Discussion in   Shard Updates   started     6 years ago   January 19, 2018, 08:03:03 AM   by   Kane

Shard Update January 19, 2018

Kane
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Topic :   Shard Update January 19, 2018
6 years ago  January 19, 2018, 08:03:03 AM

Version 217 (Update #1 for the day)
Task Event System Added:  While this will be used for the new monthly events it does have many other uses that will be explored.  The idea is simple: You get a new task, you complete the task to get a point.  Collect points to reach milestones and gain rewards.  For the next milestone the rewards can be seen and chances to get it are shown.  You can get multiple rewards.  More info will be provided as there are tons of features in this.
Commands Updated:  New commands for accessing and testing TES
MerchantFramework Updated:  Added new data elements for TES
TES - New Task Deed Added:  New task without a time delay
TES - Complete Task Deed Added: Completes your current task and gives you a new task without a time delay
TES - Milestone Bonus Deed Added:  Increases the chance of each reward item being awarded for the next milstone, these do stack.
TES - Daily Reset Deed Added: Once you complete your daily task goal you can use this deed to reset the count to gain the reward an additional time.

Version 218 (2nd Update)
BaseJewel Updated:  Should correctly display Luck and Luck Cap info in the info block
Spellweaving Updated:  Change for new everlasting item
Peerless Storage Key Added:  New key for storing the rare ingredients from Peerless mobs (Needed with the upcoming consumables being craftable)
EverLasting Spellweaving Focus Added: As the name states
Luck Cap Increase Deed: This works only on Jewelry or Talismans that can be socketed, normal cap is 200, this deed will allow for it to be as high as the number states
Mystery Chest - Event Deeds Added:  Equal chance of any of the 4 deeds
Britannia Dragon Cloak Updated:  Now displays actual percent to get a point rather then rounded.
Tiamat's Degree Added:  Weapon augment that increases the chance for a point with the cloak by 5%


I have a ton to write up but figured would lead off with a screenshot.. 





The Task Event System
What is it?  You are given tasks to do.  Once you complete the task you get 1 point, as you collect points you will reach milestones and receive rewards.
What kind of tasks are there?  At the moment I have 103 tasks but by the 1st of Feb there will be quite a bit more.  So far there are tasks for gathering resources, taming, breeding and hunting.  Crafting will be added soon as well, it is already coded in it I just have not had time to make them is all.
What are Milestone Rewards?  On the left of the interface you will see a list of items, in the example it will show the rewards for completing 10 tasks. The letters tell you the chance of being rewarded the item, G = 100%,H = 99 - 76,  C = 75% - 50%, U = 50% - 25% and R = Less then 25%.  There will always be something 100% and always be some rare things to be gained.  (Using Milestone bonus deeds will improve these numbers)
How often do you get tasks?  If you complete the task, a new one will be given automatically in 15-30 minutes.  If you choose to change the task without completing it then the new one will appear in 30-60 minutes.  (There are deeds to skip the delays.)
How many milestones are there?  In the test version it goes up to 150 but for the full month I want at least 650 perhaps more.
What is the Daily Task Reward?  Each day a number of 8-16 is assigned to each player, if you complete that many tasks in the day you will earn a special reward for the day.  On holidays and such the rewards can be very unique.
What do you get for completing a task?  You get 1 point, you will also get some gold and in some cases there is a chance for a special reward.  Example, some tasks for like Prism of Light have the chance to give a Captured Essence.
How long does it run for?  For the test this will only last for a week but on Feb 1st when it starts it will last for the full month and then on March 1st a new list of rewards, some new tasks and such will be available starting over.
Is it per Player or per Account:  Your points are all on your account, however if you have a second account you are free to do the event on it as well.


More to come...

billtcat
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#1 Re :   Shard Update January 19, 2018
6 years ago  January 19, 2018, 01:59:38 PM

WOW!

Sturger
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#2 Re :   Shard Update January 19, 2018
6 years ago  January 19, 2018, 03:34:48 PM


  This looks great!  Thanks Kane and all staff who helped in this systems creation.  8)




   --Sturger--

billtcat
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#3 Re :   Shard Update January 19, 2018
6 years ago  January 19, 2018, 03:52:13 PM

So how do you get your daily task?

Kane
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#4 Re :   Shard Update January 19, 2018
6 years ago  January 19, 2018, 04:00:24 PM

This will start on Monday morning and I will pm the whole shard what the command is to access the interface, from there the tasks will be given out from that point and then as you do them you will get more as in the description.  I hope that answers the question, if not let me know please

billtcat
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#5 Re :   Shard Update January 19, 2018
6 years ago  January 19, 2018, 06:42:33 PM

Fantastic


Thanks




Bill The Cat

Luckbox
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#6 Re :   Shard Update January 19, 2018
6 years ago  January 20, 2018, 04:13:51 AM

Kane, after recent changes I'm getting pretty much always disrupted when mobs hit or cast spell on me while recalling with Sacred Journey. It wasn't this way before.

Nothing in this update even altered he file/code covering that  Once things settle I will take a look just in case but you want to also take a look at your end as well.

Ganthar
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#7 Re :   Shard Update January 19, 2018
6 years ago  January 20, 2018, 11:16:08 AM

Kane, after recent changes I'm getting pretty much always disrupted when mobs hit or cast spell on me while recalling with Sacred Journey. It wasn't this way before.

Nothing in this update even altered he file/code covering that  Once things settle I will take a look just in case but you want to also take a look at your end as well.


Are you sure you did recast protection :p or maybe you just get paralyzed, thats the only thing that can block your spells while protection is on