Discussion in   Suggestions   started     10 years ago   August 17, 2014, 07:45:47 AM   by   Twillichow

To increase server votes

Twillichow
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Topic :   To increase server votes
10 years ago  August 17, 2014, 07:45:47 AM

I just spent a few minutes thinking about the vote system and rewards you were given and just want to point out what I concluded (feel free to argue about it, this is just my idea and proposal).

Right now, everybody voting on the 8 stones will receive 800 token and, on average, less than half a ED. Although this is a good bonus for new players like me, I doubt that veteran will find it very attractive.

I do not say that all the veterans do not vote, but like everywhere, only a few ones will really spend the time needed to vote.
Right now, I tried to vote everyday, so, 15 votes on Augustus right now (16 in a few hours, had to skip one day because of IRL stuff that slowly pushed the 24h delay out of range during the night).

With the number of active players, we should be first on every chart if everybody was doing this. (Or at least those who enjoy the server... but they do if they are still here, doesn't they?)

The point is that, if they do not vote by themselves, it is because they don't care, what is 800 token and a few ED once in a while for the majority of the players?

From what I see IRL, lottery seems to work much better. See the big ones with millions to win, so many people plays to it although they have roughly no chance to win. Of course, I do not want this to happen on the shard, but simply propose a rethink about the award.

So here is my idea:

What if each vote on a stone gave you a "ticket" for a drawing at the end of the month/week or whatever time slice(s) you choose.
More you vote, more chances you have, same as the drawing stones in from of the bank.
The prices should be attractive enough for players to want to spend the time to vote AND in enough number to have a not so bad chance to win.

Of course, you should remove the ED award chance when you vote and put ED in the winning prices instead. And maybe remove the tokens too.
For instance: 10 "tickets" would be drawn with decreasing price value like a good item, two less good ones but still very valuable, 3 average items, 4 packs of ED with dreasing amount. The number of winners might also be dependant on the number of votes.

What do you think?

Post Scriptum: The current system suits me well, I do not ask for a change, I just wanted to share my idea and I'm open to discussion.

Evolution
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#1 Re :   To increase server votes
10 years ago  August 18, 2014, 10:51:44 AM

Yes I really like the idea, and I think it would really increase the participation! ty for the post


Admin Dante - Owner - UO Evolution Custom Ultima Online Shard

Website - http://www.uoevolution.com

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Twillichow
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#2 Re :   To increase server votes
10 years ago  August 18, 2014, 01:37:15 PM

No problem, you are welcome. ;D

You "just" have to find a good way to balance it, this can only be done on your side, as you are the one who have the data about the economy.

DarkWarrior
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#3 Re :   To increase server votes
10 years ago  August 18, 2014, 01:43:30 PM

A simply increase in tokens given might work too, for a average/vet player 100 tokens is nothing, and tbh not a big boost to knew players.
Maybe simply increasing this to 1-3k a vote would work, still not a lot for a vet after spamming wither in a champ, but enough to promote voting, and a big difference to new players.

Twillichow
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#4 Re :   To increase server votes
10 years ago  August 18, 2014, 03:15:17 PM

I don't think that, serverwise, it is a good idea for the economy to increase the amount of any currency and I think that UOE staff knows it very well by fighting against inflation. It is a common issue for any RPG involving currency. Hence my proposal.
But feel free to propose any other idea anyway, who knows, one might find the good one ^^

Sturger
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#5 Re :   To increase server votes
10 years ago  August 18, 2014, 05:38:15 PM

  Incentive and Dedication.

  These two words are what keep players playing here on EVO. The Evo community requires a certain amount of incentive in order for it to remain and continue to grow. Without this incentive the population begins to wither, and the shard begins to die.

  The dedication of the Staff members on EVO is truly what breathes contiguous life into EVO. This dedication is what builds player incentive, and allows the custom fun, of a game long past its prime, to never die! The dedication of staff on this shard is truly amazing, and I believe it is that, selfless, participation on their part that keeps the seeds of shard decay far far away.


  What does any of this talk have to do with Voting stones? It's rather simple really. More Incentive and Dedication of course. This time, however, both incentive and dedication is reliant on the EVO community. Sure the Staff will once again produce the incentive and remain dedicated to the shard; but it is the community of players that need to be dedicated to voting daily, and this daily occurrence will only happen with the right incentive.

  Whatever that incentive is, the following list of questions should be considered.

 ~What can be added that requires dedication, yet has a short term & long term incentive...   

 ~What can be added to create incentive, yet still maintain a balanced player economy...

 ~What can be added so that incentive, and player dedication, lingers on...


  Like I said, whatever it is, it has to be good-- and it must be good for all-- not catered to some.


  Some games, I have played-- or still am playing-- have reward features built in, that occur on a daily basis.

 Example:    [Spin to win a prize game]

  Every 24 hours, should a player log into the game, they are allowed to spin a wheel and get a prize/reward. The prizes are game related, of course, and range from epic gear/materials to mundane gear/materials. Dedication is built, using this reward system, by adding a reoccurring factor. That factor is the knowledge that you the player will be rewarded more times for being dedicated to logging in each day contiguously.

  On day one we received one prize spin, but by logging in 5 days in a row we are now getting 2 spins daily to receive rewards. At 12 days we receive a third spin and are getting 3 prizes daily. This process usually goes on until a threshold is met. At this threshold the variables are either changed, or maintained. Should the variables be maintained than the number of daily rewards is capped at X rewards a day; as long as you log in daily. Should the variables change, then it is the prizes that change, for the better, and the number of spins is reset to 1.

  Since we are talking about voting each day, and not logging in daily. The factors are a little different but the idea should remain the same.

I suggest the following items be considered for making a functioning daily prize machine:

 ~Moonstone/moonstone graphic-- to be used as stackable [account bound] currency.

 ~Slot Machine-- to be used as a prize vending machine.

 ~Vendor stone-- to be used as a Token ATM

How it all works.

  Sturger logs in, and votes 8 times. Each vote gives him a Red Token [Moonstone]. Having been rewarded with Tokens for voting Sturger goes to the nearest prize vending machine area. Inside he finds more than he expected. Not 1 but 5 prize vending machines are in this prize house. Each one asks for a certain colored token type. The colors are: Red, Blue, Orange, Green, and Purple. In the corner there is a Vendor Stone called a Token ATM. Upon inspection, Sturger discovers that the ATM converts 'Prize Tokens' to higher grades of prize tokens. Reds to blues, blues to oranges, oranges to greens, and greens to purples. Finally, after looking around more thoroughly, he notes that prize machine rewards get better with each token color. So he decides to use three of his red tokens for prizes, and to turn 5 red tokens into 1 blue token to save for latter. At the end of the day Sturger is happy, because he got some stuff, has a goal set for the future, and cant wait to vote again, because the whole process was fun. Not to mention the 5k gold check, 10 ice ore, and 50 ebony logs he won as prizes sure didn't hurt.


  In closing, I want to express that it doesn't matter what prizes are being used, here, as long as they are worthy of being called prizes. Besides who doesn't like useful free stuff? Also, as long as the three questions, I mentioned above, are being observed than this topic is being considered wisely, and I have faith that voting each day will soon be enjoyable, instead of a token drag.

  --Sturger--
Ty for taking the time so share your ideas to make this shard better!

Twillichow
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#6 Re :   To increase server votes
10 years ago  August 18, 2014, 06:06:19 PM

I agree with you Sturger (hopefully I read up to the end because I was lost at the beginning due to my only fairly average understanding of English). Adding fun to a repetitive task and random prizes (this second point was what my idea tended to while not being exactly it) is a very good way to urge people to vote.

Unfortunately, this might be much more difficult to script and balance than what I proposed. Still a good idea, but with all the work Kane has right now (and for the near and less near future) I would not jump on it right now.

I'm happy that, as I hoped, pointing out the voting problem made you write this idea. I wish that what you propose was the way Dante choose right now as for a player point of view, it is much better than my idea. (I don't know the staff and programming point of view)

Sturger
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#7 Re :   To increase server votes
10 years ago  August 19, 2014, 11:40:58 AM

  @ Twillichow

  Every idea counts. Sure I had this idea in the back of my mind for awhile now. But it was you who inspired me to pen it out when I did.

  Your idea graced mine with a few new thoughts as well. So like I said don't cut yourself short, every idea counts. 

 I will also say this. For someone challenged by a new language, I am especially proud to be able to chat with you. It makes me believe I could learn a new language to, and stop putting it off for another day.   8)


  --Sturger--