Difference between revisions of "UOE Development Logs 2023"

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*Today System [V2] Added: The ability to start, pause, resume, end, list (events), save, load, clear, list [manager] are currently in place so that we can test it all out with voting before adding additional complexity layers.  The difference between what V1 could do and V2 cannot be understated.  You can fully expect to see not just things like voting and previous monthly events but even random events, personal quests you can access, mini auctions.  Though now instead of how the Monthly Events ran where everyone was after the same thing, you might be looking for a dragon while another player is looking for Giant Spiders.  I want to tie this into the new Peerless Loot System because I want a player to always be working towards success and not just random RNG with each kill.
 
*Today System [V2] Added: The ability to start, pause, resume, end, list (events), save, load, clear, list [manager] are currently in place so that we can test it all out with voting before adding additional complexity layers.  The difference between what V1 could do and V2 cannot be understated.  You can fully expect to see not just things like voting and previous monthly events but even random events, personal quests you can access, mini auctions.  Though now instead of how the Monthly Events ran where everyone was after the same thing, you might be looking for a dragon while another player is looking for Giant Spiders.  I want to tie this into the new Peerless Loot System because I want a player to always be working towards success and not just random RNG with each kill.
 
*Tip System [V2] Added: The ability to save, load remove, list and add new tips in game which will then work their way into the other systems.  This is the initial code release.
 
*Tip System [V2] Added: The ability to save, load remove, list and add new tips in game which will then work their way into the other systems.  This is the initial code release.
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==Publish 102 - February 2023==
  
 
===Update 457===
 
===Update 457===

Revision as of 09:06, 10 February 2023

2023 Development Logs

Happy 12th Anniversary UO Evolution!

Thank you for all the support of this project! We have a lot of exciting things coming in 2023. It makes me very proud to hit the 12-year milestone as a top custom UO Shard!

Publish 101 - January 2023

Update 455

1/6/23

  • Core Updated: Added new EventSinks to handle expanded save functionality
  • Map Added: Opened new lands for upcoming events
  • AddonGen Updated: Handle new patch items
  • Ninja Belt Added: Item for upcoming Event by Tigre
  • Shard Controller Updated to handle new options
  • Deco Deeds Added: 7 new items from Sayla and Illiam Khan

1/13/23

  • Today System [v2] up and in testing

While there is no update today, I am happy to report that the entire management section of the new Today System is completed and can do many more things than the previous [v1} system. This recode has turned out better than I had expected

Update 456

1/27/23

  • Today System [V1] Updated: Removed the In-Game Wiki button and replaced with quick access to the Today System V2. This will be a temp change while we are testing, plus the In-Game Wiki needs an update too. You can still get it from commands though if desired.
  • Today System [V2] Added: The ability to start, pause, resume, end, list (events), save, load, clear, list [manager] are currently in place so that we can test it all out with voting before adding additional complexity layers. The difference between what V1 could do and V2 cannot be understated. You can fully expect to see not just things like voting and previous monthly events but even random events, personal quests you can access, mini auctions. Though now instead of how the Monthly Events ran where everyone was after the same thing, you might be looking for a dragon while another player is looking for Giant Spiders. I want to tie this into the new Peerless Loot System because I want a player to always be working towards success and not just random RNG with each kill.
  • Tip System [V2] Added: The ability to save, load remove, list and add new tips in game which will then work their way into the other systems. This is the initial code release.

Publish 102 - February 2023

Update 457

2/10/23

  • Core Update: Map updated to allow for caps
  • Core Update: Mobiles altered to enforce map skill cap
  • Shard Settings Updated: Temp commands to allow for me to enforce a map skill cap and check the caps (While in testing players do not have access to checking caps)
  • Today V2 Updated: Redesigned saving and loading of events to handle multiple event models (Retesting coming)