"[size=0px]I'm guessing they added the reduction to parry with eval so that mages aren't simply the catch all build taking the best of both worlds with unblock-able spells and an invulnerable defense. Now you are essentially on the same level. Your spells can't be blocked and their melee hits can't either."[/size]
But the catch all build created by this change has been UBWS repeaters while stacking parry. And with the advent of the Lower Parry Cap and Increase Parry Damage, you have exactly what you have described above.
"[/size][size=0px]Bushido doesn't take away from your parry, It simply uses Parry for your defense score if you have a shield equipped, and Bushido if you're using a one hand or two handed weapon without a shield. You can find the formulas here at the bottom of the page [/size][/size][size=0px]http://uoevolution.com/wiki/index.php/Parrying[/size]"
True, and that's all well and good, but what has happened is that Bushido relies heavily on the Parry Stat for effectiveness by OSI standard. Yes, I get it, this isn't OSI, but the Bushido build was already at a disadvantage prior to the change for losing the luxury of the stats available on various shields. Now, it is more than disadvantage, but outright broken (this is my opinion here Kane). Additionally, unless I'm missing something, the formula is incomplete, as we have no idea what the defense values are for those individual two-handed weapons.
My Eval Int stacking, Bushido Gear (socketed with parry) is now just about as useful as nipples on a frog.
My suggestion here, for balance, is to nerf UBWS, perhaps a 20-29 off the top, similar to what we see with Mage Weapon Minus. Tell me, does it make sense that a Swordsman, who is trained with blade play, can pick up a bow and fire just as someone who has trained just as long with exclusively the bow?