Discussion in   Coding Corner   started     11 years ago   September 29, 2013, 06:36:18 AM   by   Keldon

putting it all together

Keldon
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Topic :   putting it all together
11 years ago  September 29, 2013, 06:36:18 AM

So all of the stuff I have been coding and learning up to this point is going to finally be put to good use in a massive project I am looking to start working on.


One of the problems faced with UO is spawn time versus play time.  When I played Anarchy Online one of the expansions introduced what became known as pocket bosses.  A player would farm 4 pieces of a pattern and combine them together.  Then some trade skill stuff would happen and the player would end up with an a ready to spawn boss.  These bosses could then be taken at any time to one of the spawning locations to be spawned and killed for their loot.


I would save up pieces from random hunting and combine them and have the bosses ready to spawn.  When I was ready (solo or with friends if the boss was tough) I would hit up a spawner and kill through them all.


This is a system that I would love to bring into UO Evolution (assuming it gets approved by Kyn and Dante).


I am hopefully going to start working on the scripts very soon.  I was thinking of having 4-6 levels of difficulty with 4 bosses with 1 main boss per level range.

Evolution
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#1 Re :   putting it all together
11 years ago  September 29, 2013, 12:32:33 PM

Yes I like stuff like this for the players that have limited time to play.  We have also contemplated group champs that take 4 players to spawn, gold/token champs and other ways to trigger the spawns but are not easily camped or soloed.
 
There is also another idea I saw that i really liked.  It was an instance spawn, where you have to walk around and when you get near the spawn, it determins what level you are and spawns a random encounter appropriate for your level and is different each time you trigger it


Admin Dante - Owner - UO Evolution Custom Ultima Online Shard

Website - http://www.uoevolution.com

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Keldon
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#2 Re :   putting it all together
11 years ago  September 29, 2013, 07:46:43 PM

Hmm, group champ would need to be a much harder champ with higher rewards to warrant needing 4 people I would think.  Gold or token trigger system would be interesting.


Random spawn triggers would be a cool idea.  With static spawns you know in advance what is where and can prepare for it.  With the instance spawns you get something random.


I will start to put together an outline for this pocket boss system and start to work on the first tier of mobs for it.  I have an idea of how I want to bring it together so it will just be writing all the scripts and figure out how I want it all to work.

Kyn
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#3 Re :   putting it all together
11 years ago  September 29, 2013, 10:13:03 PM

Hmm, group champ would need to be a much harder champ with higher rewards to warrant needing 4 people I would think.  Gold or token trigger system would be interesting.


Random spawn triggers would be a cool idea.  With static spawns you know in advance what is where and can prepare for it.  With the instance spawns you get something random.


I will start to put together an outline for this pocket boss system and start to work on the first tier of mobs for it.  I have an idea of how I want to bring it together so it will just be writing all the scripts and figure out how I want it all to work.


If you expect it to be implemented I'd prefer if we worked together on it. Or that I can at least review the code during the process.

Keldon
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#4 Re :   putting it all together
11 years ago  September 29, 2013, 11:01:01 PM


If you expect it to be implemented I'd prefer if we worked together on it. Or that I can at least review the code during the process.


Yes Kyn, I plan to work very closely with you on this as on demand content is one thing that new MMOs tout over older MMOs.  I think this is something that players would be interested in and something that is probably not seen on other free UO servers (guessing on this one, I have not played a lot of free UO servers).  I need to get an outline and some base code down first (first tier of 4-6 tiers) then I will hit you up when we both have time and see what changes should be made.


Time for working on this of course is completely dependent on my time allotted between work and college.