Difference between revisions of "Bio Engineering"

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Bio Engineering is a very difficult skill to master but can be very financially rewarding.
 
Bio Engineering is a very difficult skill to master but can be very financially rewarding.
  
Note:  Luck factors heavily in this system with regards to the quality of the samples, power moves, counter attacks and the ability points.  Make sure you are well fed and have high luck!
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Note:  Luck factors heavily in this system with regards to the quality of the samples, power moves, counter attacks and the ability points.   
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Hint: Make sure you are well fed and have high luck! These factors are taken into consideration when creating the bio blob
  
 
== Caps  ==
 
== Caps  ==

Revision as of 10:28, 9 April 2024

Bio Engineering

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Players with 100 Animal Taming skill and 100 Tinkering skill can become bio engineers. Bio Engineering is the process in which the player gathers DNA from several creatures to form a new creature with stats of the creatures that were used in sampling the DNA.

You will also need high animal lore to control your biopet and view the stats

In order to become a bio engineer, you will need a bio engineer book, a bio engineer tool and a lot of "organic material".

After reading the book you can then use the bio-brush tool to make the DNA vials, vile set, and bio deed. The bio engineer tool can be obtained by completing small taming bulk order deeds(BODs) and the book can be obtained from completing the large taming bulk order deeds(LBODs).

You will need to obtain organics in order to craft with the bio tool. Organics can be obtained from completing large taming bulk order deeds(LBODs) and from killing some rare monsters found in dangerous locations throughout the realm.

Bio Engineering is a very difficult skill to master but can be very financially rewarding.

Note: Luck factors heavily in this system with regards to the quality of the samples, power moves, counter attacks and the ability points.

Hint: Make sure you are well fed and have high luck! These factors are taken into consideration when creating the bio blob

Caps

You can attempt to sample any monster, but remember that no matter how good the DNA you extract is, all the values are capped at the following:

HP 2000
STR 1200
DEX 300
STAM 1000
INT 1200
MANA 2000

Bio Pets always cost at least 3 pet slots

Min/Max Damage: 18/26

Resists: 75 max each resist

Virtual Armor (armor rating): 75

If you try to sample a monster with 10k hitpoints and 1000 dex you will have a high falure rate and if you did actually sample it, the DNA would only give your biopet 2000 hps and 300 dex because of the caps.

Update: Many monsters were not intended to be sampled and can make your bio go over the caps, please report to a gm so we can adjust the stats, if they are over caps

Types Of DNA

Biogump.png

There are 4 types of DNA. Prowess, Environment, Mental and Mimic. Each type of DNA gathers a set of stats, resists, and even damages. Once a player gathers all four types of DNA, they can add it to a DNA Vial Set. Once the player has a full DNA Vial set, they can add it to a bio engineered clone to apply those stats to that creature.

Use your animal lore skill on monsters to determine which ones have the best stats for each of the DNA catagories. By sampling the best combinations of DNA can result in the creation of a MAX Biopet that reaches all of the skill/stat caps

NOTE: If you fail to sample a monster, you may not get a sample, it will get angry, or it may turn into a Paragon. You cannot sample a paragon so you must kill the monster to let it respawn before you can attempt to sample it again.

WARNING: Do not attempt to sample a boss monster, they are all supposed to be set not to sample. If you happen to get a sample from an event mob or a boss it will be instantly deleted!

Prowess This type of DNA deals with power. It determines the amount of Str, Hits, Damage, Physical Resistance and Fighting Skills a creature has.

Environment This type of DNA deals with resists and speed. It determines the amount of Dex, Stam, Fire resists, Cold resist and Poisoning Skill.

Mental This type of DNA deals with magic and mind power. It determines the amount of Int, Mana, Energy & Poison Resists and Magic skills.

Mimic This type of DNA deals with power moves and looks of the creature. It determines the body form, sound and power moves & counter attacks. Some rare samples can contain a power move and a counter attack in one sample of DNA.

Luck plays a large role in successfully gathering DNA from creatures.

Power Moves

Power Moves and Counter Attacks are moves only a bio creature can do. They are fairly powerful, however the moves require stamina, and if the creature does not have enough stamina they will not be able to perform the moves. The mimic DNA randomly determines the power move and counter attack

Trial By Fire This attack does multi-fire attacks to the bio's current target.

Acid Rain This attack does an area poison attack.

Comet Attack This attack does an area physical attack.

Call of Nature This attack calls all untamed creatures in the area to attack the bio's current target.

Ice Blast This attack does a cold attack to the bio's current target and sends ice spikes that will do cold damage to any aggressive target moving in the area.

Counter Attacks

Counter Healing This counter will heal the bio.

Blunt Attack This counter will do a physical attack to the bio's current target.

Counter Poison This counter will do a poison attack to the bio's current target.

Human Bio Pets

Mercenaries or Human bios are are not able to be made at this time, they are currently disabled

Bio Mounts

We have now added the ability to make bio mounts. You must sample mimic dna from an actual mountable creature to be successful.

Stabling

You cannot shrink your bio with a leash, so you will need to stable it. You can also earn a pet "summoning ball" to get your pet out of a stable to a location.

You can get a pet summoning ball as a pet large bod reward or buy from the bio lab vendor stone

Ball of Summoning

The Ball of Pet Summoning can be used to bring a pet from any location in the game world (even the stables) to your location. If you lose a pet and have no other way of retrieving it, or if the pet becomes stuck and can't be targeted, having it linked to a pet ball may be your saving grace. Link each of your pets and place the balls in a safe location for emergency use.