Discussion in   Suggestions   started     9 years ago   February 11, 2015, 01:54:47 AM   by   Iveno

Some new Ideas

Iveno
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Topic :   Some new Ideas
9 years ago  February 11, 2015, 01:54:47 AM

Hey! I have a few suggestions with one can be useful for everyone ;)


1. A "blue rune" - blessed rune - can be marked only inside of house - only sub owners can mark it. works for friends also.


2. A ".flip" command - to house decorating, now flipping is king of random, it's a bit annoying.


3. A "new table" - flat, and square - saw it somewhere (the silver one, iam not sure its custom or from old uo) - i realy sure that alots off ppl loves old deco items.
[size=78%]


4. Dont wipe my house flor. Its my house, my stuff, locking down everything is a bit bother. Maybe wipe only houses that are not "refreshed" for a long time.


5. Change the ways what we are buying... List like in city vendor would be alots of "clear" to look into.


6. Let us sell from vendor at my house - not inside, 1 tile form it.


7. I know its basic PvP shard, but please think about to "make merchants alive". I have few ideas how to do it, will post it soon. ;)[/size]

Sturger
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#1 Re :   Some new Ideas
9 years ago  February 11, 2015, 05:29:47 PM

   Some interesting stuff. I do feel i miss the points on some of the later ideas, as I am unsure what is being spoken of there. Might be a language barrier thing.

 Ideas 1 and 3 are interesting. Idea 1 might not be possible though, unless its for a town house. [which are disabled at the moment, and probably will be added back later]

 Not sure what it is you are asking for with ideas 2 and 7

 I will say that ideas 4 and 6 will probably be a no for an answer. Items not locked down, or secured, disappear after 2 hours. Also, note that you can already purchase, with ED's, crafting vendors that will buy and sell.

 I do love the idea of allowing players the ability to enable or block items from a vendor list, similar to how we add, or subtract, from our loot bags. That idea gets a thumbs up from me.  8)

 In closing, keep the idea's coming, and don't let the language barrier slow you down, eventually we will understand.


   --Sturger--

Sagemoon
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#2 Re :   Some new Ideas
9 years ago  February 12, 2015, 09:13:14 AM

I humbly beg not to implement the player vendors anywhere but at designated areas or in place-able homes  I have a few reasons, allow me to explain:


1. Ease of use & discovery. Evo is a low population server.


When I first came here, I was very happy with knowing practically all vendors were easily located via the moongate.  We have Trinsic mall, Luna mall, Luna moongate area & Castle Vendor locations all open to the public & readily found.   The these four are open to the public & have many many many spots open/available (some really need to be pulled, they are just empty bags/gift boxes/etc for months!) Then guild vendor locations of 10+ vendors, which encourages guild growth & development.  Having vendors willinilly everywhere wont help the economy, it only helps the individual who doesnt want to walk/recall/gate to the vendor locations.  (I can tell you nightmare stories of abuse on the subject)


2.Lag


Your suggesting intown player vendors for anyone/everyone, who owns a home inside town limits.  Just go thru BB area, with just players standing around; and one can feel the lag.  Adding player run Vendors within town limits would make all towns extremely susceptible to even more lag. Lag kills fun factor= less players willing to populate server.


3. Server load & balance


Keeping items counts locked for housing, & keeping Vendors placement rules strict keeps useless items from being kept( I can tell you more nightmare stories). Keeping player vendors in "Malls"helps keep sever load balanced.


Cant think of other reasons, but If they come to me, Ill add to it here.


just my 2 coppers, so dont kill meh for my pov,


*hugs*


Sage





Iveno
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#3 Re :   Some new Ideas
9 years ago  February 15, 2015, 03:00:03 PM

I used google translator, sometimes strange twist words. To be sure, I will try to explain again. (And sorry, i am using english only here, since 6 years of break)

1. Blue rune - color was random. I mean just a new kind of rune. Rune that can be marked inside house. I see no connection with house inside of city or not. It's my house, so why i cant recall to it ? (inside, not  front)

2. "I wish to flip this" - Items have two directions, a command to flip things like chest, tables etc.

3. There was image of this table, here it is: http://neverlands.pl/gfx/gallery/houses/astral.jpg - The silver one. Just square table that can be placed next to one another.

4. I know that items not locked down disappear after 2 hours, but why? It is my house, my items, why they disappear? I will tell why it is annoying. Lets say i want to be a Lumberjack'er. Collecting boards etc. I'm overweight fast, so i RECALL INSIDE MY HOUSE, leave logs/boards on table/flor and back Lumber again. Same with mining, fishing or whatever merchant skills. If it's a lag problem, i dont know - maybe a way is AUTO LOCK DOWN after 2h, not wipe.

5. Sturger, i am not sure you have get my mind, or i dont understand you. Now when i want to buy something i need to browse bag, i am telling about list like this: http://postimg.org/image/dco9wslxj/

6. Ok, nevermind, you are right.

7. I mean make a place on shard for crafters. Make it a bit more enjoyable, profitable. I will try find a while and post my ideas and things what i saw before along time ago (i play uo since 2001 :P )

Cannibus
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#4 Re :   Some new Ideas
9 years ago  February 17, 2015, 11:16:23 PM

I suggest making a "I wish to secure this" hot key for locking things down. Securing a container to put things in would let you recall in and drop off the wood or whatever quickly.