Discussion in   Shard Updates   started     11 years ago   October 07, 2013, 08:42:42 PM   by   Kyn

Breeding and Bio Pet System Update

Kyn
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Topic :   Breeding and Bio Pet System Update
11 years ago  October 07, 2013, 08:42:42 PM

Breeders Re-Release on October 09, 2013 - Enjoy!



Breeding and Bio Pet System Update


First off, thank you to everyone for their patience revolving around these matters. The changes made were extremely complex and required me to practically rewrite over 5+ core systems on UO Evolution. The changes below are a product of a lot of sweat, blood and tears and I would like to thank Dante and Keldon for their continued support in helping me work through these problems. Hopefully you are all as excited as I am to have pet breeding back in game.




Pet Breeding Update:


- Capped numerous pets at their respective hit point levels based on their follower/control slots.


1 slot pets = 500 Hit points
2 slot pets = 750 Hit Points
3 slot pets = 1000 Hit points
4 slot pets = 1500 Hit points
5 slot pets = 2000 hit points


- Fixed pet breeding issues, breeders will be back in place shortly after these changes go live.


- Made multiple exploited pets now sterile.


- Capped breeding at 5 generations (pets will become sterile after giving birth between 4-5 times)


- Pet family trees now only extend to a maximum of 5 generations, any pets over 5 generations old will be sterile.




Bio Pet Update:


- Bio pets are now resist capped at a maximum of 75 in each resist.


- Bio pets are now hit point capped at a maximum of 2,000 hit points.


- Bio pets are now stat capped based on the information provided on the wiki.


str - 1200
dex - 300
int - 1000




Due to the nature of these changes nothing is set in stone. We are going to attempt to ease the shard back into utilizing the full pet breeding system, if you find any bugs or issues please report them immediately in the bug report forum. Thank you.


**NOTE: We will add the breeders back in game once we have finished our preliminary testing on the live shard. You can expect to see them back within the next 24-48 hours**

Questions/Comments always welcome, lets just try and keep it productive :) I worked super hard on this with the rest of the staff team.
The hounds, Imprisoned pets and shar pei are not intended to breed, if you have a breedable one please report it so we can manually adjust to the caps

Kyn
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#1 Re :   Breeding and Bio Pet System Update
11 years ago  October 07, 2013, 09:13:04 PM

How are pre-existing pets' HP and such being handled?


The maximum amount of breeding any generation pet can do is now having between 3-5 babies and the caps will handle the stats on the babies so there is no reason for us to care about the old over capped breeder pets, obviously people who have those are breaking the rules but they cant create any extra pets beyond the caps that have been set.


Thus, its a moot point for us.

Harlok
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#2 Re :   Breeding and Bio Pet System Update
11 years ago  October 08, 2013, 07:00:11 AM

I have a question about the breeding. Under Wiki the animal taming section says you can breed by yourself, but under animal breeding it says you can't. Which one of these is correct.
 
We allow players to donate for a second acct so they can breed by themselves

Thanks for the answer, but my question was originally referring to the info under Animal Taming not animal breeding. There is a small section under Animal Taming about animal breeding that says as long as you have the control slots you can breed by yourself. I guess this is old but maybe could be changed to reflect the new system or just link it to the taming page
Anyways I'm just happy breeding is back, I'm very grateful for all the hard work it took Kyn and other staff members

Belgaron
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#3 Re :   Breeding and Bio Pet System Update
11 years ago  October 08, 2013, 07:18:46 AM

Try my new player guide under help , has a lot of pet leveling and breeding questions answered , but yes you need 2 accounts , either you own them both or not.  Both Parents make a baby , so a breeding farm person would need 2 accounts.
Also these changes will do a lot actually.  The pets that people think are worthless.  Like the Scree , ones that are higher slots but not as effective as lower slots with pack instinct. Will now receive  a buff to make them more "Tank" in the form of more HP's , it will also make Bio pets and donation pets more to what they want them to be, which is somewhat better then a tamed/breed pet.
 But as this post also points out, this is for "Breeding" pets , so tamed ones are fine (Love my Fire Dragons) to add levels too and make them cuddley =)
I think this is a nice balance to the system , as per I liked the damage output of 10 hounds but now they will be max 500hp, so now I can move on to another pet combo and not feel like I'm loosing out, as per maybe some ice steeds (2 slots with magery) Or a nice 5 pet Ancient Nightmare herd , they come max 45 , at base 30 with like 1500hp ( Fixed )
 
It just opens up a lot more room for us tamers to play with the system and helps them poor screes find a job  lol.
 
Thanks Kyn  Love it.
 
P.S.
You Mentioned this "Live" Server for testing , is this a GM only thing or can vet players app to help troubleshoot some new stuff?
Yes we do select mature, helpful players to help with testing on occasion, we usually look for players online that may have insight with a particular system

Keldon
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#4 Re :   Breeding and Bio Pet System Update
11 years ago  October 08, 2013, 07:49:48 AM

It was great working on this with you Kyn!  I am glad we were able to finalize something and get it to the live server to at least get some real world data on it.

Belgaron
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#5 Re :   Breeding and Bio Pet System Update
11 years ago  October 10, 2013, 05:22:21 AM

Sorry was gonna ask..

The caps are what they max out at or is that the base breeding cap? i.e. a breed 1 slotter cannot "start" with more then 500hp but I can level it up to max 2K?

Kyn
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#6 Re :   Breeding and Bio Pet System Update
11 years ago  October 10, 2013, 09:50:01 AM

Sorry was gonna ask..

The caps are what they max out at or is that the base breeding cap? i.e. a breed 1 slotter cannot "start" with more then 500hp but I can level it up to max 2K?


Belgaron, you are going to be an epic breeder. Just experiment. Let me know what happens ;)

Gibbon
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#7 Re :   Breeding and Bio Pet System Update
11 years ago  October 13, 2013, 08:31:39 AM

I have recently made 4 bios, since the update and noticed that the base damage is capping out at 18-26 instead of 22-45. This seem like quite a significant drop in damage. Considering the lack off Pack instinct, and elemental damage, that bios cant do.

I hope it this just a bug. I fully support the capping on stats and resistance and the bios were overpowered, Good work on that.  But the base damage never seemed an issue considering it was all Physical damage. I love the bio system and feel it brings a more richer environment to the server. It has also brought a alot of players here (myself included)

Fletch
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#8 Re :   Breeding and Bio Pet System Update
11 years ago  October 13, 2013, 10:23:28 AM

Could we have some concrete clarification on HP caps please? There's been mention made of the wiki info being a bit misleading but that's all i can find on the subject.
Players can improve pets with spend points up to the following hard caps:
 
1 slot pets = Cap 500 Hit points
2 slot pets = Cap 750 Hit Points
3 slot pets = Cap 1000 Hit points
4 slot pets = Cap 1500 Hit points
5 slot pets = Cap 2000 hit points

 
this is the info from the wiki

Gibbon
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#9 Re :   Breeding and Bio Pet System Update
11 years ago  October 13, 2013, 12:18:36 PM

In response to the wiki keldon, I was told not to take it as gospel. It was more guidelines. 22-45 Has been the cap on base damage for over 6months. I seems to me that if you Compare that to any other tameable or Donation pet. It was quite fair and not overpowered.

Keldon
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#10 Re :   Breeding and Bio Pet System Update
11 years ago  October 13, 2013, 03:27:25 PM

In response to the wiki keldon, I was told not to take it as gospel. It was more guidelines. 22-45 Has been the cap on base damage for over 6months. I seems to me that if you Compare that to any other tameable or Donation pet. It was quite fair and not overpowered.


Kyn and I produced the code and we can change it as well.  The nice thing about coding is nothing is set in stone.  The only numbers we could find as intended max values was on the wiki.  Kyn and Dante can discuss what they feel like caps should be and we can alter it as needed.

Gibbon
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#11 Re :   Breeding and Bio Pet System Update
11 years ago  October 13, 2013, 04:47:48 PM

Thanks for your attention in this matter, its much appreciated. I hope this part can be returned to as it was before. Also did you see my suggestions on possible future additions to the system?

Keldon
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#12 Re :   Breeding and Bio Pet System Update
11 years ago  October 14, 2013, 12:03:03 AM

On breeding, I am a little confused.  When breeding wild caught pets, their generation becomes "Gen 2" after the breeding process, while the offspring of the mating is also "Generation 2".  Will this continue to the family when mating?


It was decided to have the parents advance in generation as well when breeding to prevent a "brood mare" or "puppy mill" situation.  Before the breeding was removed people would get a perfect "mating pair" of pets and then breed them every week.  By advancing the generation of all pets involved we are able to prevent one pair of parents from mating indefinitely.

Keldon
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#13 Re :   Breeding and Bio Pet System Update
11 years ago  October 14, 2013, 12:03:46 AM

Thanks for your attention in this matter, its much appreciated. I hope this part can be returned to as it was before. Also did you see my suggestions on possible future additions to the system?


Yes I saw it and I have been thinking of code on how to implement it.

Keldon
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#14 Re :   Breeding and Bio Pet System Update
11 years ago  October 26, 2013, 08:05:06 AM

Any news on the Bio coding?


Kyn and I have been busy (for me it is other projects taking me away from any coding) and have not gotten a chance to discuss anything.  Hopefully this next week we will get a chance to look at it.

nightfyre
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#15 Re :   Breeding and Bio Pet System Update
11 years ago  October 29, 2013, 11:26:03 AM

It's generally better to level them up to the max level before breeding with another to get better results... not just find a level 30 and set up a picnic with another person level 30 pet and let the magic happen?

Kyn
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#16 Re :   Breeding and Bio Pet System Update
11 years ago  October 29, 2013, 11:29:30 AM

It's generally better to level them up to the max level before breeding with another to get better results... not just find a level 30 and set up a picnic with another person level 30 pet and let the magic happen?

Personally I find it better to level a low level pet as their skills will tend to be higher when it comes time to mate.

We have a few new pet related things coming out in the next publish.

nightfyre
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#17 Re :   Breeding and Bio Pet System Update
11 years ago  October 29, 2013, 11:32:01 AM

err i meant that as a question.. was it better to level the pet to it's max level before breeding to get better stats on baby?

ah after reading, so even a max level of 15 is viable pet to breed?

Kyn
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#18 Re :   Breeding and Bio Pet System Update
11 years ago  October 29, 2013, 12:24:11 PM

err i meant that as a question.. was it better to level the pet to it's max level before breeding to get better stats on baby?

ah after reading, so even a max level of 15 is viable pet to breed?

Definitely. A level 15 could potentially have the same success as a level 30. :)

nightfyre
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#19 Re :   Breeding and Bio Pet System Update
11 years ago  November 04, 2013, 09:12:38 AM

Guess another question (one more i swear)

Should the pet be leveled up to it's max level or can I tame a level 29 pet and wait till it is breedable to use without going through the process of leveling it to 29?

That is do stats transfer or are factored in by what they are when breeding not what they could be if you went through the trouble of leveling?

Kyn
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#20 Re :   Breeding and Bio Pet System Update
11 years ago  November 04, 2013, 03:04:31 PM

Guess another question (one more i swear)

Should the pet be leveled up to it's max level or can I tame a level 29 pet and wait till it is breedable to use without going through the process of leveling it to 29?

That is do stats transfer or are factored in by what they are when breeding not what they could be if you went through the trouble of leveling?


I'm not completely understanding the question. Your pet can breed until it levels past 30. If your pet is level 30 it can still breed, but if it levels to 31 it will become to old and therefore be "Sterile"


Next, the stats are passed down and generally averaged between the parents, however there is a bit of a mutation based event that can occur giving the baby better stats than its parents. This is rare and is what drives players to create so many bio pets.


Not sure if this answers your question - hopefully it helped.

nightfyre
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#21 Re :   Breeding and Bio Pet System Update
11 years ago  November 25, 2013, 08:34:18 AM

I had a 3 slot Dragon baby with 1020 hps, now is this something that would be possible or need to get it's hps adjusted to 1000?  Just wondering the main purpose of Breeding is for the fact of maxing all stats and getting the best possible 100+ skills or str/sta/int numbers? 

With how much ability points we'd have left over with these is it safe to say I could put hps over 1000 because I might have 200+ ability left to spend on nothing other then hps/stamina/mana with pets like Dragons where Mana means nothing for them as they hardly cast spells.

Been getting Hard to breed messages with one set of pets, come back in 12 hours.  So that's something we can possibly see a lot of with breeding strong pets or is it from lack of Luck that it fails?

Guess I"m confused about the system, and not much info out there to help find a solution.

Belgaron
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#22 Re :   Breeding and Bio Pet System Update
11 years ago  December 27, 2013, 02:51:44 PM

I have a small generic breeding guide on forums under help "new player guide"  and or "Breeding 101"

Its mostly up to date  but as this server does "Evolve" it may change.

nightfyre
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#23 Re :   Breeding and Bio Pet System Update
11 years ago  December 30, 2013, 06:00:04 AM

Picked it up mostly with what was going on with Breeding, it's a learn as you go for me. he he

Keldon
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#24 Re :   Breeding and Bio Pet System Update
11 years ago  January 05, 2014, 03:21:42 PM

http://uoevolution.com/wiki/index.php/Animal_Breeding


This page was updated shortly after the hit point caps were put in.

Taleon
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#25 Re :   Breeding and Bio Pet System Update
11 years ago  January 05, 2014, 05:11:05 PM

to me this is the fault of the players that can read the wiki and look at the max hp per slot pet and go past that intentionally if the script isnt working right thats not a green light to exploit it!