This is not nearly as fancy as when Expo does it...
Update 14 Champ was not awarding anything if in Tram (Level Deeds); Champs: Awarded Level deeds will no longer be affected by valor; Champs: Justice modifier has been reduced. Champs: Drop math was incorrect. Quest: hercules Quest fixed some spelling stuff Animal Trainer: Can now sell brushes. Iron Golem: Skill Check was not working correctly, gains should be fixed. Iron Golem: Should now notify you when there is no ore left to mine. Treasure Chests: Not happy with drop frequency.
So has it been increased or decreased? Or is the update that you're not happy. *I kinda hope it's that one because I've been giggling so hard at that since I read it.
@Genesis: Because of magic cloth deeds being removed from the stone to be purchased with tokens I am trying to make them available through other means like this, so I was expecting it to work out better then it turned out. It was increased.
Hopes that some of the donations go towards a rewards program for the staff... Like an allowance... or a staff dinner... cause they all deserve it and that would be an awesome reason to donate.
@SuC: In the next update I will increase the odds of magic cloth deeds again..I need to still code another type of magic cloth deed and going to add that as well for higher chests. You have to have something in July to have fun with
Hopes that some of the donations go towards a rewards program for the staff... Like an allowance... or a staff dinner... cause they all deserve it and that would be an awesome reason to donate.
We need to add this to the Donations page. "Buy *insert staff member's name* a steak dinner or some Tylenol." lol
Let me chime in on this.. the way the current Champ Reward system is handled there is no room for luck to effect the out come. This not from my code, this is basic RunUO server scripting for champs. I do have more changes in store for champ rewards such as dropping magic cloth deeds and socket scrolls however there is no point until I get the current system for random drops in place and working first. Once all of this is working the way I desire, then I want to address the issue of luck having an effect on the out come.
There are 19 equipable slots; 16 slots at 300 luck using 300 luck deeds 1 slot Pickaxe of ages 1000 luck 1 slot Warriors ring of luck 500 luck 1 slot Gloves of shadows 725 luck (very old item) Ethereal Ghost Steed (0 slot) 1000 luck Grand total of 8025 luck