Discussion in   Shard Updates   started     9 years ago   July 04, 2015, 06:29:12 AM   by   Kane

Shard Update July 4, 2015 [Important]

Kane
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591 Posts
Topic :   Shard Update July 4, 2015 [Important]
9 years ago  July 04, 2015, 06:29:12 AM

As stated below the grab command has been directly related to the last few freezes, the issue is 2 fold.. player scripts and the command has some poor code in it.  I am moving it over to function exactly like the claim command does while I work out how I want to resolve this.  I am fairly certain the person who designed grabbed never seen it run with multiple players using the [grab command over 20 times a second each.  (I am not overstating the numbers either, the command log proves what is happening at the point of the freeze).   So for the moment you will have to deal with the command change while I figure out a solution that does not freeze the server, please fix your scripts as well.


Version 78
Grab Command Updated: This will currently work exactly like the claim command until I figure out how to resolve a few issues.  I have tied this command directly to the last few freezes
Ethereal Mount Updated: Better error catching
FireCracker Event: Updated the defaults for when restarts happen it will return to the new normal.

Riversilk
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31 Posts
#1 Re :   Shard Update July 4, 2015 [Important]
9 years ago  July 04, 2015, 09:32:01 AM

Can it be done to have some more range on the "new" [grab command? Like, 5 or 6 tiles?

Kane
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591 Posts
#2 Re :   Shard Update July 4, 2015 [Important]
9 years ago  July 04, 2015, 12:36:26 PM

I am not sure yet.. right now everything is on the table as I figure out more details and from that look for possible solutions.