Discussion in   Shard Updates   started     7 years ago   September 15, 2017, 09:36:33 AM   by   Kane

Shard Update September 15, 2017

Kane
Offline
591 Posts
Topic :   Shard Update September 15, 2017
7 years ago  September 15, 2017, 09:36:33 AM

Version 201
BaseWeapon Updated: Updated the math behind Hit Fireball based on feed back, additionally added a 60 HP Damage cap which is based on the natural resistance of the defender. (Not special resists from items or mounts directly related to Hit Fireball)
BaseCreature Updated: Added special functionality to add display info based on the specific mob
ShrinkItem Updated: Checks for special info on the mob
Ice Steed Updated:  Added Hit Fireball resistance, can increase to 75% (The rider gets 1/3rd of this number as resistance).  This prop is increased naturally at Gen 4, 7 and 10.
Improved Hit Fireball Resist Trait Added: Ice Steeds can start to get this natually at Gen 4
Domino's Deco Items Added: 18 new items
Mystery Chest - Pirate Updated: Added the new pirate items
Mystery Chest - Storage Keys Added: Equal chance to get any key including Master Keys
Powder of Kas Bone Added:  Change the Combat skill (Sword to a random combat skill) for the following items: Dragon Cloak, Dark Father Wrappings, Plate Helm of the Royal Guard, Plate Legs of the Royal Guard.  (This list will be expanded as new items that fit are found)
Black Pearl Earrings Added:  Like the Emerald except has Mage and Necro skills
Emerald Pearl Necklace Added:  Added to the collection of others

Des Sanct
Offline
28 Posts
#1 Re :   Shard Update September 15, 2017
7 years ago  September 15, 2017, 10:11:06 AM

Good stuff. Can't wait to get home to check it out. Thank you!

MisterTuggles
Offline
98 Posts
#2 Re :   Shard Update September 15, 2017
7 years ago  September 21, 2017, 07:30:29 PM

Just going to point out the current state of ranged weapons in the game right now:

1.25s atk speed with hit fireball doing 60 dmg (if you invest for it)+ the base dmg of the bow + leeches + hci/dci + parry damage + lower parry + the hit lightning + the hit magic arrow + balanced + velocity + 1h + vampiric hp leech + something else I am probably missing.

When you write it all out like that.... O.o

And here I am trying to play a Necro caster with 30dmg fireballs every 850ms or Poison strikes @ 30dmg every 1350ms on high Eval casted evil omen/curse.




And before we get the trolling started from certain people: Yes, I am bad at PvP. No, I am not complaining. I am just pointing out the actual facts supported by actual numbers.






Quote from: Smilingdeath on Today at 08:12:25 PMEval would not do anything for evil omen.  As a suggestion if you want to run a mean Necro, stack spell damage as high as you can get it.  Watch wither hit everything for 100+, but get it higher and you can start seeing hits for over 200 with a really good spell damage suit.


I apologize, this is speaking from a PvP point of view. PvE: Wither is find and all that.

Smilingdeath
Offline
275 Posts
#3 Re :   Shard Update September 15, 2017
7 years ago  September 21, 2017, 08:12:25 PM

Eval would not do anything for evil omen.  As a suggestion if you want to run a mean Necro, stack spell damage as high as you can get it.  Watch wither hit everything for 100+, but get it higher and you can start seeing hits for over 200 with a really good spell damage suit.

MisterTuggles
Offline
98 Posts
#4 Re :   Shard Update September 15, 2017
7 years ago  September 21, 2017, 08:18:33 PM

Speaking from a PvP point of view, not PvE.

Smilingdeath
Offline
275 Posts
#5 Re :   Shard Update September 15, 2017
7 years ago  September 21, 2017, 09:42:24 PM

You are correct, I forgot to add that the increases that large were only PvE.  Hate when I forget to do something.

Des Sanct
Offline
28 Posts
#6 Re :   Shard Update September 15, 2017
7 years ago  September 22, 2017, 03:17:19 AM

Just going to point out the current state of ranged weapons in the game right now:

1.25s atk speed with hit fireball doing 60 dmg (if you invest for it)+ the base dmg of the bow + leeches + hci/dci + parry damage + lower parry + the hit lightning + the hit magic arrow + balanced + velocity + 1h + vampiric hp leech + something else I am probably missing.

When you write it all out like that.... O.o

And here I am trying to play a Necro caster with 30dmg fireballs every 850ms or Poison strikes @ 30dmg every 1350ms on high Eval casted evil omen/curse.




And before we get the trolling started from certain people: Yes, I am bad at PvP. No, I am not complaining. I am just pointing out the actual facts supported by actual numbers.






Quote from: Smilingdeath on Today at 08:12:25 PMEval would not do anything for evil omen.  As a suggestion if you want to run a mean Necro, stack spell damage as high as you can get it.  Watch wither hit everything for 100+, but get it higher and you can start seeing hits for over 200 with a really good spell damage suit.


I apologize, this is speaking from a PvP point of view. PvE: Wither is find and all that.








First off
You say based off of facts. Please present said facts. Here are REAL facts:
Evil omen + curse from 250 eval is the same exact curse as a base curse (no omen) w/120 eval when it comes to 30 damage fireball. Both drop the opponents fire resistance to 60. Ok- thats settled.
Next, how does balanced, leeches, hci/dci and parry damage lead to your death as far as your comparison of damage output? None of these have an effect on the damage you are receiving. Matter of fact- if youre taking parry damage, you are already taking less because that is just a percentage of the base hit (which obviously does not apply if weve gotten to this point).


I'm lost in your facts. Again, there's nothing wrong with Necromancy. I am sorry its not stand alone and you can't combo someone for half life.. But to suggest repeatedly as you do, to the likes of something NEEDS a buff in order for YOU to be relevant is highly selfish. You have made your statements on Necro. We dont need constant reminders, that you are looking out for what's in YOUR best interest every single day.

flokiwartooth
Offline
1 Posts
#7 Re :   Shard Update September 15, 2017
7 years ago  September 22, 2017, 06:47:41 AM

yea, just naming weapon feature and talking about necro didn't make much sense to me either