Discussion in   Shard Updates   started     10 years ago   June 20, 2014, 01:07:35 PM   by   Kane

Shard Update 6-20-2014

Kane
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591 Posts
Topic :   Shard Update 6-20-2014
10 years ago  June 20, 2014, 01:07:35 PM

Update 11

SmallBodGump/LargeBodGump: Code clean up to make sure specific vendor events were being called.

BaseVendor: Cleaned up some of the multi bod system code, hopfully catching the remaining issues with getting a new bod after you turn one in.

Token Bag: Updated to handle latest exploit

Training Shield Added

Training Weapons/Shield: All are cursed now.

Dante Save Time Effort: Spelling issues.

Bag of Magic Cloth Deeds Added
Tailor Bod Rewards: Upper large bod rewards have a chance for a bag of multiple magic cloth deeds (Good luck).

Iron Golem: Added a few tile ids that were missing.

Runic Hammer, Sewing kit, Fletching tools, Toolkit: All recoded to better space out functionality and handle new features.

Added Vecna Quest

DarkWarrior
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133 Posts
#1 Re :   Shard Update 6-20-2014
10 years ago  June 20, 2014, 01:12:51 PM

Update 11
Dante Same Time Effort: Spelling issues.


Should that be Dante "Save" Time Effort then :)


Good job on fixes, let hope I get a bag of cloth!

Jed
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25 Posts
#2 Re :   Shard Update 6-20-2014
10 years ago  June 20, 2014, 03:23:03 PM

Can the Iron Golem be used for mining now?

Testing now, it will be announced in game soon

Varaben
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36 Posts
#3 Re :   Shard Update 6-20-2014
10 years ago  June 20, 2014, 06:57:21 PM

Ooo is there any info on the Vecna quest? I don't see a quest guy at the castle.

Display is in Umbra Necro shop, collect the items in Ilshenar Citadel