Discussion in   Coding Corner   started     11 years ago   September 16, 2013, 06:40:55 PM   by   Keldon

Forged Pardons

Keldon
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Topic :   Forged Pardons
11 years ago  September 16, 2013, 06:40:55 PM

I have seen the topic of Forged Pardons come up.  Best I can tell this script would perform the function of a forged pardon.


Take a look at it Kyn and tell me what you think.

Kyn
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#1 Re :   Forged Pardons
11 years ago  September 16, 2013, 07:39:51 PM

I have seen the topic of Forged Pardons come up.  Best I can tell this script would perform the function of a forged pardon.


Take a look at it Kyn and tell me what you think.

Hehe. I have made something similar already. Very nice stuff.

Keldon
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#2 Re :   Forged Pardons
11 years ago  September 16, 2013, 08:05:04 PM

As a follow up to this I was going to code some stuff from the donation wiki to move from "page a GM" to buy a deed on the ED stone.  Like deed for adding LRC to clothing.  As Evo becomes more populated and with the limited amount and time of GMs I was thinking the more you move to the ED stones the less the GMs are paged for simple stuff like "hey add 20 LRC to my shoes".

Kyn
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#3 Re :   Forged Pardons
11 years ago  September 17, 2013, 01:09:39 AM

As a follow up to this I was going to code some stuff from the donation wiki to move from "page a GM" to buy a deed on the ED stone.  Like deed for adding LRC to clothing.  As Evo becomes more populated and with the limited amount and time of GMs I was thinking the more you move to the ED stones the less the GMs are paged for simple stuff like "hey add 20 LRC to my shoes".


As you may.. or may not have noticed. I've also began doing this. Over the course of my time here I've added multiple new deeds to the ED stone to speed up the transaction rate and allow players the freedom to purchase and work within their own time limits in terms of certain gear upgrades.

Keldon
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#4 Re :   Forged Pardons
11 years ago  September 17, 2013, 01:17:10 AM

Yes I have noticed and it has been a great addition  :) (I use the heck out of luck and self repair 5 deeds)


I am looking towards incremental projects to slowly learn how to manipulate each piece of the game.  Changing properties on an item from a deed seems like the next step.  My end game goal of any and everything I code is to have working models of code that perform various functions in game.  When I want to make an item or a mob and I want it to do something I can easily refer back to my previous code and use it with some modifications.


If some where along the way some stuff gets picked up by Evolution that is great, if not this is about the journey and not the destination.  As always Kyn it is great working with you!


That being said I am working on an issue right now that I might have to post as for some reason I am drawing a blank.

Kyn
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#5 Re :   Forged Pardons
11 years ago  September 17, 2013, 09:34:00 AM

Yes I have noticed and it has been a great addition  :) (I use the heck out of luck and self repair 5 deeds)


I am looking towards incremental projects to slowly learn how to manipulate each piece of the game.  Changing properties on an item from a deed seems like the next step.  My end game goal of any and everything I code is to have working models of code that perform various functions in game.  When I want to make an item or a mob and I want it to do something I can easily refer back to my previous code and use it with some modifications.


If some where along the way some stuff gets picked up by Evolution that is great, if not this is about the journey and not the destination.  As always Kyn it is great working with you!


That being said I am working on an issue right now that I might have to post as for some reason I am drawing a blank.


Post away my friend :)

Keldon
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#6 Re :   Forged Pardons
11 years ago  September 23, 2013, 04:17:41 AM

gave it some time and found the clothing bless deed script which I was able to use as a model.


I was able to make a deed that adds 10 LRC to a piece of clothing and it checks against a cap of 20 LRC.  If the item goes over that cap it sets the LRC down to 20.


I basically just needed a week to wipe the failed code attempts out of my brain and sit down for what was basically a full code rewrite for this item.


Now having coded this I see where a tiered system could be generated.  Have deeds that go to different caps and deeds that add different amounts.