Publish #07
MISC:
- Completely Finished optimizing the UO Evolution core for the best bleeding edge performance. Save times should now be significantly reduced, World stability is at an all time high and shard restart times have been cut in half.
- Created a +100 Luck deed for the ED vendor stones. Caps at 200 Luck as specified on the donation wiki. This way when you purchase a luck deed from a staff member or from the vendor stone you can save it for later use if needed.
** Please note that the luck increase deed is capped at 200 luck, meaning that if you have an item with 150 luck on it already and you use this deed on that item you will only get +50 luck added to the item making for a total of 200.
SPELLS:
- Cleric spell: Angelic Faith's duration time has been reduced by 50%
- Cleric spell: Sacred Boon's total healing bonus has been increased by 5%
MONSTERS/PETS:
- All monsters who radiate armor damaging acid/ooze have had the speed in which durability damage is done to players reduced by 40%
- The Grizzled Monsters have now been made to be more lucrative and worth while to fight! (+Risk = +Reward)
- The Skree has been given an overhaul: resists, damage, skills and AI type have been upgraded. Hopefully they are no longer going to be considered useless cannon fodder as a pet.
- Added new monster "Mystic Of Gaia" who have a chance to drop Veterinary Kits (Pet Restore System) You'll find them wandering around multiple ilshenar shrines.
DUNGEONS:
- Removed multiple "invisible" spawns from Fel/Tram Dungeons that were spawning in the "dark zones"
- The Dante's Inferno (Protherus) dungeon will be closed until further notice, It will be announced when it is open to the public again. Thank you to everyone who assisted in play testing it, It has been decided that I will rescript a lot of the encounters and try to aim for a "more" truly unique, progressive and challenging end-game dungeon.
CHAMPION SPAWNS:
- ALL champion spawns have been added to "Kyns World Event System" This means that all champion spawns will have a slight chance to create a "world event" this will be a mini event that will add more difficulty (AND REWARD) to champion spawns. Please note that this system scales based on how many people are present at the time of the champion spawn in progress. The goal here is to increase the value of farming and completing champion spawns. This sytem is active on all facet champion spawns.
- loot generators for ALL champions have been adjusted to work with the world event system.
- An untold amount of monsters have had their stats/skills and AI adjusted for balancing purposes. There are literally hundreds of minor tweaks that have been made. Normally I like to list every single change, but it would take up multiple pages of text. Nothing that has been scaled for balance purposes has been changed to any extreme side of the scale.