Discussion in   Suggestions   started     10 years ago   August 08, 2014, 08:59:42 PM   by   Sagemoon

With the New hardware...

Sagemoon
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Topic :   With the New hardware...
10 years ago  August 08, 2014, 08:59:42 PM

Would it be possible to turn up the spawn timer by at least 50%?


Some people have limited time to play, and it would be really helpful/awesome if the timers for monster spawn were bumped up.  That way, we would feel like we were "getting some where" and have a sense of accomplishment, for the short amount of play time we have.


Thank you for the consideration!

Minos
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#1 Re :   With the New hardware...
10 years ago  August 09, 2014, 12:20:19 AM

+1

Slow spawns make sense with a small player base, but the amount online is high enough to warrant a little bump up in respawn time.

Allestaria
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#2 Re :   With the New hardware...
10 years ago  August 09, 2014, 01:03:24 AM

I will agree with you Sage..

Spawn times are way way to slow. They have been for a long time.
When it takes 15-20 minutes for a simple gazer to respawn is crazy bad.  Its one of the reasons why people fight for champs.  Hunting is mind numbing crazy slow and not worth the effect for any kind of profit.


Now with that said. A little birdy mentioned working on those when the time comes around to it. Right now its cleaning up the bugs and fixing things that need the attention first.
As spawn timers are bad but not 'broken'. Which is true. Just something we have to wait patiently on. Then they can turn that 15 timer down to 5 2-5 minutes where it should be in the first place!.

Evolution
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#3 Re :   With the New hardware...
10 years ago  August 09, 2014, 10:42:50 AM

I will revisit some of the bottlenecks and hotspots this week and take a look at the spawn timers


Admin Dante - Owner - UO Evolution Custom Ultima Online Shard

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Sturger
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#4 Re :   With the New hardware...
10 years ago  August 09, 2014, 11:53:17 PM

  Though I do agree, spawn timers should be looked at, and adjusted accordingly; fifteen minutes for a creature to respawn is not so bad if...

  That "IF" brings me to my point. Dungeons hold the majority of mainstream monster groups, which is normal. This is where the timers should be set to 10-15 minutes. Why? So players move deeper into the dungeon in search of new challenges to overcome. This steady movement allows the next group of players to enjoy the dungeon area as well.

Quote
Would it be possible to turn up the spawn timer by at least 50%?  "said by Sagemoon"

  If we take a look at what Sagemoon is suggesting, from a different point of view; but one that welcomes a similar end result. We might come to the following conclusion:

  Perhaps there is nothing wrong with the spawn timers. Instead perhaps it is the spawn itself. Where is the spawn inside or outside of dungeons? Is the spawn in one location, or can the spawn be found in several areas throughout the dungeon/world map.

 If you take a moment to recall the last paragraph; you have probably, already, noted multiple underlined locations of the word 'Spawn'. Sure I am playing at being clever here, or just obvious, but the point, none the less, is plainly shown. Sagemoon would have several options to choose from if she was hunting down the word spawn.

  One might conclude than, that by having several locations-- to hunt the same spawn types, or spawn groups-- the need to change spawn timers becomes irrelevant. The end result, however different, is still met according to Sagemoon's wishes.

  After that becomes apparent, the next trick, that follows, is figuring out how long it takes, the average player, to kill a certain spawn type/group. Knowing this information would help to understand how many spawn locations might be needed, to supply the shard with a reasonable amount of spawn of a certain type.

 In closing, and mildly off tangent. I would suggest placing MoB types, not normally found throughout the lands, in certain uninhabited locations; inside, and outside, of dungeons, caves, and abandoned houses.

  I always get a kick out of killing a wandering duo of Ogre lords, left in the woods at random, from some one else's 'Treasure Hunt'.

  --Sturger--

Twillichow
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24 Posts
#5 Re :   With the New hardware...
10 years ago  August 10, 2014, 08:50:32 AM

I'd also prefer more spawn locations than faster spawn, this would avoid everybody camping the same area for farming and add diversity.

I have also to agree, that some random (if possible) big monster spawn (not champs) would be much more entertaining and break the monotony of farming.

Sagemoon
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#6 Re :   With the New hardware...
10 years ago  August 18, 2014, 10:39:04 PM

I appreciate everyone checking out the post, and your comments as well!


Thank you Dante, for your considerations.


My main problem is, as a newbie to the server, I am not able to go where I please and do as I wish carefree-like.  I have to play prudently, and choose my battles, I also would be terrified if I ran into some potent spawn out where its not expected.


My main concern are quest mobs.  Some quests require you to kill only certain Mobs, named or special.  That means Im waiting 5-15 mins for that mob to respawn.  Some quests require you to kill for some item, to gather enough items to do some of the quests Ive done....Id have to wait 1 to 2 hours to complete.  Which is ok...I guess, but If I only have 3 hours to play...that kinda makes one feel unsatisfied with the lack of accomplishment/progress.
On the other hand... I am spawn hopping to several locations, trying  to complete multiple quests, in order to not "waste" time by standing around, but it still means I dont get any reward for my efforts for days...(going on the 3 hour time to play scenario).


for instance: I am attempting to farm fertile dirt for plant production, it takes me 10-15 mins to clear Shame lvl 1, then I have to wait for the respawn, so I go do something else for 15ish mins(possibly more).  At the rate it takes for me to gather 700 fertile dirt...it takes me aprx 14 hours to gather( 50 per runX2 times an hour on average).  And this is just for dirt!  lol


Anyways, Im adjusting to the spawn timer, but I do see some bottle-necking that could put ppl off EVO, but then again, we all know where the door was when we came in, dont we?  *giggles*


Once again, thank you one and all for your thoughts, ideas, arguments and time!


Have a GREAT Day!


Sage

Sturger
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730 Posts
#7 Re :   With the New hardware...
10 years ago  August 19, 2014, 11:34:57 AM

@ Sagemoon

  I thank you for sharing. It allows me to see the reasons behind your post. That being said, I would like to be the first to offer you my help. I will try to collect 100+ fertile dirt a day for you.

  That being said, I would point out that there are several areas where earth elemental's spawn throughout all the facets.

 I am pretty sure that earth elemental's are so abundant that you would probably be killing them for 3 hours before you ran out.


  Though I have meet you before, I forget if you are in a guild. I suggest this, or friends/trade, as another option for dirt gathering. Though I imagine you are trying to accomplish this goal on your own; guilds, and friends, are a big part of playing UO. Always has been and always will be.


  [Goes out to collect dirt]


  --Sturger--