Difference between revisions of "Tailoring"
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UO Evolution (talk | contribs) (Created page with "==Tailoring== [http://uo.stratics.com/php-bin/show_content.php?content=30051 Tailoring Guide]") |
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[http://uo.stratics.com/php-bin/show_content.php?content=30051 Tailoring Guide] | [http://uo.stratics.com/php-bin/show_content.php?content=30051 Tailoring Guide] | ||
+ | |||
+ | {| class="wikitable" border="1" | ||
+ | |- | ||
+ | ! Skill Range | ||
+ | ! What To Do | ||
+ | ! Materials | ||
+ | |- | ||
+ | | 0-29 | ||
+ | | Buy from tailor | ||
+ | | Gold | ||
+ | |- | ||
+ | | 29-48 | ||
+ | | Short pants | ||
+ | | 6 Cloth | ||
+ | |- | ||
+ | | 48-56 | ||
+ | | Fur cape | ||
+ | | 13 Cloth | ||
+ | |- | ||
+ | | 56-67.5 | ||
+ | | Cloak | ||
+ | | 14 Cloth | ||
+ | |- | ||
+ | | 67.5-72 | ||
+ | | Fur boots | ||
+ | | 12 Cloth | ||
+ | |- | ||
+ | | 72-79 | ||
+ | | Robe | ||
+ | | 16 Cloth | ||
+ | |- | ||
+ | | 79-85 | ||
+ | | Kasa | ||
+ | | 12 Cloth | ||
+ | |- | ||
+ | | 85-110 | ||
+ | | Oil cloth | ||
+ | | 1 Cloth | ||
+ | |- | ||
+ | | 110-115 | ||
+ | | Elven Shirt | ||
+ | | 10 Cloth | ||
+ | |- | ||
+ | | 115-120 | ||
+ | | Studded Hiro Sode | ||
+ | | 8 Leather | ||
+ | |} | ||
+ | |||
+ | This was done using the updated tailoring system and took only a short time to get to GM. The gains seem to only be on successful craft or much more likely on successful craft vs fail, so if you are making things with a very low chance of success your gains will be much slower with the new system it seems |
Revision as of 09:51, 22 May 2021
Tailoring
Skill Range | What To Do | Materials |
---|---|---|
0-29 | Buy from tailor | Gold |
29-48 | Short pants | 6 Cloth |
48-56 | Fur cape | 13 Cloth |
56-67.5 | Cloak | 14 Cloth |
67.5-72 | Fur boots | 12 Cloth |
72-79 | Robe | 16 Cloth |
79-85 | Kasa | 12 Cloth |
85-110 | Oil cloth | 1 Cloth |
110-115 | Elven Shirt | 10 Cloth |
115-120 | Studded Hiro Sode | 8 Leather |
This was done using the updated tailoring system and took only a short time to get to GM. The gains seem to only be on successful craft or much more likely on successful craft vs fail, so if you are making things with a very low chance of success your gains will be much slower with the new system it seems