Discussion in   Suggestions   started     10 years ago   July 09, 2014, 01:08:29 PM   by   DarkSilence

Potential Gold Sinks.

DarkSilence
Offline
189 Posts
Topic :   Potential Gold Sinks.
10 years ago  July 09, 2014, 01:08:29 PM

As most know, gold comes into the server daily, however it doesn't leave at the same pace.  Unless you are buying items from NPC vendors that gold is still in the economy making it worth less and less as each day goes by.  Hence the need for good gold sinks that even the players can get along with. 


If you think you have a good idea for a gold sink, whether it's an item, or a crafting thing post it up here.  Let us as the player community help the staff come up with some ideas to get value back to our gold and hunting, by coming up with a way to eat this gold.  The Staff auctions do get a big chunk out of the economy but I feel there is more that can be done, and with some creative minds we should be able to come up with this. 


My idea:


As a crafter there is nothing more annoying than seeing that epic weapon that you just make it has all of the stats and attributes you are wanting, then you see fire resist 14% or some other attribute that you just didn't want, which brings me to my idea (and yes this is expensive, but I would use it even at this cost.)


Give us the ability to use our hard earned gold to wipe out points on a weapon allowing us to use them in another location.  Would only be able to be done with crafted weapons, and would cost 100k per point change.


Example
I craft a double axe, that comes off the anvil with 42% Hit Dispell.  Well that isn't what I wanted on this axe, so I decide to get the 42% converted to something I actually wanted.  It would cost me 4.2 million gold but I would be able to put the 42% into Harm for instance.  I would even be happy with paying the 4.2 and only getting 31.5% into harm, costing me 1/4th of the points moving, and eliminating 4.2 million gold from the economy. 


Anyway idea number one, hope others have some to throw up here as well lets get some discussion on this and help get this run away gold inflation under control.



DarkWarrior
Offline
133 Posts
#1 Re :   Potential Gold Sinks.
10 years ago  July 09, 2014, 04:58:56 PM

Reduce restock timers on vendors or increase their base stock amount so I can buy more stuff! :)

Sturger
Offline
730 Posts
#2 Re :   Potential Gold Sinks.
10 years ago  July 09, 2014, 05:55:31 PM

 
  [Idea List 1]

   ~Increased weight allowance/item allowance for main backpack. Should be two separate features! [twice the gold sink]

   ~As above but for pets, that currently have weight allowances. [This includes vendors, but was already mentioned above]

   ~A new device that allows the wielder to see when some one logged into the game last, by clicking the device and then a house sign.  8)   [Pro-rated]

   ~Murder Count Pardons. Bribe the system and get out of jail... step right up.  ;D


  --Sturger--
   

DarkSilence
Offline
189 Posts
#3 Re :   Potential Gold Sinks.
10 years ago  July 09, 2014, 05:56:42 PM

Like the ideas Sturger except the buying your kill counts off.  Those are earned and should not be able to be bought off with gold.

Sturger
Offline
730 Posts
#4 Re :   Potential Gold Sinks.
10 years ago  July 09, 2014, 06:18:44 PM

  I would normally agree with you. Though recently I have noticed that its more fun to just play the game.

  Since the original system was created when there was only Felucca to choose from, I believe this change/addition would only be fair to those who want to roleplay/pvp for the dark side of the coin. Besides these pardons should cost at least 1 million gold each, and have an escalating price, that decreases over time. Think of them as bail money...

  However, the current system for reds is backwards. You the player are dead, how can you possibly post a bounty, I.E. identify the murderer?

  I understand the purpose of the red system-- at least why it was created for the original game-- to deter people from killing others without there being a heavy risk involved.

  But we have to be fair to all. What one person enjoys another may not; but even if that is the case. Whom do we choose? Whom do we let have fun? Both. This should always be the answer, as long as there is a balance of positives and negatives. Fun for all in other words.

  --Sturger--

Edge
Offline
4 Posts
#5 Re :   Potential Gold Sinks.
10 years ago  July 09, 2014, 07:37:18 PM

Unique housing addons that cost varying levels of gold.

Expo
Offline
294 Posts
#6 Re :   Potential Gold Sinks.
10 years ago  July 09, 2014, 07:56:20 PM

I like a lot of the ideas above and appreciate as in depth as possible. . I am always searching for more gold sink ideas. The more reasons to gather and use gold, the better.

Unique housing addons that cost varying levels of gold.
What kind of addons are you talking about? Like the ones you can buy at the Deco Shop or something else?

Edge
Offline
4 Posts
#7 Re :   Potential Gold Sinks.
10 years ago  July 09, 2014, 08:38:02 PM

What kind of addons are you talking about? Like the ones you can buy at the Deco Shop or something else?

GM crafted deco that doesn't exist in game at all (even modified ships), large rugs that can cover 15x15 for example, grandfather clocks and other unique items you see in some buildings/dungeons/towns that aren't stealable. Some of this May exist but I am new here and haven't discovered them yet. Just some ideas to burn gold :)

DarkSilence
Offline
189 Posts
#8 Re :   Potential Gold Sinks.
10 years ago  July 09, 2014, 09:33:17 PM

Struger as long as it's a very high amount I could see it, especially the increasing amounts you would have to pay per kill.  I could see it working in that manner. 


Don't you love forums and back and forth conversations, so nice.

Allestaria
Offline
107 Posts
#9 Re :   Potential Gold Sinks.
10 years ago  July 09, 2014, 09:37:44 PM

What kind of addons are you talking about? Like the ones you can buy at the Deco Shop or something else?

GM crafted deco that doesn't exist in game at all (even modified ships), large rugs that can cover 15x15 for example, grandfather clocks and other unique items you see in some buildings/dungeons/towns that aren't stealable. Some of this May exist but I am new here and haven't discovered them yet. Just some ideas to burn gold :)


I am currently working on a 'list' of deco items for Dante..


I do have the clock on the list. There are 2 available that I have found so far that look amazing!  I just have to figure out which is the best way to get ahold of  the right person to pass this list onto and have a good Deco convo!


There is a boat frame.. But its in pieces and that is just way to much work to put together. I don't want to have to put 500 deeds together to get a boat. But I'll keep looking.
I have found.. mining carts with gems, cabinets, a scientist lab and others. :)


With some luck and work am hoping these will turn into a 1 million gold plus to purchase off of a gold stone vendor.

Havock
Offline
3 Posts
#10 Re :   Potential Gold Sinks.
10 years ago  July 10, 2014, 10:45:57 AM

I think there should be goal oriented shard wide participated events. For instance 200k logs 450mil gold 250k ingots. Once that is reached/donated  the staff hosts a ridiculus event  that wields some of the harder to obtain items or ED. That would get everyone sinking gold,  getting ingots/logs/cloths/leathers to sell or what not.  Then somehow keep track of donations and top 15 get an item of choice

Crawford
Offline
43 Posts
#11 Re :   Potential Gold Sinks.
10 years ago  July 10, 2014, 10:58:46 AM

I will take any all gold you want to sink. Down for poker anytime.

DarkSilence
Offline
189 Posts
#12 Re :   Potential Gold Sinks.
10 years ago  July 10, 2014, 11:01:46 AM

Problem there Havok is that doesn't take gold out of the economy unless people are buying it from the NPCs.  Need gold to be eaten and removed from server not just changing hands from one player to another.


Although I am working on a possible event along the lines of what you are talking about, well without the ED item rewards that is.

Kartonian
Offline
33 Posts
#13 Re :   Potential Gold Sinks.
10 years ago  July 10, 2014, 11:09:06 AM

think Havok meant giving the gold ingots and logs into an NPC so it would remove them from the economy once we have donated enough to a stone or something then the event would happen.

DarkSilence
Offline
189 Posts
#14 Re :   Potential Gold Sinks.
10 years ago  July 10, 2014, 11:32:55 AM

Oh I knew what he meant but that just puts the gold into someone elses hands and doesn't really remove it from the server.  Now if it was a new type of ore or wood that we had to buy from NPCs and then deliver to another NPC that would work

Kartonian
Offline
33 Posts
#15 Re :   Potential Gold Sinks.
10 years ago  July 10, 2014, 11:46:47 AM

It does remove it from the server if we are giving it to the stone then the gold goes to nobody once you donate it nobody gets it you lose it but the donation adds to your donation points or something for the event and people could be rewarded based on how many donation points they get during the event.

DarkSilence
Offline
189 Posts
#16 Re :   Potential Gold Sinks.
10 years ago  July 10, 2014, 12:02:14 PM

Yea I had to re-read his idea that gold would be straight donated to the stone.  That definitely gets it off the server.  Missed that part only saw the wood, ingots donation part.  My bad

Havock
Offline
3 Posts
#17 Re :   Potential Gold Sinks.
10 years ago  July 10, 2014, 02:06:49 PM

Its okay. Im pretty scatterbrained right now. Im just tossin out the idea but even having new special resources added strictly for that purpose would be cool and this is something thay can be revolving. It may take a few rounds to get it balanced but it would give the server as a whole a goal other than their own personal goals

Allestaria
Offline
107 Posts
#18 Re :   Potential Gold Sinks.
10 years ago  July 10, 2014, 02:20:54 PM

Weekly,bi weekly, monthly raffles would really make a great gold sink.
Kane added the raffle stone today!

100k per entry... for say +1 pet slot deed..  talk about the gold sink.


Deco, spell books, one handed, spell channeling.. etc.  Toss those out there on a raffle table. And money will fly out of people hands.


Take away gold from champ spawns.  <----- that would reduce sooo much gold on this server.. the ability to get up too 400k for a single champ spawn is just killing the gold on this server.


Don't bite me.. Its just true.


Minos
Offline
230 Posts
#19 Re :   Potential Gold Sinks.
10 years ago  July 10, 2014, 03:27:40 PM

Quote from: Allestaria
Take away gold from champ spawns.  <----- that would reduce sooo much gold on this server.. the ability to get up too 400k for a single champ spawn is just killing the gold on this server

This would be a great way to stem the flow of gold into the server.
 

fordarken
Offline
2 Posts
#20 Re :   Potential Gold Sinks.
10 years ago  July 12, 2014, 07:39:53 PM

I don't think taking gold away from champ spawns is the awnser to anything it has already been reduced greatly. You saying removing gold from spawns is like my saying well we could remove all the gold from Trammel that would  be a great way to stem the flow of gold on the server.

DarkSilence
Offline
189 Posts
#21 Re :   Potential Gold Sinks.
10 years ago  July 12, 2014, 08:22:36 PM

Trying to say that the biggest influx of gold into the server isn't champ spawns is just crazy. 

Allestaria
Offline
107 Posts
#22 Re :   Potential Gold Sinks.
10 years ago  July 12, 2014, 08:55:09 PM

I don't think taking gold away from champ spawns is the awnser to anything it has already been reduced greatly. You saying removing gold from spawns is like my saying well we could remove all the gold from Trammel that would  be a great way to stem the flow of gold on the server.


Removing gold from champ spawns will infact help a ton.  It is not even close to me saying remove all gold.


Now if you would like to tell me what you can do in less than 30 minutes hunting wise and make 500k gold do share.  Because these situations need to be put in check.


Also note: This is a suggestion thread. So what is your suggestion? Do you have something useful to add? An idea how to make gold actually worth something.  I would love to hear this idea.

Sturger
Offline
730 Posts
#23 Re :   Potential Gold Sinks.
10 years ago  July 12, 2014, 10:03:40 PM

   The idea is for gold sinks, not to take away the gold flow completely, stay focused all. Keep this thread going.

[Idea List 2]

   ~Yard Tool. [pretty much a tool that lets players decorate their yard, 2 tiles from there homes, in all directions-- within housing parameters]

   ~Plots of dirt that can be planted on in order to grow cotton, corn, colored seeds; ect. [could be a yard tool feature]

  ~Lottery/Raffle: [this last idea is complex so please read carefully]

    1) A weekly lottery, with X cost per ticket. [I suggest 50k]
    2) No limit on how many tickets can be purchased.
    3) Winning ticket holder gets 1/2 to 2/3rds of the winnings. [rest goes back to Dante]  8)
    4) Every Lottery ticket is also part of a monthly raffle.
    5) Each month the staff picks out 3 to 5 quality donation items. [good stuff]
    6) Winning Raffle ticket holder wins choice of donation prizes at the end of the month. [1]
    7) [the final catch] Each donation item, up for raffle, has a gold piece goal attached to it. The staff get to set a fair, but honest, price tag for each donation item up for grabs.

   Example:

        100 ED =  1mil gold [this price it met by the lottery ticket sales --20 tickets total--]

  In essence, there will always be at least one donation item up for grabs. The rest is up to the players base buying the lottery/raffle tickets. The more tickets purchased the higher the bar raises, and the raffle reward gets better. [not to mention those who buy a ton have a better shot at winning, both the raffle and lottery]


  That's all I got this time round.


   --Sturger--
       

Meta
Offline
238 Posts
#24 Re :   Potential Gold Sinks.
10 years ago  July 12, 2014, 10:20:27 PM

House basements accessed by the earlier suggested grandfather clock. I seen it working on another server a while back. I bet people would pay tons for it.

Allestaria
Offline
107 Posts
#25 Re :   Potential Gold Sinks.
10 years ago  July 13, 2014, 12:43:04 AM

   The idea is for gold sinks, not to take away the gold flow completely, stay focused all. Keep this thread going.

[Idea List 2]

   ~Yard Tool. [pretty much a tool that lets players decorate their yard, 2 tiles from there homes, in all directions-- within housing parameters]

   ~Plots of dirt that can be planted on in order to grow cotton, corn, colored seeds; ect. [could be a yard tool feature]

  ~Lottery/Raffle: [this last idea is complex so please read carefully]

    1) A weekly lottery, with X cost per ticket. [I suggest 50k]
    2) No limit on how many tickets can be purchased.
    3) Winning ticket holder gets 1/2 to 2/3rds of the winnings. [rest goes back to Dante]  8)
    4) Every Lottery ticket is also part of a monthly raffle.
    5) Each month the staff picks out 3 to 5 quality donation items. [good stuff]
    6) Winning Raffle ticket holder wins choice of donation prizes at the end of the month. [1]
    7) [the final catch] Each donation item, up for raffle, has a gold piece goal attached to it. The staff get to set a fair, but honest, price tag for each donation item up for grabs.

   Example:

        100 ED =  1mil gold [this price it met by the lottery ticket sales --20 tickets total--]

  In essence, there will always be at least one donation item up for grabs. The rest is up to the players base buying the lottery/raffle tickets. The more tickets purchased the higher the bar raises, and the raffle reward gets better. [not to mention those who buy a ton have a better shot at winning, both the raffle and lottery]


  That's all I got this time round.


   --Sturger--
       




Already mentioned a weekly/biweekly etc raffle...  And getting gold back for the raffle defeats the idea..lol


Yard wands.. and much as I loved them when we had them the first time.. I HATED I can't stress  hate... the lag that came along with them.  People soo over did their homes.
The yard wand over use is the reason I have a static fountain in my front yard. All wand items left behind  were made static.   As much as the subject of them coming back has been brought up. They are turned down every time.


Now if this yard wand.. had uses and cos gold to get, say 5 uses and the items cost gold as well. Then I love that idea.. But ONLY for the house. No extra outside tiles.  What people did with those wands before.. I hate the idea of having to deal with that again.


I'm even thinking a reagent stone with high priced regs.  People are to lazy to go get them on their own. So those rich and or lazy will buy them.
Fee's for vendors in GM ran malls... Prices for vendors on the world teleporters.


The ability to purchase dye tubs.  So many uses but able to be whatever color I set the number too.  And can be used on anything nonstatic.  Example... already placed rug. A tool pops up to enter color number.


Keep the ideas coming.


Never know what the Powers that be might like!



Sturger
Offline
730 Posts
#26 Re :   Potential Gold Sinks.
10 years ago  July 13, 2014, 02:12:04 PM

 I like the idea of a basement addition to housing. The only thing I have against the idea is I didn't think of it myself.  :(

Well done.

 +1

Chunurai
Offline
65 Posts
#27 Re :   Potential Gold Sinks.
10 years ago  July 14, 2014, 05:45:28 AM

The gold ledger is the most overpower thing on this server. Not sure if they have them else where, but I remember doing spawns and never ever thinking of stopping to take time to loot gold off corpses . Instead I earned my money through insurance and selling scrolls or picking up the gold drop at end of spawn. Remove gold ledger!

DarkWarrior
Offline
133 Posts
#28 Re :   Potential Gold Sinks.
10 years ago  July 14, 2014, 07:40:53 AM

The gold ledger is the most overpower thing on this server. Not sure if they have them else where, but I remember doing spawns and never ever thinking of stopping to take time to loot gold off corpses . Instead I earned my money through insurance and selling scrolls or picking up the gold drop at end of spawn. Remove gold ledger!


The gold ledger is quiet popular on RunUO forums so I think a fair few servers use it, or variations of it. Even without it you can use Razor/UOSteam to do it as well just not as effectively.


As for champs, I seem to remember the gold drop at the end of a champ being higher than it currently is, I remember back on OSI like a decade ago getting 200k drop at the end of champs. So this looks like it has been reduced either by RunUO or OSI over time to accommodate the automated looting of gold on monsters during the champ.

DarkSilence
Offline
189 Posts
#29 Re :   Potential Gold Sinks.
10 years ago  July 14, 2014, 08:25:53 AM

Not talking about the gold from the boss death.  It's the hundreds of mobs that you kill during the champ that is the problem.  Watch how much gold you get when doing Rikktor once you are up to the Dragon portion.  Yeah now tell me that isn't part of the problem with the run away inflation.


Removing the gold ledger is not a good idea.  Sorry but that would just increase item count and that is not something we want to see happen. 



DarkWarrior
Offline
133 Posts
#30 Re :   Potential Gold Sinks.
10 years ago  July 14, 2014, 01:31:52 PM

I am not saying it is not a problem, I was explaining how the shift has gone form champ death gold to monster gold due to ledger and time.

Sturger
Offline
730 Posts
#31 Re :   Potential Gold Sinks.
10 years ago  July 14, 2014, 02:15:09 PM

  @ Allestaria

  Yes you mentioned a raffle. I, however, mentioned a combination of both. How is that different you might ask? Reread what I posted and you will see that answer.

  Yes, giving the gold back from a raffle would be silly; but since I posted about the combination of a lottery and a raffle --one which happens each week while the other happens each month-- the plan makes perfectly logical sense. [the reason is because you only get paid for winning the lottery, not the raffle] That is if we recall why this thread exists. To sink gold.

  [7 days for 1 lottery; 28, 30, or 31 days for the raffle] The raffle draws in the big spenders, based on the potential ED/donation reward. Only 1 person can win the lottery each week. What is 150--250 million split in half? Doesn't matter, because each time there is this lottery/raffle combination the number of return goes down. [75--125 million for those who needed to know]

  I also mentioned a 'Yard Tool', not a -Yard Wand-. I agree, yard wands can be problematic; however, since the shard is all about evolving; and since we have staff and a player base that understands the problems that may arise. I figured a yard tool might be created correctly by Kane and our combined ideas. The idea being to spend gold on the purchase of tiles near our current homes, that no one else can build on, to increase our property as well as populate the boring grass area, with fences, plants, fish ponds, and large patios; ect.

  I imagine your idea to purchase dye tubs that let you put in the color you want would be similar to asking the staff to let players buy hue deeds with gold. The only difference is the ability to buy changeable dye tub instead of 50 hue deeds. *Shrugs*  It could work, but it might put an end to Hue deeds being purchased with ED's.

  I am against the idea for reagent stones. I simply see no reason for laziness, that will potential cripple a booming economy. There are multiple players who shop for reagents and sell them on vendors. That is an economy of its own, and as far as I can tell that's what Dante is trying for this time around.

 @ the others in the post

  Please keep the gold ledger, it's just golden yellow and sits in every ones backpack, doing it's job. Adding of course.  8)

 
  --Sturger--