Topic :
Virtual Item Creation and Destruction
6 years ago May 04, 2018, 11:44:26 AM
Item Creation
Items are created through three primary mechanisms.
1) Players skilled in manufacturing can create them.
2) They can be created by NPC shopkeepers out of thin air.
3) They are created as treasure carried by the monsters and become available when the monster is killed. This "loot" mechanic is the method by which the majority of items are created.
Item Destruction
Items are also destroyed though various means. For example, using a sword slowly causes irreparable wear and it will eventually break, disappearing from the world.
The most common way for an item to leave the world is through "garbage collection" – when an item is left on the ground, it is deleted automatically by the server within a few minutes to ensure that the world does not accumulate junk.
Crafting resources into goods
Crafting Failure
Consumables
Durability
Expiration Timers
Spoilage
Recipes
Trash Cans
Trash for token bag
Recycle/Exchange
Quote from UO Designer Raph Koster:
Another fascinating bit: He reminds the reader that while in the real world, we find it acceptable that making wooden foozles may not make money, but in a virtual world, players will literally file bug reports when there’s no market for their craftables. After all, why would a dev put it in the game to be made if it was worthless?
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