not lit
  • Players who are over 90% in hunger and thirst will receive a 10% well fed bonus to skill gain chances
  • Tamables who are trained over level 25 will now have a chance to lower their control slot requirement by 1 control slot (as long as it is above 2), and all tamables who reach level 50 will lose a control slot requirement. Training and breeding a tamable to level 50 is very difficult, however if someone spends this much time with a tamable they will find that controlling them is much easier.
  • Introduced monster nests, these items spawn enemies until they are destroyed- will start populating them around the lands and add a different mechanic to the way dungeons work.
  • Skillgain was a bit too easy, so tweaked the skill gain factor for a few skills to adjust the rate of gain.
  • Blueguards will now have the same cost as healers for resurrection services
  • You can now buy mannequins from tailor vendors! Use them to display your cool armor and suits
  • Added 15 new custom artefacts to the loot tables - more content for all to collect.
  • Tweaks to henchmen. They were healing 100% of their damage too often, so we added a timer so they can only heal once every 5 seconds now, also, their stats/skills were based off a function of the player's stats and skills/skillcap. Because we have no skillcap, they were SUPER strong by default for almost everyone. this has been tweaked, Henchmen now spawn as a function of the player's stats and will scale accordingly. a 250 stat player will get the henchmen as 100% capacity.