Version 109
BaseJewel Updated: Displays and handles new property
BaseTalisman Updated: Displays and handles new property
Fists Updated: Removed Pre AOS wrestling style
Parry System Updated: Attempting to balance the shield with regard warrior vs mage
Ore Updated: Handles new property
Player Mobile Updated: Drow skills added to start internal testing of the sub skill checking
Player Mobile Updated: Handles new property
Base Creature Updated: Handles new property
Base Creature Updated: Now have access to Hits, Stam and Mana regen rates so can be set per mob now
AOS Updated: New properties added
Curse Updated
Gold Ledger Updated: Handles new property
Level Item Manager: Should only work for crafted exceptional weapons
Level Up Scroll: Cleaned up some debug info
Luck Increase Deed: Cleaned up some old exploit prevention code
Dungeon of Sin Updated
Talisman of the Eclipsing Flame: Just like a flame except the special ability is it will absorb curse spells, passive so it works automatic if charges are available.
Talisman of the Eclipsing Moon: Just like a moon except the special ability is it will absorb curse spells, passive so it works automatic if charges are available.
Power of Acedia: Lowers the stat requirements of a weapon or armor by 5%, can be used multiple times on the same item.
Power of Invidia: Used on a weapon with Hit Dispell, it changes that property to a random other property not on the weapon
Forge of Anger: Bonus to ingots when smelted using this forge.
Talisman of Invidia Added
Talisman of Acedia Added
New Property - Luck Bonus Percent Added: This will give a % bonus of luck based on the total luck the wearer has.
New Property - Gold Bonus Percent Added: This will give a % bonus of gold that is looted from creatures killed and into the gold ledger.
Version 110
Dungeon of Sin Update
Added commands to access the Stat Mod array so we can clean it up when issues are experienced.
Loot System Updated
http://uoevolution.com/wiki/index.php/UOE_Development_Logs#Update_109