We are doing several updates all at once, hopefully we will get ahead of the curve on a few things and can start working on some kind of schedule so for the time being I would like to apologize in advance for any problems this may cause.
Update 1 (Exploit fixes)
Token Bag: We are going to attempt to leave this in game but the exploits are being cleaned up.
Level Deeds: Removed the 10l token reward. When I get a chance I will revisit this and perhaps adding a reward back in that cannot be exploited.
Evo Dragon: Should no longer be able to breed these.
Taming Bods: Require the bod to be completed when turning in.
Enchanted Grove: Low karma casters no longer hurt people.
Bank Crystal: Required to be in backpack to be used.
Trade Channel: Just as before, use [trade or [tr. Please keep the spam down, no more then one ad per 30 minutes should work.
Update 2 (Quest Improvements)
Red Tunic: Completely recoded, no longer will require to be unequipened and then equiped again after restarts. The tunic now has a chance of being +5, +10, +15 and +20. It also will randomly select a skill from 2 spell casting related lists and between 2 different stats as well.
Green Tunic: Completely recoded, no longer will require to be unequipened and then equiped again after restarts. The tunic now has a chance of being +5, +10, +15 and +20. It also will randomly select a skill from 2 combat related lists and between 2 different stats as well.
Tunic Notes: The old tunics were not touched and will still exist in game, based on feedback I may offer a method to replace old green and red tunics for a random new one of the same color.
Zelda (NPC): Will now reward the new red and green tunics.
Worm Jar (Empty): Added some more descriptive text to help explain things.
Update 3 (Spell Cleanup)
Cleric Spells: All of the cleric spells now have a casting delay, these delays are currently based on the circle. If welcome everyone's opinion and advice on if certain spells should be changed.
Blend with trees Spell: Squelching was set to true but never returned to false.
Update 4 (Way to much gold)
Naruto Quest: Mobs were dropping some hefty gold.
Update 5
Coming soon (Not finished)
Update 6
Crafting: Wrong, Wrong.. Wrong. Everything resource related has been changed so it has steady growth, no longer will a lesser runic provide greater results then a superior runic.
Runic Hammers: Now have a skill requirement to use, the better the runic the higher the skill needed.
Ore Elementals: A few changes to the loot system in an attempt to balance it out. Stage One.
I would like to add something, if you see some anything wrong or even you feel could be changed to improve the shard feel free to get in touch with me or start a forum post so we can see about making it a reality.
Thanks,
Kane