Discussion in   Shard Updates   started     9 years ago   January 23, 2015, 09:24:49 AM   by   Kane

Shard Update January 23, 2015

Kane
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Topic :   Shard Update January 23, 2015
9 years ago  January 23, 2015, 09:24:49 AM



Version 51
Pet Leash: No longer will shrink the pet when poisoned (This will prevent bad things from happening to your pet)
Pet Leash: Now checks item and weight of the backpack before shrinking, if you are over it won't shrink.
Pet Leash: Pets won't go wild while shrunk (Never seen it happen before but some say it can, it is not prevented)
House: If you leave a house and there is something not locked down, there will now be a message informing you of it.
Bee Hives: The gump will only open now for the owner of the house.
Bee Hives: Only one gump will be open per hive
Belt of Tokuno: Points adjusted (up to red belt not changed, everything else lowered a lot)
Gold Panning: Brilliant Amber can now be recovered
Emperor's Seals will now only work when progress is locked
Base Weapon: Hit Spells now enforce the SpellDamage cap in PvP (15%)
Base Weapon: Hit Spells now uses Arcane Focus just as the spells would.
Belt of Tokuno: Now displays the name of the current rank
Belt of Tokuno: No longer displays points, instead it gives a precent complete to the next rank.  (There is still a display issue here.. this does not effect your points though.  You will get a message when it is time to apply the seal)
Belt of Tokuno: Can not be dyed, color will change back if currently dyed.


Development Logs
http://uoevolution.com/wiki/index.php/UOE_Development_Logs#Update_51

Jaco
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#1 Re :   Shard Update January 23, 2015
9 years ago  January 23, 2015, 09:31:34 AM

Ty Mr Kane !

Thunder
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180 Posts
#2 Re :   Shard Update January 23, 2015
9 years ago  January 23, 2015, 09:48:56 AM

Yay! nice update, can't wait to leave work and test it out;

Tiea
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#3 Re :   Shard Update January 23, 2015
9 years ago  January 23, 2015, 10:19:26 AM

Quote
Belt of Tokuno: Can not be dyed, color will change back if currently dyed.

This I do not like at all. White, yellow, orange, green, blue, red, Purple is a yes, brown and black do not go with certain other colors we may wear. Jus sayin

Expo
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#4 Re :   Shard Update January 23, 2015
9 years ago  January 23, 2015, 10:35:03 AM

Quote
Belt of Tokuno: Can not be dyed, color will change back if currently dyed.

This I do not like at all. White, yellow, orange, green, blue, red, Purple is a yes, brown and black do not go with certain other colors we may wear. Jus sayin
But it's a Belt of Tokuno, a martial arts status thing so I can see why you shouldn't be able to dye them. That's like lying about a certificate or diploma you have hanging on your wall...... *casually stands in front of his doctorate degree*

Volundr
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#5 Re :   Shard Update January 23, 2015
9 years ago  January 23, 2015, 12:15:51 PM

I agree that the colors are a symbol of pride and accomplishment, but the true master wears a belt for the simple purpose of holding up his pants. After all, even Goku wore a white belt. I like to think that he wears it symbolically, in that he is always learning and striving to be better :)

Tiea
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#6 Re :   Shard Update January 23, 2015
9 years ago  January 23, 2015, 01:13:36 PM

Quote
But it's a Belt of Tokuno, a martial arts status thing so I can see why you shouldn't be able to dye them. That's like lying about a certificate or diploma you have hanging on your wall...... *casually stands in front of his doctorate degree

I know and understand the martial art status thing. Still makes our outfits fugly. Some will say "it's just a color geez". But to some, our toons color choices are a part of our fun in game. I go around and help players realize they are missing the hue file, help choose new colors that complement each other. Oh, not only players, i've helped a couple staff with dressing/colors. Shena does this as well. Jus sayin
*walks away with head hung low*

Expo
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#7 Re :   Shard Update January 23, 2015
9 years ago  January 23, 2015, 01:54:56 PM

Quote
But it's a Belt of Tokuno, a martial arts status thing so I can see why you shouldn't be able to dye them. That's like lying about a certificate or diploma you have hanging on your wall...... *casually stands in front of his doctorate degree

I know and understand the martial art status thing. Still makes our outfits fugly. Some will say "it's just a color geez". But to some, our toons color choices are a part of our fun in game. I go around and help players realize they are missing the hue file, help choose new colors that complement each other. Oh, not only players, i've helped a couple staff with dressing/colors. Shena does this as well. Jus sayin
*walks away with head hung low*
Oh I know you help with colors =P I'm still looking schnazy. Also, I'm not in disagreement with you about coloring them, I was just explaining the possible logic for making them un-dyable.

Also, LOL about Goku. I do agree that he probably wore a white one because "he is always trying to improve."

Volundr
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#8 Re :   Shard Update January 23, 2015
9 years ago  January 23, 2015, 04:56:19 PM

Whoa i just noticed this.

Quote
Base Weapon: Hit Spells now enforce the SpellDamage cap in PvP (15%)

THAT'S A THING?

Please tell me its uncapped for pvm. That's kinda what I am getting from this currently.
Also, does the inscription bonus effect the final sdi score for Hitspell effects?


Yes this was a pvp issue, pvm is still uncapped

Sturger
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#9 Re :   Shard Update January 23, 2015
9 years ago  January 23, 2015, 05:47:33 PM

@ Volundr

Quote
Also, does the inscription bonus effect the final sdi score for Hit-spell effects
@ Staff
 
 I believe Volundr raises a great issue. Inscription was once intended to help casters improve their spell damage. I believe it is time to allow that again.

  Please Reinstate the old 10-20% bonus to spell damage based on a players inscription. I have more ideas on this topic, but I'm keeping it short for now.

  --Sturger--

 

Sagemoon
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#10 Re :   Shard Update January 23, 2015
9 years ago  January 24, 2015, 12:06:14 PM

Not sure if this is the right place, but here goes:


Kane, could you make the beekeepers interaction similar as with secures, doors, etc, as in the option to choose which "access level" it can have?  I need to be able to access them with my co-owner. Please?  I hate having to pull/drop my Keys to interact with them on "Owners", Im afraid of "lag-loss".