Discussion in   Shard Updates   started     11 years ago   September 13, 2013, 08:51:45 AM   by   Kyn

Publish - #11 - September 13, 2013

Kyn
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Topic :   Publish - #11 - September 13, 2013
11 years ago  September 13, 2013, 08:51:45 AM


Publish 11




Augment System:
- Special Attack: Mind Drain has been revamped to drain weapon maximum damage as mana multiplied by 1.2
(Example: Sword does 15 max damage, mana drained will be 18.)




- Special Attack: Stamina Drain has been revamped to drain weapon maximum damage multiplied by 1.3
(Example: Sword does 15 max damage, stamina drained will be 19.)




- Special Attack: Gift of Health has been revamped to grant weapon maximum damage as health multiplied by 2.
(Example: Sword does 15 max damage, health regained will be 30.)




- Special Defense: Spike Shield has been revamped to return only 50% of damage given by an attacker and absorb the other 50%.
(Example: You are hit for 50 damage and spike shield proc's. You would take no damage and your shield would return 25 damage to the attacker and absorb the other 25.)








Changes to Parry:
- Parry is now capped at 65% if your bushido is lower than 130. Players parry cap will increase based on their skill in bushido.
130 bushido = 5% increase in parry chance. If capped at: 65% your parry would then equal: 70%
145 bushido = 10% increase in parry chance. If capped at: 65% your parry would then equal: 75%


If you are using a ranged weapon and a shield your parry is now capped at: 50%




260 parry skill will be required to reach the 65% parry cap chance.




- The way bushido is handled has been reworked, Parry and Bushido no longer have any negative effects on each other, instead they can work hand in hand. as listed above, higher bushido gives increased parry chance. Bushido will still have the bonus parry effect on players who choose to use bows/shields or 1 handed weapons with a shield. (this includes 2 handed weapons that have been made 1 handed)




- Players who use a two handed weapon will receive a flat 10% DI increase that will be calculated AFTER the DI cap. (With a two handed weapon instead of a 300% DI cap you will have a 310% DI cap)




- I have taken the liberty of creating a poll on this subject (Parry Changes) *** If you have any questions you should be able to find most of the answers to them here: http://uoevolution.com/forum/index.php?topic=5896.0


- If you find yourself over the cap and would like your augments refunded please page for assistance.


Monsters:
- Numerous high end monsters have received a nerf. These changes go hand in hand with the modifications made to parry to allow these monsters to be more managable even with reduced parry chance.


- Modified the Iron Beetle so that it can mine ore for players. He will require a Iron Beetle Shovel placed in his pack to mine ore - You can purchase this shovel off of the token stone. You can give your iron beetle the following commands: "mine" or "take break" Your iron beetle can only mine in caves or while he is standing on minable tiles. The same unattended macro rules apply to those of you who choose to use this new beetle.


- The Scalis Enforcer no longer has fire breath as his ranged attack. He still has the ability to summon water elementals and eels however.


- Added plague and pestilence rats, these rats have low health but when they hit you they will sap your mana and stamina dealing low damage.




Happy Friday the 13th!

Keldon
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#1 Re :   Publish - #11 - September 13, 2013
11 years ago  September 13, 2013, 12:35:18 PM

Well even as one of the nerfed I will say nice patch!  Stuff like this is sadly needed for the future of the game and game balance.



Sturger
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#2 Re :   Publish - #11 - September 13, 2013
11 years ago  September 13, 2013, 01:23:27 PM

Since it is obvious, yet often the obvious is overlooked. Please Kyn, can you confirm for me if bows and x-bows, which are two-handed, are getting the 10% DI increase, as well as two handed melee weapons.

  Thanks.

Kyn
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#3 Re :   Publish - #11 - September 13, 2013
11 years ago  September 13, 2013, 01:45:37 PM

Since it is obvious, yet often the obvious is overlooked. Please Kyn, can you confirm for me if bows and x-bows, which are two-handed, are getting the 10% DI increase, as well as two handed melee weapons.

  Thanks.




Two handed ranged weapons that are not made 1-handed will NOT receive the 10% DI bonus.

Sturger
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#4 Re :   Publish - #11 - September 13, 2013
11 years ago  September 13, 2013, 01:51:57 PM

I'm confused.

So... one handed bows get 10% DI

...two Handed Melee weapons get 10% DI

...but normal bows and x-bows do not get the Bonus?

  Forgive me if I am not understanding your last post Krn. Thanks again.

Kyn
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#5 Re :   Publish - #11 - September 13, 2013
11 years ago  September 13, 2013, 01:54:29 PM

I'm confused.

So... one handed bows get 10% DI

...two Handed Melee weapons get 10% DI

...but normal bows and x-bows do not get the Bonus?

  Forgive me if I am not understanding your last post Krn. Thanks again.


ONLY two handed melee weapons get 10% DI. Nothing else. If you make a two handed melee weapon 1 handed it will not get the bonus anymore. Basically, to get the 10% DI bonus you must equip a two handed weapon as a two handed weapon. Bows get no extra buffs or bonuses of any kind.


Again, NO BOWS GET A DI BONUS REGARDLESS. :)

MoFawka
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#6 Re :   Publish - #11 - September 13, 2013
11 years ago  September 13, 2013, 02:01:40 PM

great patch kyn, i think this will balance out alot of pvpers and make them not so godly will make the game much more enjoyable for anyone who has to go to fel, atleast they'll have a fighting chance now

Emperor_Norton
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#7 Re :   Publish - #11 - September 13, 2013
11 years ago  September 13, 2013, 03:55:06 PM

Looks good!  No if I can only get my paws on one of those beetles!

Kyn
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#8 Re :   Publish - #11 - September 13, 2013
11 years ago  September 13, 2013, 03:55:27 PM

Looks good!  No if I can only get my paws on one of those beetles!


After the next restart there will be more available :)

DarkSilence
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#9 Re :   Publish - #11 - September 13, 2013
11 years ago  September 13, 2013, 10:29:14 PM

On the special attack changes, how do those work if using a whirl wind weapon.  Or will they work with WW? 

Peterr
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#10 Re :   Publish - #11 - September 13, 2013
11 years ago  September 14, 2013, 03:31:24 AM

I'm unable to get the iron beetle to mine. I'm in the caves near Minoc and am standing on mineable tiles - and so is the beetle. Telling him to mine doesn't start it. When i put the pet on follow, and command to mine - it stands still however. I think he 'understands' the command, but doesn't commence mining or something.
Shovel is placed in HIS backpack as stated in the instructions.

Kyn
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#11 Re :   Publish - #11 - September 13, 2013
11 years ago  September 14, 2013, 10:29:33 AM

I'm unable to get the iron beetle to mine. I'm in the caves near Minoc and am standing on mineable tiles - and so is the beetle. Telling him to mine doesn't start it. When i put the pet on follow, and command to mine - it stands still however. I think he 'understands' the command, but doesn't commence mining or something.
Shovel is placed in HIS backpack as stated in the instructions.


This is a known bug that did not show up in testing. It will be fixed on next shard restart. Apologies for the inconvenience :)

Peterr
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#12 Re :   Publish - #11 - September 13, 2013
11 years ago  September 15, 2013, 03:46:51 AM

thx Kyn :)

Jed
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#13 Re :   Publish - #11 - September 13, 2013
11 years ago  September 15, 2013, 02:40:09 PM

Sorry silly question. Where do we find these Iron Beetles?

Kyn
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#14 Re :   Publish - #11 - September 13, 2013
11 years ago  September 15, 2013, 02:58:50 PM

Sorry silly question. Where do we find these Iron Beetles?


We are currently working out new spawns for them. When we have finished mapping their new spawns that information will be made available on the forums (here) and on the wiki :)

Peterr
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#15 Re :   Publish - #11 - September 13, 2013
11 years ago  September 21, 2013, 04:22:24 AM

is a fix for the iron beetles in place yet?
I'm not able to get it mining, unless i'm missing something...
thx

Kyn
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#16 Re :   Publish - #11 - September 13, 2013
11 years ago  September 21, 2013, 11:07:39 AM

is a fix for the iron beetles in place yet?
I'm not able to get it mining, unless i'm missing something...
thx


Sadly, we have not yet had an actual shard restart. :( We are planning one in the near future though!

billtcat
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#17 Re :   Publish - #11 - September 13, 2013
11 years ago  September 21, 2013, 12:36:47 PM

Augment System:- Special Attack: Mind Drain has been revamped to drain weapon maximum damage as mana multiplied by 1.2 (Example: Sword does 15 max damage, mana drained will be 18.)




Is this only for the actual base damages of the wep?

Kyn
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#18 Re :   Publish - #11 - September 13, 2013
11 years ago  September 21, 2013, 03:26:37 PM

Augment System:- Special Attack: Mind Drain has been revamped to drain weapon maximum damage as mana multiplied by 1.2 (Example: Sword does 15 max damage, mana drained will be 18.)




Is this only for the actual base damages of the wep?



Yes.