Submitted by Aquantus
Custom Champ Name: Oblivion (Bolothamogg)
Background Story:
Far away, deep in the sparkling void, is a hole so vast and endlessly deep that's it rumoured that when you are devoured by this hole you could spend an eternity falling.
This hole is contained by a prismatic diamond shaped force field, created by an Astral being. This hole is the physical manifestation of the god Bolothamogg, also known as oblivion,
the devourer of existence. Oblivion is an Astral creature that has succumb to madness and made it is his life goal to utterly destroy all matter that exists. Recent observation
of the prismatic force fields have shown that they are weakened and the threat is real that oblivion will break free shortly. Oblivion has slowly been releasing some of its powers
trough these cracks in the barrier, corrupting those with a weak mind, causing insanity and blood crazed servants. Several powerful magicians have created a new ritual where by
slaying the mighty servants of Oblivion in a controlled environment they can harvest enough energy to prevent the force fields from decreasing any further until a more permanent solution is found.
Level 1 - Corrupted Humanoids (Body 183, Colour XXXX) and Undead (Body 78/79, Colour XXXXX)
Level 2 - Corrupted Elementals (Body 106, Colour XXXX) and Archons (Body 131, Colour XXXXX)
Level 3 - Corrupted Daemons (Body 40, Color XXXX) and Vampires (Body 183 (But wearing a death shroud), Color XXXX)
Level 4 - Corrupted Tentacles (Body 743, Color XXXX) and Corrupted Horror (Body 721, Color XXXX)
I don't know the specific hue names but the theme should involve Dark (black)/red colours
Champion:
Name: Projection of Chaos
Body: 258 (Lady Mellisandre) (Color as normal, maybe slightly larger?)
Specials:
- Use Magery AOE spells to deal as much destruction as possible (Earthquake)
- Use debuffs on players from hitting / casting spells
Stats:
STR: 2.500
DEX: 2.500
INT: 2.500
Hit points: 75.000
Stamina: 1.000
Base Damage: 15-30
Barding Difficulty: 160
Skills:
Wrestling: 150
Tactics: 150
Resist: 150
Anatomy: 150
Poison: 150
Magery: 150
Eval Int: 150
Meditation: 150
Loot:
- Earrings of Oblivion (Artifact) Artifact Rarity 55, Str&Dex&Int +2~5, Luck 100~200, All resist +10%, One Major skill +5~10 (Weapon skill/Magery)
- Talisman of Oblivion (Artifact) Artifact Rarity 55, Random Slayer property (From a creature type in the Spawn), Random Status removal, Random Creature summoning (From the Spawn), Hitpoint&Mana&Stamina regeneration +1~3
- Statue of Projection of Chaos (Deco, much like the creature statues from the veteran rewards)
- Title (Related to slaying Oblivion)
- Powers scrolls (Random 105~120)
- Gold and Magic items as normal
Some stats, monster waves or artifacts may need to be altered to determine the difficulty of the champ spawn and resemble a good reward. I'm not experienced enough with UO Evolution to determine these properties properly, but I'd thought I'd share my inspiration.