Discussion in   Shard Updates   started     9 years ago   August 16, 2015, 07:50:45 AM   by   Kane

Shard Update August 16, 2015

Kane
Offline
591 Posts
Topic :   Shard Update August 16, 2015
9 years ago  August 16, 2015, 07:50:45 AM

Seems a little drama is getting created so I wanted to address it here because more people will read this quickly then anything else.  My monthly events are never created to make new players the target for people.  So I am turning off all of the puzzle chests in Felucca.  There have been quite a few changes this week, make sure you read them because some will effect you at the worst possible moment.

I want everyone to know what I seen... I watched a group of reds target 2 players with New tags as soon as they hit a fel gate.  Now if they were vets being hit, sure I will listen to the crying but then do nothing because they are vets and it is fel (It is that simple).  Now I wanted to remove all gates into fel except those in towns but Dante said no..  Thank him, because I still want them removed.  This shard does nothing if the population decreases, so my view is to always create a world where everyone can play and new players are welcome.. not victims.  I will say this, if you are a new player at a champ in fel, and someone kills you then takes your champ... Welcome to Felucca. 

Think before you react, because I am sure you would want me to think before I react....

Version 88
Crafting: Tinkering Updated
Crafting: Carpentry Updated
Crafting: Bowcraft/Fletching Updated
Craft Item: Recoded how coloring is handled
[There was an issue with not the currect wood being used.. and coloring, this should be resolved]
XMLSocket: Updated the targetting to handle the checks and control of the process
Socket Hammer (Weapon, Armor, Talisman/Jewelry, Golem) Updated: 2nd layer of checks to ensure process is followed. (Testing)
Public Gate: Gumps now close when you move. (Removed - Needs to be tweaks)
Mobile Update: Found a few instances where DoHarmful was not being called.
BaseAI Updated: Check Control Chance was not being handled in every situation.
Herding Skill Update: When a pet is used to attack a mob, if the mob has herding there is a chance the pet will refuse to attack.  There is a 15 second cool down period before you can try again.
GetPet Updated: Now checks for in combat and if busy.
Pet Summoning Ball Updated: Now checks for in combat and if busy.
Hiding Updated: You can no longer hide while under the effects of Mortal Strike
Generate Loot Updated: Provides a little more info on the error message.
BaseCreature Updated: Added AttackerTimer
SkillCheck Updated: Added passive skillcheck.
Personal Teleporters: If you are beyond the 45 second vulnerability timer and less then 25% of your hits these devices will no longer work.
Evo User Manager Updated

Simba
Offline
14 Posts
#1 Re :   Shard Update August 16, 2015
9 years ago  August 16, 2015, 08:16:34 AM

Looks good to me

EzeKiel
Offline
5 Posts
#2 Re :   Shard Update August 16, 2015
9 years ago  August 16, 2015, 08:46:27 AM

looks good

Sturger
Offline
730 Posts
#3 Re :   Shard Update August 16, 2015
9 years ago  August 16, 2015, 02:25:39 PM

 Well Done Once Again Kane!

  +1 for the world teleporter update/change.

  Are the changes/updates to trade skills: Tinkering, Carpentry, and Bowcrafting/Fletching fixes to the BoD system Loot?


  Thanks for any feedback.


     --Sturger--

Kane
Offline
591 Posts
#4 Re :   Shard Update August 16, 2015
9 years ago  August 16, 2015, 02:36:18 PM

No.. this is towards the crafting side and using the correct resources.  Waste of time fixing bods if the crafting side was not working correctly.  I have already had the help of players putting together lists for me of the bods vs bod rewards so I can clean up the rewards.  It is coming..

Sturger
Offline
730 Posts
#5 Re :   Shard Update August 16, 2015
9 years ago  August 18, 2015, 04:40:08 PM

  Excellent!

  Also, glad to see the peoples of EVO contributing to its glory. Kane you're only one man-- though mighty-- help was always some thing I thought you could use. Apprentices need a good master.


   --Sturger--


  P.S. wish I could contribute...