Discussion in   Shard Updates   started     6 years ago   December 23, 2017, 09:40:40 PM   by   Kane

Shard Update December 23, 2017

Kane
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591 Posts
Topic :   Shard Update December 23, 2017
6 years ago  December 23, 2017, 09:40:40 PM

This update handled a whole group of test Consumables.  I have added them to the presents for the 12 Days of Christmas.  We have some big plans for this system and will be the framework for several other systems coming into existence for such things like a new poison system.  Please note as I wrote out this first consumables I did see quite a few issues with some props not making sense or wrong values like I had originally desired.  I will correct this and update the data when I do.

Currently all of these consumables last for 15 minutes, you can only have one of each type (Craft, Magical, Offensive, Defensive) active at anytime but can increase the tiers of one up to 3 as stated.

Crafting
Iron Blacksmith
Tier 1
Blacksmithing +5
Arms Lore +5
Lower Reg Cost +5
Lower Mana Cost +5
Tier 2 (Plus previous bonuses from Tier 1)
Blacksmithing +2-6
Arms Lore +2-6
Lower Reg Cost +2-6
Lower Mana Cost +2-6
Tier 3 (Plus previous bonuses from Tier 2)
Blacksmithing +2-6
Arms Lore +2-6
Lower Reg Cost +2-6
Lower Mana Cost +2-6


Iron Powder
Tier 1
Tinkinering +5
Alchemy +5
Cooking +5
Lower Reg Cost +5
Lower Mana Cost +5
Tier 2 (Plus previous bonuses from Tier 1)
Tinkinering +2-6
Alchemy +2-6
Cooking +2-6
Lower Reg Cost +2-6
Lower Mana Cost +2-6
Tier 3 (Plus previous bonuses from Tier 2)
Tinkinering +2-6
Alchemy +2-6
Cooking +2-6
Lower Reg Cost +2-6
Lower Mana Cost +2-6

Iron Scribe
Tier 1
Inscribe +5
Magery +5
Meditation +5
Lower Reg Cost +5
Lower Mana Cost +5
Tier 2 (Plus previous bonuses from Tier 1)
Inscribe +2-6
Magery +2-6
Meditation +2-6
Lower Reg Cost +2-6
Lower Mana Cost +2-6
Tier 3 (Plus previous bonuses from Tier 2)
Inscribe +2-6
Magery +2-6
Meditation +2-6
Lower Reg Cost +2-6
Lower Mana Cost +2-6

Iron Tailor
Tier 1
Tailoring +5
Arms Lore +5
Lower Reg Cost +5
Lower Mana Cost +5
Tier 2 (Plus previous bonuses from Tier 1)
Tailoring +2-6
Arms Lore +2-6
Lower Reg Cost +2-6
Lower Mana Cost +2-6
Tier 3 (Plus previous bonuses from Tier 2)
Tailoring +2-6
Arms Lore +2-6
Lower Reg Cost +2-6
Lower Mana Cost +2-6


Defensive
Iron Shield
Tier 1
Parry +5
Tactics +5
Focus +5
Defense Chance +5
Reflect Phyical +5
Tier 2 (Plus previous bonuses from Tier 1)
Parry +2-6
Tactics +2-6
Focus +2-6
Defense Chance +2-6
Reflect Phyical +2-6
Tier 3 (Plus previous bonuses from Tier 2)
Parry +2-6
Tactics +2-6
Focus +2-6
Defense Chance +2-6
Reflect Phyical +2-6


Iron Katana
Tier 1
Bushido +5
Tactics +5
Focus +5
Defense Chance +5
Reflect Phyical +5
Tier 2 (Plus previous bonuses from Tier 1)
Bushido +2-6
Tactics +2-6
Focus +2-6
Defense Chance +2-6
Reflect Phyical +2-6
Tier 3 (Plus previous bonuses from Tier 2)
Bushido +2-6
Tactics +2-6
Focus +2-6
Defense Chance +2-6
Reflect Phyical +2-6

Bronze Shield
Tier 1
Parry +10
Tactics +10
Focus +5
Defense Chance +10
Reflect Phyical +10
Tier 2 (Plus previous bonuses from Tier 1)
Parry +2-6
Tactics +2-6
Focus +2-6
Defense Chance +2-6
Reflect Phyical +2-6
Tier 3 (Plus previous bonuses from Tier 2)
Parry +2-6
Tactics +2-6
Focus +2-6
Defense Chance +2-6
Reflect Phyical +2-6

Bronze Katana
Tier 1
Bushido +10
Tactics +10
Focus +5
Defense Chance +10
Reflect Phyical +10
Tier 2 (Plus previous bonuses from Tier 1)
Bushido +2-6
Tactics +2-6
Focus +2-6
Defense Chance +2-6
Reflect Phyical +2-6
Tier 3 (Plus previous bonuses from Tier 2)
Bushido +2-6
Tactics +2-6
Focus +2-6
Defense Chance +2-6
Reflect Phyical +2-6


Magic
Iron Mage
Tier 1
Magery +5
Eval Int +5
Meditation +5
Spell Damage +5
Lower Mana Cost +5
Tier 2 (Plus previous bonuses from Tier 1)
Magery +2-6
Eval Int +2-6
Meditation +2-6
Spell Damage +2-6
Lower Mana Cost +2-6
Tier 3 (Plus previous bonuses from Tier 2)
Magery +2-6
Eval Int +2-6
Meditation +2-6
Spell Damage +2-6
Lower Mana Cost +2-6


Iron Necro
Tier 1
Necromancy +5
Spirit Speak +5
Meditation +5
Spell Damage +5
Lower Mana Cost +5
Tier 2 (Plus previous bonuses from Tier 1)
Necromancy +2-6
Spirit Speak +2-6
Meditation +2-6
Spell Damage +2-6
Lower Mana Cost +2-6
Tier 3 (Plus previous bonuses from Tier 2)
Necromancy +2-6
Spirit Speak +2-6
Meditation +2-6
Spell Damage +2-6
Lower Mana Cost +2-6


Offensive
Iron Arrow
Tier 1
Archery +5
Tactics +5
Anatomy +5
Defense Chance +5
Reflect Physical +5
Tier 2 (Plus previous bonuses from Tier 1)
Archery +2-6
Tactics +2-6
Anatomy +2-6
Defense Chance +2-6
Reflect Physical +2-6
Tier 3 (Plus previous bonuses from Tier 2)
Archery +2-6
Tactics +2-6
Anatomy +2-6
Defense Chance +2-6
Reflect Physical +2-6

Iron Blade
Tier 1
Swords +5
Tactics +5
Anatomy +5
Defense Chance +5
Reflect Physical +5
Tier 2 (Plus previous bonuses from Tier 1)
Swords +2-6
Tactics +2-6
Anatomy +2-6
Defense Chance +2-6
Reflect Physical +2-6
Tier 3 (Plus previous bonuses from Tier 2)
Swords +2-6
Tactics +2-6
Anatomy +2-6
Defense Chance +2-6
Reflect Phyical +2-6

Iron Dagger
Tier 1
Fencing +5
Tactics +5
Anatomy +5
Defense Chance +5
Reflect Physical +5
Tier 2 (Plus previous bonuses from Tier 1)
Fencing +2-6
Tactics +2-6
Anatomy +2-6
Defense Chance +2-6
Reflect Physical +2-6
Tier 3 (Plus previous bonuses from Tier 2)
Fencing +2-6
Tactics +2-6
Anatomy +2-6
Defense Chance +2-6
Reflect Physical +2-6

Iron Mace
Tier 1
Macing +5
Tactics +5
Anatomy +5
Defense Chance +5
Reflect Physical +5
Tier 2 (Plus previous bonuses from Tier 1)
Macing +2-6
Tactics +2-6
Anatomy +2-6
Defense Chance +2-6
Reflect Physical +2-6
Tier 3 (Plus previous bonuses from Tier 2)
Macing +2-6
Tactics +2-6
Anatomy +2-6
Defense Chance +2-6
Reflect Physical +2-6