Discussion in   Coding Corner   started     10 years ago   September 07, 2014, 03:35:43 PM   by   One and Zeros

Stat quest

One and Zeros
Offline
2 Posts
Topic :   Stat quest
10 years ago  September 07, 2014, 03:35:43 PM

Hello all! I'm working on making a quest that will allow players to increase str, dex and int by 1 each time they complete the quest for that stat. However i have not figured out how to make stats stay. I looked at potions and magic fish. no luck. Anyone have any ideas?

The quest will work like this.
1You talk to xmlquest npc
2You are told to go kill something
3loot an item off the corpse
4bring it back to npc and turn in item
5You are given a reward, An item you double left click to make a stat increase by 1 point.

I finally figured out xmlquestmaker but need some help with making an item script for the stat increase.

One and Zeros
Offline
2 Posts
#1 Re :   Stat quest
10 years ago  September 07, 2014, 03:51:35 PM

As you can see this is the statscroll script i figured it would be easy for someone to help me mod this. I see the line "EffectItem.DefaultDuration ), 0, 0, 0, 0, 0, 5060, 0 );" I figured i would keep the particle effect.

Code: [Select]
using System;
using Server;
using Server.Mobiles;
using Server.Gumps;
using Server.Network;

namespace Server.Items
{
    public class StatCapScroll : Item
    {
        private int m_Value;

        [CommandProperty( AccessLevel.GameMaster )]
        public int Value
        {
            get
            {
                return m_Value;
            }
        }

        [Constructable]
        public StatCapScroll( int value ) : base( 0x14F0 )
        {
            Hue = 0x481;
            Weight = 1.0;

            LootType = LootType.Cursed;

            m_Value = value;
        }

        public StatCapScroll( Serial serial ) : base( serial )
        {
        }

        public override void AddNameProperty(ObjectPropertyList list)
        {
            if ( m_Value == 230 )
                list.Add( 1049463, "#1049476" ); // a wonderous scroll of ~1_type~ (+5 Maximum Stats)
            else if ( m_Value == 235 )
                list.Add( 1049464, "#1049476" ); // an exalted scroll of ~1_type~ (+10 Maximum Stats)
            else if ( m_Value == 240 )
                list.Add( 1049465, "#1049476" ); // a mythical scroll of ~1_type~ (+15 Maximum Stats)
            else if ( m_Value == 245 )
                list.Add( 1049466, "#1049476" ); // a legendary scroll of ~1_type~ (+20 Maximum Stats)
            else if ( m_Value == 250 )
                list.Add( 1049467, "#1049476" ); // an ultimate scroll of ~1_type~ (+25 Maximum Stats)
            else
                list.Add( "a scroll of power ({0}{1} Maximum Stats)", (m_Value - 225) >= 0 ? "+" : "", m_Value - 225 );
        }

        public override void OnSingleClick( Mobile from )
        {
            if ( m_Value == 230 )
                base.LabelTo( from, 1049463, "#1049476" ); // a wonderous scroll of ~1_type~ (+5 Maximum Stats)
            else if ( m_Value == 235 )
                base.LabelTo( from, 1049464, "#1049476" ); // an exalted scroll of ~1_type~ (+10 Maximum Stats)
            else if ( m_Value == 240 )
                base.LabelTo( from, 1049465, "#1049476" ); // a mythical scroll of ~1_type~ (+15 Maximum Stats)
            else if ( m_Value == 245 )
                base.LabelTo( from, 1049466, "#1049476" ); // a legendary scroll of ~1_type~ (+20 Maximum Stats)
            else if ( m_Value == 250 )
                base.LabelTo( from, 1049467, "#1049476" ); // an ultimate scroll of ~1_type~ (+25 Maximum Stats)
            else
                base.LabelTo( from, "a scroll of power ({0}{1} Maximum Stats)", (m_Value - 225) >= 0 ? "+" : "", m_Value - 225 );
        }

        public void Use( Mobile from, bool firstStage )
        {
            if ( Deleted )
                return;

            if ( IsChildOf( from.Backpack ) )
            {
                int NewValue = m_Value;
                if ( from is PlayerMobile && ((PlayerMobile)from).HasStatReward )
                {
                    NewValue += 5;
                }

                if ( from.StatCap >= NewValue )
                {
                    from.SendLocalizedMessage( 1049510 ); // Your stats are too high for this power scroll.
                }
                else
                {
                    if ( firstStage )
                    {
                        from.CloseGump( typeof( StatCapScroll.InternalGump ) );
                        from.CloseGump( typeof( PowerScroll.InternalGump ) );
                        from.SendGump( new InternalGump( from, this ) );
                    }
                    else
                    {
                        from.SendLocalizedMessage( 1049512 ); // You feel a surge of magic as the scroll enhances your powers!

                        from.StatCap = NewValue;

                        Effects.SendLocationParticles( EffectItem.Create( from.Location, from.Map, EffectItem.DefaultDuration ), 0, 0, 0, 0, 0, 5060, 0 );
                        Effects.PlaySound( from.Location, from.Map, 0x243 );

                        Effects.SendMovingParticles( new Entity( Serial.Zero, new Point3D( from.X - 6, from.Y - 6, from.Z + 15 ), from.Map ), from, 0x36D4, 7, 0, false, true, 0x497, 0, 9502, 1, 0, (EffectLayer)255, 0x100 );
                        Effects.SendMovingParticles( new Entity( Serial.Zero, new Point3D( from.X - 4, from.Y - 6, from.Z + 15 ), from.Map ), from, 0x36D4, 7, 0, false, true, 0x497, 0, 9502, 1, 0, (EffectLayer)255, 0x100 );
                        Effects.SendMovingParticles( new Entity( Serial.Zero, new Point3D( from.X - 6, from.Y - 4, from.Z + 15 ), from.Map ), from, 0x36D4, 7, 0, false, true, 0x497, 0, 9502, 1, 0, (EffectLayer)255, 0x100 );

                        Effects.SendTargetParticles( from, 0x375A, 35, 90, 0x00, 0x00, 9502, (EffectLayer)255, 0x100 );

                        Delete();
                    }
                }
            }
            else
            {
                from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
            }
        }

        public override void OnDoubleClick( Mobile from )
        {
            Use( from, true );
        }

        public override void Serialize( GenericWriter writer )
        {
            base.Serialize( writer );

            writer.Write( (int) 0 ); // version

            writer.Write( (int) m_Value );
        }

        public override void Deserialize( GenericReader reader )
        {
            base.Deserialize( reader );

            int version = reader.ReadInt();

            switch ( version )
            {
                case 0:
                {
                    m_Value = reader.ReadInt();

                    break;
                }
            }

            if ( LootType != LootType.Cursed )
                LootType = LootType.Cursed;

            if ( Insured )
                Insured = false;
        }

        public class InternalGump : Gump
        {
            private Mobile m_Mobile;
            private StatCapScroll m_Scroll;

            public InternalGump( Mobile mobile, StatCapScroll scroll ) : base( 25, 50 )
            {
                m_Mobile = mobile;
                m_Scroll = scroll;

                AddPage( 0 );

                AddBackground( 25, 10, 420, 200, 5054 );

                AddImageTiled( 33, 20, 401, 181, 2624 );
                AddAlphaRegion( 33, 20, 401, 181 );

                AddHtmlLocalized( 40, 48, 387, 100, 1049469, true, true ); /* Using a scroll increases the maximum amount of a specific skill or your maximum statistics.
                                                                            * When used, the effect is not immediately seen without a gain of points with that skill or statistics.
                                                                            * You can view your maximum skill values in your skills window.
                                                                            * You can view your maximum statistic value in your statistics window.
                                                                            */
                AddHtmlLocalized( 125, 148, 200, 20, 1049478, 0xFFFFFF, false, false ); // Do you wish to use this scroll?

                AddButton( 100, 172, 4005, 4007, 1, GumpButtonType.Reply, 0 );
                AddHtmlLocalized( 135, 172, 120, 20, 1046362, 0xFFFFFF, false, false ); // Yes

                AddButton( 275, 172, 4005, 4007, 0, GumpButtonType.Reply, 0 );
                AddHtmlLocalized( 310, 172, 120, 20, 1046363, 0xFFFFFF, false, false ); // No

                int value = scroll.m_Value;

                if ( value == 230 )
                    AddHtmlLocalized( 40, 20, 260, 20, 1049458, 0xFFFFFF, false, false ); // Wonderous Scroll (+5 Maximum Stats):
                else if ( value == 235 )
                    AddHtmlLocalized( 40, 20, 260, 20, 1049459, 0xFFFFFF, false, false ); // Exalted Scroll (+10 Maximum Stats):
                else if ( value == 240 )
                    AddHtmlLocalized( 40, 20, 260, 20, 1049460, 0xFFFFFF, false, false ); // Mythical Scroll (+15 Maximum Stats):
                else if ( value == 245 )
                    AddHtmlLocalized( 40, 20, 260, 20, 1049461, 0xFFFFFF, false, false ); // Legendary Scroll (+20 Maximum Stats):
                else if ( value == 250 )
                    AddHtmlLocalized( 40, 20, 260, 20, 1049462, 0xFFFFFF, false, false ); // Ultimate Scroll (+25 Maximum Stats):
                else
                    AddHtml( 40, 20, 260, 20, String.Format( "<basefont color=#FFFFFF>Power Scroll ({0}{1} Maximum Stats):</basefont>", (value - 225) >= 0 ? "+" : "", value - 225), false, false );

                AddHtmlLocalized( 310, 20, 120, 20, 1038019, 0xFFFFFF, false, false ); // Power
            }

            public override void OnResponse( NetState state, RelayInfo info )
            {
                if ( info.ButtonID == 1 )
                    m_Scroll.Use( m_Mobile, false );
            }
        }
    }
}

Smilingdeath
Offline
275 Posts
#2 Re :   Stat quest
8 years ago  February 19, 2016, 11:08:39 PM

Not sure how far you got with this idea.  Take a look at the pet tonics that give a permanent bond s to a pet's stats or resists.