Yes I was thinking of giving them ranges by instead of using a hard = 30 instead using a = ( 25, 35 ).
Is the section for making it exceptional correct? Would that make it a weapon that would level up? If so it gives an added level of customization to the weapons for each player.
Evolution has a custom item leveling tag that needs to be added to each item we want to make levelable, exceptional items crafted by players are automatically given this tag.
Off the top of my head I think that
ArmorQuality.Exceptional
Is the attribute. I could be mistaken. Our levelable tag is simple
islevelable = true;