Probably need to add 1 more event type, I want to recode the event scheduler (it is a mess), multiple turnin options.. Then we will start with offering ingredients and such as rewards while testing. In the meantime many of the needed resources are being made available now so those involved in testing and doing these daily events will have a few steps forward in the new crafting system when we move in that direction.
Version 291Command Access Updated: Altered a few commands so staff can do a few more things (Deco/MarketPlace)
Dynamic Compare Update: Added correct handling of the corpse object
Deco Deeds Added: 5 new items from Sayla
Today System Updated: Added new Event Type (Kill)
Today System Updated: Rewards for turn in will use the last one rather then no reward
Today System Updated: Turns number required per cycle can be changed based on turn count
Today System Updated: Last winners now displayed after event is over, this data is not saved in game so will vanish after a restart.