A few were discussing possibly re-vamping some of the dungeons *Felucca specifically*. As is, most dungeons are fairly easy to wipe out, even the lower levels. Perhaps as we progress through, the mobs get a bit harder and when descending to the lower levels mobs begin to be tougher or more of them. Also have said dungeon themed with mobs that would be slaved and/or aide in the Boss's ruling. The final level, a Dungeon Boss who may have a unique drop with a percent chance or however you choose it to be. The drops could be from Level deeds +1 - +10, Hue ticket, to unique deco *my fav* or perhaps even introduce new items only obtainable from Dungeon Bosses.
Also, for faction: Have two random dungeons in Felucca and spawn them specifically with the monsters used for faction. Four different factions all hunting in the same place for their precious shiny. I think this would make it a bit more fun for them. But, still have that Dungeon Boss at the bottom so others have to travel down.
Just an idea or two