Good day, afternoon or evening, wherever you may be
Before I start, I would like to say that I'm posting this as a group of suggestions with the intent of possibly helping the server, so before you reply, fellow players, take that into consideration, and then elaborate on why you agree/disagree or would like to further develop.
On some more complicated changes, I do not mind helping the shard by either pinpointing the lines on the scripts or even editing some (mind you however, mind C# is incredibly rusty) lines to make stuff work.
(As I think of stuff, I'll add further on these sections)
Tweaks
1. Archery leech effects increased from 50% to 66% or 75%
2. Lightning Arrow from Magical Shortbow number of targets increased from 3 to 4 or 5
3. Make Black Staves craftable, allowing another Whirlwind weapon into the fray
This should allow yet another spec into the fray when it comes to doing champions besides “double axe”, would also give archery some more use in PvE. (As leech isnt all that important on PvP)
4. Barding abilities are unusuable on some creatures, specifically custom monsters. It just doesnt allow their use. Although this might be intentional it also ended up meaning that leveling them up is basically useless. Barding difficulty of 160.0 should make it hard but its effects halved.
New Additions
(Found scripts for it on RunUO archive, I could try to adapt or something if needed be, just need to unrust my C#)
1. Bard spells (I know, I know... more spells, but the original shards have the Book of Bard Masteries, but these are based on the system used for the Cleric and Druid spells I believe; which also had some other additional flavours so to speak)
2. Automated Player Auction House system; I apologize if you haven't implemented it for reasons like lack of communication or the like, but it would be somewhat more practical than tons of vendors having to be browsed one by one. You just search, pay, and voila. Also doubles as a gold sink through charging a fee out of posting.
a. Not exactly a suggestion, but found a script of a guy's taking on the Imbuing system, I heard the shard developer was working on it, and it might give him some ideas or some help at the very least (it probably has some bugs, but I dont mind helping if needed be)
PvP vs PvE Balance (Felucca)
(I know, this is somehow the hot potato on everyone's mind, keep in mind, I have a PvE character, but I plan on making a Gargoyle Mage later on with the intent of PvP/PK and Roleplay, so I'm also considering the PK part of it, not to mention, Pkers are still fellow players)
This isn't something easily approachable by topics, but let us try to see what's kinda going on.
PvE PoV
- Getting randomly whacked when doing hard creatures/bosses/champion spawns
- Completely undergeared to even face up to the PvPer to the point that most times it's incredibly hard to flee
- Is forced to resort to other means to further progress, either farming for gold or asking for help. (Mooching, pardon the expression, or grinding basically)
(I've talked with folks that are starting to ignore the whole faccet and, in a way, endgame just because of this fact)
PvP PoV
- Kills much weaker targets, I speak for myself, but PK/PVP akin to whack-a-mole is not remotely fun, I think the PK/PvPer would enjoy much more of a fight
- There's no specific reward (not saying loot should be encouraged, but some other of encouragement, be it a unique currency for decos or the like, something that kinda makes you at it for fun of completion, I believe I cant really explain myself well on this area but I hope you understand me)
- Ends up being seen as a somewhat “jerk” thing to do, discouraging people from also PK/PvPing
I'll be honest, I don't really have much ideas to help with this situation, the easiest way for PvErs, would be to disallow killing in the cases it bothers most, boss/hard creature/champ fights.
But it would also remove some of UO's charm, to be that… Surprise factor.
An idea would be to improve Malas or the like to be more of a stepping stone between Trammel/Quests and Felucca. It would improve the PvErs experience and gear, while improving PvP experience, since it would become more challenging instead of a single PvPer wiping a couple of PvErs or such on his own.
There could also be more kinda of PvP events and the like, for example
1. Guild wars
2. Organized invasions of such, for example
a. X team/guild defends Yew while Y team/guild attacks it
(an inspired take on the current implement PvE invasions but with a PvP twist; could even boost the team leader into a mega buffed thing like if it was a champ boss, and the other team leader like if it's a paragon of virtue)
b. Horse/boat races (not aggressive PvP here)
c. Theme wars (this also somewhat involves some RP I suppose) for example.
d. Team/guild mage fight, or the like.
Im sure you folks could also think of other fun activities. My 2 cents is the PvE system needs some push just to get it started while the PvP system needs some tweaking. It doesnt make sense that people are that annoyed at PvE along with the existance of such a small population of PvPers.
I know its alot of text, but I'm just saying what's on my mind for what I've experienced, seen and read. I've not been here for lots of time, but I'm not exactly alone on what I say. But I'm trying to suggest something positive for both PvErs and PK/PVPers, as we're all fellow players and all want to enjoy the game/shard.
I felt like I had to say this because I quickly grew accustomed to the shard and started to think of it as kinda the place where I can consider it that little cozy corner on the internet where I can hang out with friends, which I believe I'm not alone on this.
Thanks for reading, and please do comment and elaborate.
(I apologize for some issues with the formatting as this post was originally written on LibreOffice)
Edit log:
22:33 31/05/2015: Fixed title typo