Discussion in   Shard Updates   started     8 years ago   February 21, 2016, 08:34:09 AM   by   Kane

Shard Update Febuary 21, 2016

Kane
Offline
591 Posts
Topic :   Shard Update Febuary 21, 2016
8 years ago  February 21, 2016, 08:34:09 AM

Version 119
Carp Bods Updated: Lets try this again...(Small bods)
Pet Breeding - Displays: Loyalty is now displayed on the mouse over gump
Pet Breeding - Displays: DNA Strength is now displayed on the mouse over gump
Pet Breeding - Experience: Increased the base number and you now get a bonus based on your taming skill.
Pet Breeding - Stat Loss: Cleaned up a bug that prevented some pets from having stat loss.
Master Key Updated: Caused the crash this week, was a fluke and added proper error checking
Domino Deco Added
Cupid's Whisper Added
Cupid's Bow Added
Cupid's Quiver Added: This will work as a replacement for the quiver of this month's set
Stealing Quest Rewards Added
IRepair Interface Added
Iolo Craft NPC Added: NPC that will repair bowyer items for a fee of 999 gold, owner of the house collects 90% of this fee.
Dungeon of Sin Updated
Powder of Invidia Updated: Added area hits
Set Item Updated
Prism of Light Updated: Key system will be replaced this week.
Shadow Strike Updated: Follows the restrictions of Hiding

DNA Strength Order:
Weak, Common, UnCommon, Capable, Gifted, Strong, Extraordinary, Perfect

Smilingdeath
Offline
275 Posts
#1 Re :   Shard Update Febuary 21, 2016
8 years ago  February 21, 2016, 12:33:57 PM

I like the Iolo NPC, cannot wait for the other crafting repair NPC to appear.

Wonder if they could be auction only (and marked as such) until they are all released, then be sold normally.


We will be adding a lot of new craft related items/gear etc over the next few months.  We are also going to add in some old lore/names from UO history

Kiwi
Offline
1 Posts
#2 Re :   Shard Update Febuary 21, 2016
8 years ago  February 21, 2016, 01:00:10 PM

The display changes on pets are great. Kane do you mind giving Info on the DNA Strength types? How many different types are there or even better list them from weakest to strongest?


Yes, the documentation and details will be coming soon.  We just want to make them fair and balanced for the final details, then I will add to the wiki asap

Sturger
Offline
730 Posts
#3 Re :   Shard Update Febuary 21, 2016
8 years ago  February 22, 2016, 03:35:13 PM

  As always, another great patch.



  I just wanted to ask, if a pets DNA is affected by breeding.  Does the DNA of both parents affect the outcome of the babies DNA sequence?  I know there is information about DNA types on the way, but I wanted to ask this question-- and be 100% sure-- since I am not sure if this will be part of the forthcoming information.


   Thanks in advance


      --Sturger--

Korndogg
Offline
26 Posts
#4 Re :   Shard Update Febuary 21, 2016
8 years ago  February 22, 2016, 04:22:26 PM

Great update! Does the prisim of light update involve Jack Frost?

joshuadt
Offline
42 Posts
#5 Re :   Shard Update Febuary 21, 2016
8 years ago  February 28, 2016, 10:29:08 AM

why area hits to powder of invidia? you can socket that, people pay good money for that stuff because they can get an actual hitspell lol. just curious

Kane
Offline
591 Posts
#6 Re :   Shard Update Febuary 21, 2016
8 years ago  February 29, 2016, 06:45:47 AM

No.. not yet anyways.. haven't answered to myself what I want to do on the tram side

Kane
Offline
591 Posts
#7 Re :   Shard Update Febuary 21, 2016
8 years ago  February 29, 2016, 06:48:32 AM

@joshuadt
Because 3 different players had brought it up.  If we come up with a valid reason for it being removed.. we can maybe find a good middle ground perhaps.

Smilingdeath
Offline
275 Posts
#8 Re :   Shard Update Febuary 21, 2016
8 years ago  February 29, 2016, 05:08:26 PM

Is there any chance of having to weapons and items that require a recipe to have a levelable version like the current weapons on an exceptional result?


Is there any chance of having the weapons and items updated so they are viable alternatives to the current crafted weapons?

Kane
Offline
591 Posts
#9 Re :   Shard Update Febuary 21, 2016
8 years ago  March 01, 2016, 07:38:13 AM

@Smilingdeath
Yes, we are already in the middle of coding a new craft system that does exactly that as one of the many features of it.

joshuadt
Offline
42 Posts
#10 Re :   Shard Update Febuary 21, 2016
8 years ago  March 05, 2016, 01:16:16 AM

http://uoevolution.com/forum/index.php?topic=7680.msg21916#msg21916
(quoting doesnt seem to work right for me)


my friend and i just used 7 charges and got hit areas on 5 of them, a hit lower attack on one, and a mana leech on another...
totally ruined what would have been 7 superb PvP weapons. not to mention the 1000 or so EDs for the powder :/


the only reason i brought it up before is because I knew that was going to happen.
theres 5 possible hit areas and only 3 hitspells(if youre doing it right and only using it on weapons that already have one hitspell and a hit dispell) so they likelihood is very much against your odds if youre going for a hit spell(which is the main reason these things are so valuable to begin with)


lol :/
that sucks...


isnt there a way we can get a new powder for the hit areas or something?


most people who know how valuable this powder is, know that a hitspell is way more valuable than a hit area.
am i wrong?

Sturger
Offline
730 Posts
#11 Re :   Shard Update Febuary 21, 2016
8 years ago  March 05, 2016, 12:40:49 PM

  I believe you figured out the risk versus the reward.  If everything was as you wanted it, what fun would that be?


  I know for me there would be very little in the way of accomplishment. Failing, is a vast part of enjoying victory; or success.


   Better luck next time, but I doubt much is going to change in the way of the powders. I know for a fact  Kane is considering all information presented, so keep posting it.


  FYI, I think your math is off...

  1. Hit Mana leech            Minus this one
  2. Hit Stamina leech
  3. Hit Life leech
  4. Hit lower defense
  5. Hit lower attack
  6. Hit Harm
  7. Hit Fireball
  8. Hit Lightning
  9. Hit Magic Arrow
 10. Hit Dispel                  Minus this one


   I count 8 possibles, not 3, after doing the subtraction you mentioned. Maybe you left some information out of your written equation?
 


        --Sturger--

joshuadt
Offline
42 Posts
#12 Re :   Shard Update Febuary 21, 2016
8 years ago  March 05, 2016, 01:44:01 PM

i didnt show any math, so my math isn't off.
my point was that the addition of 5 hit area spells significantly lowers the chances to get anything good out of the $50 of irl money
idk about you but i dont like to pay for getting nothing in return lol...


if anything your math is wrong, you forgot to subtract the one hitspell that was already on the weapon, and forgot to add the 5 hit area spells. thanks for trying to make what i had to say insignificant tho. appreciate it : /


i think something could be said about getting a hit area 5 out of 7 rolls. i think that speaks for itself

Sturger
Offline
730 Posts
#13 Re :   Shard Update Febuary 21, 2016
8 years ago  March 05, 2016, 09:32:03 PM

  I think you just had bad luck, paid money in hopes of pulling off a lottery win, and misunderstood what I was trying to say.


  Yes, I'm sure Kane knows that the area to hit spells are not as powerful as the other to hit spells. That might be the reason he set the powders to have the randomness that they currently have. I imagine the player crafting economy had something to do with this, as well. 

 
  Imagine this: even if Kane set the powders to have a 50/50% chance to give you what you were hoping for--and things happened the way you mentioned they did-- that would mean you rolled a 44% 46% 48% 49% 49% 51% and a 100%.


   In simple terms; you only tried 7 times out of a possible hundred tries...  and won twice...  why are you complaining?


    You spent money?  No one said the powders you bought would let you choose the outcome... so... why this negative complaint on the forums?

 
    --Sturger--


  P.S.  I'm not one to support a negative post on the forums when the outcome of the situation involved was predictable from the get go. Play the game to have fun, not pay to win in PvP. Donating is a gesture of thanks, not a stepping stone to entitlement. In closing, you did get something for the 50$ of IRL money you spent. 7 charges... 2 to your liking and 5 you found fault with. I think something could be said about your logic.

joshuadt
Offline
42 Posts
#14 Re :   Shard Update Febuary 21, 2016
8 years ago  March 05, 2016, 11:37:20 PM

no, i didn't get two to my liking, i got zero

you shouldn't assume you know all the answers. and quit trying to discount my opinion on the matter. i'm entitled post my opinion. just because my posts aren't 100% kiss-up like yours, doesn't make them any less valid. who are you trying to impress anyway?

the staff has made it perfectly clear that they welcome feedback. well, this is exactly that. i'm sure they're adults and don't need a moderator like you to screen out feedback that you might not agree with.

the fact of the matter is that the powder went from being ~100% chance to get a hitspell(if you know what you're doing and set it up right) to being more like 20% chance. my point is that they made it pointless to spend 500eds on. it's pretty worthless when it has an 80% chance to ruin your weapons that would have been fine without it. i mean, if you're going to advertise something as being great, leave it great, and keep charging the high amount for it.


call it whatever you want, pay to win pvp lol... funny, last time i checked, it was available in game too, so what would you call it if i got it the hard way? play to win pvp? what difference does that make anyway?
you're totally off-topic. it still has nothing to do with the fact that the powder doesn't do what it was originally intended to do anymore.
and there you go trying to discredit my opinion again.
dude, just stop trolling

Blackmamba
Offline
75 Posts
#15 Re :   Shard Update Febuary 21, 2016
8 years ago  March 06, 2016, 01:15:56 AM

I agree with Josh. IMO there should be some changing of chances to get a hit spell relative to the leeches.

 Give three categories, 1/3 chance to get a leech (1/3 for each leech  chance in that category), 1/3 chance for a hit spell (1/4 chance for each spell in that category), 1/3 chance for an area hit (1/5 chance for each type in that category).

Then take into account the stats already on the weapon. For example, already 1% ice area on the weapon; 1/3 chance for area effect (1/4 chance for each of the remaining types). Already two leeches? 1/3 chance for a leech hit (100% of missing leech (1/2 chance for the other two leeches missing if only one leech present)).

That seems like the most logical and even playing field system for ensuring all play types have the correct, equal chance to get what they are looking for on a weapon.

Kane
Offline
591 Posts
#16 Re :   Shard Update Febuary 21, 2016
8 years ago  March 06, 2016, 07:42:57 AM

I have no problem with this idea so far.. what about the attributes like FC, FCR, Attack Chance, Defense Chance?

joshuadt
Offline
42 Posts
#17 Re :   Shard Update Febuary 21, 2016
8 years ago  March 06, 2016, 11:04:11 AM

seems fairly legit to me.
wouldn't hurt to make the groupings weighted a little heavier, though. as in instead of 1/3,1/3,1/3 maybe something more like 50, 30, 20% or 60,30,10, etc... would more closely reflect the intended value of these things.
in my opinion, those(hci, dci, fc, fcr) would fit nicely with the hit lowers and the leeches. since they would probably be considered the least useful.
60% hitspell, with 1/4(minus whatever is already on it) chance per hitspell within this group
30% hit area, with 1/5(minus whatever is already on it) chance per area within this group
10% miscellaneous attribute, with 1/9, or however many there are, (minus whatever is already on it)
or something along those lines?

Sagemoon
Offline
204 Posts
#18 Re :   Shard Update Febuary 21, 2016
8 years ago  March 07, 2016, 08:22:41 AM

I personally think, the only properties considered for the Powder of Invidia are those we cant get via the socket system.


 If you make it the route this thread is leading, then the powder should be easily available & valued at 50k gold per charge. The implied route is more dissuading/prohibitive (not an improvement) & will discourage players from even wanting to waste time/resources for this part of the crafting system.


I am always one for easy of use/access & cost vs reward for newcomers to the server. Keep them happy & wanting to play means more of what pays for the server.  ;)


KISS (keep it simple stupid)

Sagemoon

Harper
Offline
53 Posts
#19 Re :   Shard Update Febuary 21, 2016
8 years ago  March 07, 2016, 08:56:58 AM

I think that DCI and HCI are easily enough capped that I would prefer not to see them as possible outcomes. I don't know about FC/FCR, I don't have those capped yet but my character still needs some growth in certain areas (jewelry, tali, augments). For a melee char what I have now works well enough also. I'd assume that in most cases the buyers of powder of invidia are going to be fairly advanced and might not be looking for some of these properties.

Reside
Offline
116 Posts
#20 Re :   Shard Update Febuary 21, 2016
8 years ago  March 07, 2016, 09:38:32 AM

FC & FCR are not easily capped even with end game gear. That being said I'm not too sure I'd vote for it to be an option for the powder considering a weapon at level 100 (if you've leveled it correctly) you will almost always have points left over with no place to put them. FC or FCR is typically the best spot for those extra points.

- Reside

Sturger
Offline
730 Posts
#21 Re :   Shard Update Febuary 21, 2016
8 years ago  March 08, 2016, 03:50:34 PM

   I have said my peace on this topic. It is what it is.


  I will add this last thought however...


  There is what-- and how-- Blackmamba posted..


   ..and there was how you posted Joshuadt.


   Look what kind of response, his simple post generated.


  He also didn't blah blah blah about how much money he spent/or didn't spend. Truly, this is what made me have a poor response to your post from the beginning Josh. Forgive me I am human, and often err.


    --Sturger--

joshuadt
Offline
42 Posts
#22 Re :   Shard Update Febuary 21, 2016
8 years ago  March 08, 2016, 07:39:55 PM


I agree with Sagemoon, that was part of the reason I brought it up to begin with too, the hit areas are already available via socketing, I was confused why they were added to this "uber powerful" "ultra rare" powder, but I digress...

I also agree with Harper and Reside, HCI/DCI are pretty easy to cap, I slightly disagree with the statement about FC/FCR being hard to cap though. I'm pretty sure I have somewhere around like 10/12 FC/FCR on both my dexxer suit and my mage suit. But even so, like Reside stated, most of the time it would be pretty easy to add it to a weapon with the leftover points, not to mention the fact that they are also both socketable attributes.

I would definitely agree that the powder when used by more advanced players who are trying to make the most out of it wouldn't be looking to get any of those properties out of it.

Sturger
Offline
730 Posts
#23 Re :   Shard Update Febuary 21, 2016
8 years ago  March 10, 2016, 07:45:05 AM

  Your welcome.

  Nice post by the way...


  --Sturger--


  P.S.  I sign my forum posts with my in game name....

Kartonian
Offline
33 Posts
#24 Re :   Shard Update Febuary 21, 2016
8 years ago  March 13, 2016, 03:36:55 PM

By you both constantly replying back and forth at each other completely off the topic is what is derailing the thread.  If you think someone is trolling then don't respond to them and it wont get off topic by responding to it you are actively participating in getting the conversation off topic.

joshuadt
Offline
42 Posts
#25 Re :   Shard Update Febuary 21, 2016
8 years ago  April 09, 2016, 11:13:39 AM

Any changes being made to this?
Any thought been put into this conversation at all?
I know it's been a while, again, and figured either one of two things has happened; it's either been forgotten about, or changes are being worked on or considered. Just curious

Smilingdeath
Offline
275 Posts
#26 Re :   Shard Update Febuary 21, 2016
8 years ago  April 09, 2016, 11:01:35 PM

Isince Kane just returned to the game tonight after a large computer repair, once he gets to it he will expand upon what he has started for the trait system so far.

joshuadt
Offline
42 Posts
#27 Re :   Shard Update Febuary 21, 2016
8 years ago  April 10, 2016, 12:57:54 AM

LOL...
How can I put this nicely?
I don't know about you, but I don't appreciate people speaking on my behalf. Do you? The question wasn't directed to you, so why act like you know the answer? lol ;)


Anyway, I'm talking about the conversation about the Powder of Invidia from over a month ago, fyi.


I know the pets and taming stuff means the world to some of you, and that's great. So be it. But this is probably better left to the pros, or someone who actually knows, to answer. Thanks though.


Not sure how it came off that I needed an answer, any answer from anyone, ASAP, or anything. I understand that he might have had computer issues. I'm not buggin, just throwing the question out there for whenever he or Dante gets a chance to answer. Haven't heard about it in a while.

Sturger
Offline
730 Posts
#28 Re :   Shard Update Febuary 21, 2016
8 years ago  April 11, 2016, 02:25:05 PM

  The trait system Smilingdeath is talking about isn't directly about Taming.

  Kane is redoing the item system. He plans on letting us deconstruct items and get various things to use to add/subtract stuff from items we want to enhance further. This process is rather similar to the powders you were playing with earlier in the post; and as they have a direct effect on items--like the trait system Kane is planning on building-- I imagine he will look at both situations around the same time.

  So what Smilngdeath said is relevant, especially the part about Kane's PC crashing and starting on fire.


  --Sturger--

joshuadt
Offline
42 Posts
#29 Re :   Shard Update Febuary 21, 2016
8 years ago  April 11, 2016, 05:20:48 PM

oh, cool. thanks for the explanation.
I don't read/ have time to read all details on all of the updates. I thought he was talking about the pet ratings/dna stuff that i caught a glimpse of while scrolling around. figured there would have been some kind of reply to this thread since it's where the conversation started. figured i was just being ignored lol


where are you getting this information anyway? i've now searched all over the forums and found very little in the way of traits other than for the pets... perhaps you could post a link

Sturger
Offline
730 Posts
#30 Re :   Shard Update Febuary 21, 2016
8 years ago  April 14, 2016, 07:08:46 PM

  Unfortunately, there is no link, as I asked Kane first hand about what he was considering doing about all the junk we get from slaying monsters.

  The junk being non artifacts that drop off kills... He told me on team speak about his plan for a better weapon trait/enhancement system.
 

  That's really all I know for sure, without assuming incorrectly... can't bet the words from the master himself.


   --Sturger--

joshuadt
Offline
42 Posts
#31 Re :   Shard Update Febuary 21, 2016
8 years ago  April 20, 2016, 11:33:17 PM

Kane, could you please verify what all is possible now to get in place of the hit dispell when you use the powder of invidia?
lightning
fireball
harm
magic arrow
hit area poison, fire, cold, physical, energy
hit lower defense, attack?


is fc/fcr on it?
what about hit chance increase, defense chance increase?
spell channeling?
Anything else?


Thank you.

joshuadt
Offline
42 Posts
#32 Re :   Shard Update Febuary 21, 2016
8 years ago  May 23, 2016, 09:58:45 PM

bump...

joshuadt
Offline
42 Posts
#33 Re :   Shard Update Febuary 21, 2016
8 years ago  June 15, 2016, 12:47:44 AM

cool dude...

Smilingdeath
Offline
275 Posts
#34 Re :   Shard Update Febuary 21, 2016
8 years ago  June 15, 2016, 10:04:55 AM

Why do you not get on ReamSpeak and ask Kane these questions? He is there early in the morning and off and on throughout the day, and into the evening.


That way current patch notes stay at the top instead of falling behind old patch notes people keep asking questions about.

joshuadt
Offline
42 Posts
#35 Re :   Shard Update Febuary 21, 2016
8 years ago  June 15, 2016, 12:16:38 PM

Because, Smilingdeath, I work early in the morning. I worked 80 hours last week. Already had 40 hours in at work this week after Tuesday... I barely have time to get online to enjoy playing the game, let alone sit and wait to talk to someone to answer a simple question.

How hard is it to just leave a reply on here when you get a chance?  Not hard at all...
And being completely ignored makes me not even want to spend what little free time I actually do have on here...

And if I was to go on Teamspeak to get the answer I'm looking for, and get it, how is that fair to everyone else who wasn't in on the conversation?

Why are the mechanics so secretive? That's not right... So what, only the special, select few get to have the hand up in battle? :/ that's messed up

Smilingdeath
Offline
275 Posts
#36 Re :   Shard Update Febuary 21, 2016
8 years ago  June 16, 2016, 03:44:42 PM

Log into team speak, send Kane a message there.  Log in next time you get a chance and you should have a reply.


If I get a chance today and catch up with Kane I will let him know you are wanting to talk with him though.  Finally done with classes for this week.  Brain still hurts memorising trigonometric rules, laws, conversions and equations.

Sagemoon
Offline
204 Posts
#37 Re :   Shard Update Febuary 21, 2016
8 years ago  June 17, 2016, 10:33:20 AM

I too, have been patiently awaiting a reply to this from Kane. Josh is asking what I would be asking, but since he is, I dont need to keep posting, I just refresh & watch, & wait, & refresh, repeat...

Smiling, I know you are trying to be helpful, but please just stop replying to everything.  Youve turned this into a non-discussion.  The forums are to keep the populous informed of changes in a permanent way, so the same questions arent asked over & over & so that the real information isnt lost.

Teamspeak: Is a tool, but it is NOT UO, nor is it required to use to play the game. Many of us are at work/school/etc & cant use a voice program for various reasons. Respect others & keep keep it professional (at least).