Difference between revisions of "UO Odyssey"
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*New Underworld Map! | *New Underworld Map! | ||
*Morph Armors | *Morph Armors | ||
+ | |||
+ | ===Update 005 - 6/11/20=== | ||
+ | |||
+ | *Mages now sell a special item: Linked Gates!! These two gates will allow you to move freely (without penalty) between eachother, but are only effective within a facet/world. They are sold at mage vendors. | ||
+ | *All Guild vendors now sell MUCH higher quantities of goods... ingots, cloth, regs, you name it. You need to be a member of that guild to buy from the guildmaster vendor, but it might be worth it! Select items are also cheaper at the guildmaster. | ||
+ | *Reduced the skill gain rate of focus/mediation by a factor of 4. was way too fast before. | ||
+ | *Fixed issue where ClassicUO would show a no tile for a brazier that was not lit | ||
+ | *Players who are over 90% in hunger and thirst will receive a 10% well fed bonus to skill gain chances | ||
+ | *Tamables who are trained over level 25 will now have a chance to lower their control slot requirement by 1 control slot (as long as it is above 2), and all tamables who reach level 50 will lose a control slot requirement. Training and breeding a tamable to level 50 is very difficult, however if someone spends this much time with a tamable they will find that controlling them is much easier. | ||
+ | *Introduced monster nests, these items spawn enemies until they are destroyed- will start populating them around the lands and add a different mechanic to the way dungeons work. | ||
+ | *Skillgain was a bit too easy, so tweaked the skill gain factor for a few skills to adjust the rate of gain. | ||
+ | *Blueguards will now have the same cost as healers for resurrection services | ||
+ | *You can now buy mannequins from tailor vendors! Use them to display your cool armor and suits | ||
+ | *Added 15 new custom artefacts to the loot tables - more content for all to collect. | ||
+ | *Tweaks to henchmen. They were healing 100% of their damage too often, so we added a timer so they can only heal once every 5 seconds now, also, their stats/skills were based off a function of the player's stats and skills/skillcap. Because we have no skillcap, they were SUPER strong by default for almost everyone. this has been tweaked, Henchmen now spawn as a function of the player's stats and will scale accordingly. a 250 stat player will get the henchmen as 100% capacity. |
Revision as of 17:10, 16 February 2023
Contents
Development Logs Odyssey
June 2020
Update 001 - 6/01/20
Updated Sosaria map to the latest version of the odyssey maps
- Killing a guard will now give you a kill
- Killing a red: you can now carve up the corpse and drag the head on a guard for a gold/karma reward!
- Added bounties given by guards for ALL human enemies... carve them up and drop a head on a guard
- Updated spawns to match Odyssey - new map changes.
- Fixed issue where a red would discord a player
- Tweaked the difficulty of blues and reds somewhat - they should hit harder, but die easier
- The Town Herald might gossip about your lottery purchases now and other acts that are specific to this server!
Update 002 - 6/03/20
- Reduced red spawns
- Gadget fixed issue with reds who are bards
- Added: The wench! This lady of pleasure will make you feel better and can also be used to change your stats! She can be found near most inns in Sosaria
- Fixed store inventories to match odyssey
Update 003 - 6/06/20
- Added weather! it can rain/snow in odyssey again! Thanks Gadget
- Tweaked the amount of bandages red/blues have (lower) and increased bandage timer a bit for all
- Added Hiding Powerscroll (was missing)
- Fixed numerous crashes and bugs
- Changed squire control slots to 3 instead of 5
Update 004 - 6/09/20
- Updated to latest odyssey version, you can now become a librarian snooping into dungeon bookshelves using a monocle! rewards are very varied - more content thanks to Djeryv in Odyssey!
- Added the original OSI library books to the game. Look for them in dungeon bookshelves
- A number of fixes and updates to a few systems
- DOOM added!
- New Underworld Map!
- Morph Armors
Update 005 - 6/11/20
- Mages now sell a special item: Linked Gates!! These two gates will allow you to move freely (without penalty) between eachother, but are only effective within a facet/world. They are sold at mage vendors.
- All Guild vendors now sell MUCH higher quantities of goods... ingots, cloth, regs, you name it. You need to be a member of that guild to buy from the guildmaster vendor, but it might be worth it! Select items are also cheaper at the guildmaster.
- Reduced the skill gain rate of focus/mediation by a factor of 4. was way too fast before.
- Fixed issue where ClassicUO would show a no tile for a brazier that was not lit
- Players who are over 90% in hunger and thirst will receive a 10% well fed bonus to skill gain chances
- Tamables who are trained over level 25 will now have a chance to lower their control slot requirement by 1 control slot (as long as it is above 2), and all tamables who reach level 50 will lose a control slot requirement. Training and breeding a tamable to level 50 is very difficult, however if someone spends this much time with a tamable they will find that controlling them is much easier.
- Introduced monster nests, these items spawn enemies until they are destroyed- will start populating them around the lands and add a different mechanic to the way dungeons work.
- Skillgain was a bit too easy, so tweaked the skill gain factor for a few skills to adjust the rate of gain.
- Blueguards will now have the same cost as healers for resurrection services
- You can now buy mannequins from tailor vendors! Use them to display your cool armor and suits
- Added 15 new custom artefacts to the loot tables - more content for all to collect.
- Tweaks to henchmen. They were healing 100% of their damage too often, so we added a timer so they can only heal once every 5 seconds now, also, their stats/skills were based off a function of the player's stats and skills/skillcap. Because we have no skillcap, they were SUPER strong by default for almost everyone. this has been tweaked, Henchmen now spawn as a function of the player's stats and will scale accordingly. a 250 stat player will get the henchmen as 100% capacity.