Discussion in   Shard Updates   started     9 years ago   October 17, 2015, 08:27:06 AM   by   Kane

Shard Update October 17, 2015

Kane
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Topic :   Shard Update October 17, 2015
9 years ago  October 17, 2015, 08:27:06 AM

Dungeon of Sin will be going into open testing mode today (most likely this evening).  I want to stress this is vet content and even then, they are going to die.  I will be expanding the mobs and drops quite a bit so it does not become stale. 
The next area to be worked on will be what was known as Rock Dungeon and the area around it, this will be developed for all levels of players, there will be a unique craft area within the conclave.  I expect this area to be opened in December.

Version 96
Region - Dungeon Lock Down Updated
Region - Dungeon Updated
Region - Green Acres Updated
Dungeon of Sin Updated: This is just easier since everything was tweaked
Domino's Deco: 19 new deco deeds added
Loot System Updated: Improved testing function
Dungeon of Sin Added to the Loot System: General loot will still come from the normal system however all special loot is handled by the Loot System.
Core Updated: Things seem to be solid so taking the server out of discovery mode.
Harvester of the Dark Hallows Added

Sturger
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#1 Re :   Shard Update October 17, 2015
9 years ago  October 17, 2015, 01:13:02 PM

  Kane I want to be the first to say, the information you attach to the Update logs is splendid. I have no idea what your plan for the Rock Dungeon, but the idea of it is making me itchy to try it out as soon as it is up.

  Awesome work and news.

Kane
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#2 Re :   Shard Update October 17, 2015
9 years ago  October 17, 2015, 06:51:38 PM

I am glad to hear.. As I have been writing down the notes of what I want to do with Rock.. I am pretty excited about it as well.

We did a nice little test run today for the Dungeon of Sin and after about 200+ deaths.. I found 2 things I need to tweak and 1 bug.  I am going to shoot for for an update about Monday to resolve these issues.  Otherwise the dungeon was exactly what I had in mind, tough and fit for a group of vets.  Anything less, it is just brutal.   No actual one shots either so I am happy. 

I will be looking for a group after the next update to do another test run, it is close to being complete though. 

Sturger
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#3 Re :   Shard Update October 17, 2015
9 years ago  October 19, 2015, 11:33:01 PM

 Any hints as to its location? Or have I not been looking well enough?

Kane
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#4 Re :   Shard Update October 17, 2015
9 years ago  October 20, 2015, 01:32:01 PM

We have been doing test runs on it each evening.. It isn't much of a solo place.. I plan to do another test run this evening between 5-6pm shard time.  The entry way is Jhelom Graveyard though