We did put a lot of thought into the craft system and the difficulty level it takes to create that perfect base weapon, worthy of a hero!
Currently it does take a lot of time, skill and resources to create a top weapon...as it should be!
As you stated "I used to give away weapons that now sell for millions!" That was a huge problem in the past. The tools were too easy to obtain, materials were farmed, and level deeds were too plentiful. The economy suffers when you flood the market with great items and everyone can turn their nose up at it because they all have a "perfect" weapon in hand.
We used to see a new player with a "god" weapon within his first week...this ruins the gameplay experience and the economy. A new player should gradually work up through all the stages of development and enjoy the game in steps.
I understand your point, that it seems too hard to craft the top weapons, but it should be. Only players that have been on the shard and are veterans, should be able to craft at a high level. It should take time to work up skill, mine material, and build the perfect BS suit!
We wanted Blacksmith to be a proud profession again, not just another skill to grind. A BS should work hard at to become a "brand" name and build a reputation where all the players would seek out a Grand Master Blacksmith with his "mark" on it!
I hope this explanation creates the same vision we have, with regards to shard balance, economy and Character building
Admin Dante - Owner - UO Evolution Custom Ultima Online Shard
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