if @inrange 'enemy' 10 // Dump harmful target into current enemy if targetexists 'harmful' target! 'enemy' // Harm if enemy is standing next to you elseif @inrange 'enemy' 1 cast 'Harm' 'enemy' else // Handle sequence, alias trick if not @findalias 'Sequencing' cast 'Magic Arrow' 'enemy' @setalias 'Sequencing' 'self' else cast 'Fireball' 'enemy' @unsetalias 'Sequencing' endif // Wait until cast is finished while waitingfortarget 'harmful' endwhile endif endif