Pet Damage System:
Pet damages are now alterable in increments of 10%. New custom monsters throughout the world will now drop damage fragments (different ones for each damage type). Double clicking a stack of 10 of these will produce a damage change stone. These stones will take 10% physical damage off of your pet and add it to the damage type that corresponds with the stone you are using. IE, if you use a fire damage stone your pet will lose 10% physical damage and gain 10% fire damage.
New Monsters:
Avatar of Fire
Avatar of Poison
Avatar of Cold
Avatar of Energy
Each new monster can be found in ilshenar, usually housed somewhere in its respective environment. ie) You might try looking in a swamp for the Avatar of Poison. Or perhaps a Snow plain for the Avatar of cold.
Limits:
It must be your pet
Your pet must be bonded
If your pet has less then 10% physical damage or more then 90% of the damage type you are adding to the stone will not work.
A new damage reset stone has also been added:
This new stone, when used, will move all of your pets damage to physical damage. This works no matter how much total percent damage your pet has. This will then allow you to redistribute the damage to where you desire. The same limitations that it must be your pet and bonded apply.
I hope this adds some further customization to your pets (tamed, bio pets, and donation pets) that will lead to a more unique experience.
Script Credit:
Kyn
Keldon
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PLEASE NOTE: These changes will not be active until the next shard restart. (November 3rd, @ 11pm)
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~ Also fixed a bug where archery buttes were causing the shard to crash.