The fence got the white paint, primer, so its our job to paint it a fine color.
Some ideas for consideration:
The crafting systems need to be done right this time around. IMHO, when I complete my work, I am given more, not told to wait up to six hours, instead. The old system, IMHO, defeated the fun of the crafting system. Think of it like this, how many tamers would play here if they could only use there best pets for an hour, then they had to wait 6 hours to use them again? Or a warriors best sword always broke once he left a dungeon, but was magically repaired after 4 hours?
The way in which socket deeds are obtained, should be rebuilt; and the spectrum built upon so that black smithing is not solo in charge of adding sockets to wearable items. Instead each field of crafting should have its own Socket deed type; thus making a more stable economy.
Please, for all that is full of glory and bound by honor, stop creating monsters that one shot kill people, only. That being said, go further then that scenario, and make monsters that can one shot kill people, but only if they attack these creatures unprepared. I.E. when i stumbled into Godzilla, he was in the lizard folk village in Ilshnar. Perhaps they know his weakness, or know a way in which to mitigate 3/4th of the damage he does. I mean why else would they be hanging around him, instead of dead all about him.?
Please remember that there is always an up to a down; I.E. some people play UO to tame and have a mass of minions to kill all the creatures that one shot kill. Others either get some friends together to do so or love to solo play. Just because they are different should never mean they need to be left out.
Lastly, I would love to see some [Personal] items, which can never be bought or sold, but can only be earned in game. This would be similar to a black-belt. [however you could trade or sell the lesser belts to people]