Discussion in   Shard Updates   started     7 years ago   December 30, 2016, 02:46:15 PM   by   Kane

Shard Update December 30, 2016

Kane
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Topic :   Shard Update December 30, 2016
7 years ago  December 30, 2016, 02:46:15 PM

Version 164
Stealing Updated: Log entry made when an item is stolen from another player.
Region Controller Updated: Error handling (Crash #2)
Staff Robes Updated: Cleaned up code, removed code and removed some robes.  Not used anyways (Crash #1)
Item Bank Tile Updated: Should remove mushroom effects
Hide and Seek Event Updated: New way to play this event.. There are 3 prizes that are randomized.  1 is gold, 1 is Game tokens and 1 is from the special loot table for that month. 
Santa's Everlasting Present Updated: Testing code was still there
Saffron Ranger Wrap Added: Big Game Hunter Reward
Temple Weapons Updated: Set not movable
Disarm Updated: Checks for not movable weapons (This is temp)
Capture the Flag Updated: Domino will start a new round of testing.  We already have some good ideas of where we want to take this event

Expo
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#1 Re :   Shard Update December 30, 2016
7 years ago  December 31, 2016, 09:04:48 AM

Version 164
Capture the Flag Updated: Domino will start a new round of testing.  We already have some good ideas of where we want to take this event
Oooo... where? I've had the idea of buffs akin to the Bomberman ones, mainly an increase of speed and another two for damage dealt/taken for players to acquire within the arena. Traps should be added of course, such as the ones you have already in Sin. Automatic rez in X amount of time in a certain area (depending on control point). Also a smaller area, so that running isn't so demanding but active involvement is necessary. That's just a few.

Morsax
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#2 Re :   Shard Update December 30, 2016
7 years ago  December 31, 2016, 10:08:46 AM

Had some idead in my mind that I wanted to share.

1. Behind frendly capture point is debuff zone, when enemy gets there and stands on a spot friendly team gets cursed, poisoned, frozen or something.
2. Near center point is a fortification area. Using pickaxe you get to swing 10 times to get to 100% completion of a defense whateverit might be. For example Dojo rune defenses.
3. Lions or minotaurs, something like in a colosseum. They have certain movement area, and can detect hidden.

Might add more when my insiration genie shows up.

Expo
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#3 Re :   Shard Update December 30, 2016
7 years ago  December 31, 2016, 10:15:32 AM

Something I forgot to mention in the first post. It helps to show WHO is currently carrying a Flag. The picture below shows an example that works perfectly depending on the team's color flag being held.

Sagemoon
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#4 Re :   Shard Update December 30, 2016
7 years ago  January 05, 2017, 06:24:15 PM

Saffron Ranger Wrap Added: Big Game Hunter Reward Is a Cloak, & because it is armored, it is socketable.


You can see one here: (Not sure if always with the same stats tho yet)


http://uoevolution.com/forum/index.php?topic=8194.0

lysanthir
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#5 Re :   Shard Update December 30, 2016
7 years ago  January 06, 2017, 06:23:37 AM

Saffron Ranger Wrap Added: Big Game Hunter Reward Is a Cloak, & because it is armored, it is socketable.


You can see one here: (Not sure if always with the same stats tho yet)


http://uoevolution.com/forum/index.php?topic=8194.0


The cloak can have Animal Taming, Animal Lore and Veterinary (at least 1 of them, can have all 3 as well, randomly) skill values are random too, from +10 to +15 for each skill. Thats what I heard, hope this can be useful  ;)

Domino
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#6 Re :   Shard Update December 30, 2016
7 years ago  January 08, 2017, 09:20:36 AM

Saffron Ranger Wrap is socketable